Total War: WARHAMMER III

Total War: WARHAMMER III

Dead's Jade Army Expansion SFO
GabeSky  [developer] 14 Nov, 2023 @ 7:21pm
Balance Changes Units V1
Jade Warriors Spear (Balanced off of Jade Warriors and Pikemen)
Increased charge bonus from 8 to 20
Increased melee attack from 22 to 35
Decreased melee defense from 32 to 30
Decreased leadership from 64 to 60
Increased HP from 7320 to 13200
Decreased rank depth from 6 to 2
Increased MP cost from 450 to 550
Increased recuitment cost from 450 to 1100
Increased upkeep cost from 112 to 138
Increased melee cp from 500 to 550
Increased AP damage from 5 to 10

Jade Warriors Spear & Shield (Blanced based off of Jade Warriors and Spearmen (shields))
Increased charge bonus from 8 to 15
Increased melee attack from 22 to 30
Decreased melee defense from 36 to 35
Decreased leadership from 64 to 60
Increased HP from 7320 to 13200
Decreased rank depth from 6 to 2
Increased base damage from 20 to 25
Decreased melee cp from 750 to 550

Jade Warriors Glaive (Blanced based off of Jade Warriors vs Jade Warriors (Halberds))
Sundered armour contect effect is the main selling point of the unit
Increased charge bonus from 8 to 15
Increased melee attack from 24 to 35
Decreased melee defense from 32 to 30
Decreased leadership from 64 to 60
Increased HP from 7320 to 13200
Increased recuitment cost from 700 to 1500
Increased base damage from 10 to 15
Increased building damage multiplier from 0.75 to 1
Decreased collision attack Max targets cooldown from 10 to 5
Decreased melee Cp from 200 to 150

Jade Warriors Zhanmadao (Blanced based off of Jade Warriors vs Jade Warriors (Halberds))
Unit deals more damage then Jade Warriors. Discount greatswords.
Increased charge bonus from 10 to 20
Increased melee attack from 26 to 30
Increased melee defense from 34 to 35
Decreased leadership from 64 to 60
Increased HP from 7320 to 13200
Increased recuitment cost from 700 to 1500
Decreased rank depth from 6 to 2
Increased recuitment cost from 700 to 1500
Increased bonus vs infantry from 14 to 15
Decreased collision attack Max targets cooldown from 10 to 5
Decreased melee attack interval from 4.2 to 4
Decreased splash attack max attacks from 4 to 3

Jade Cataphract (Balanced based off of Jade Lancers)
Decreased melee attack from 32 to 30
Decreased melee defense from 36 to 35
Increased HP from 6000 to 10500
Decreased physcial resist from 15 to 10
Increased MP cost from 1200 to 1400
Increased recuitment cost from 1200 to 2600
Decreased walk speed from 2 to 1.6
Decreased speed from 66 to 65
Increased acceleration from 4 to 6
Decreased charge speed from 10.8 to 10.2
Increased charge distance commence run from 40 to 50
Increased charge distance adopt charge pose from 35 to 45
Increased charge distance pick target from 35 to 45
Added in unit caps
For TTC addded in special cost of 1

Jade Chariot (Balanced based off of Ithilmar Chariots vs Chaos Chariots)
Increased charge bonus from 70 to 75
Increased melee attack from 32 to 35
Increased HP from 5608 to 9000
Increased rank depth from 1 to 2
Added 10% missile resist
Increased recuitment cost from 1100 to 2200
Increased bonus vs infantry from 24 to 25
Increased base damage from 38 to 45
Increased AP damage from 16 to 30
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets cooldown from 2 to 5
Increased acceleration from 6.1 to 6.5
Increased charge speed from 10.8 to 12
Increased charge distance commence run from 35 to 45
Increased charge distance adopt charge pose from 30 to 40
Increased charge distance pick target from 25 to 35
Decreased cahrge radius from 3.2 to 1.3
Increased mass from 1300 to 1500
Reduced projecticle penetration resistance from 20 to 4

Jade Archers (Balanced based off of Jade Crossbow)
Increased charge bonus from 6 to 10
Increased melee attack from 16 to 25
Increased melee defense from 16 to 25
Increased leadership from 54 to 60
Increased HP from 5490 to 11000
Increased model count from 90 to 100
Decreased rank depth from 4 to 2
Decreased reload bonus from 10 to 0
Increased ammunition from 22 to 26
Increased recuitment cost from 550 to 1100
Increased upkeep cost from 137 to 138
Decreased melee Cp from 200 to 150
Decreased missile Cp from 415 to 400
Range Normal
Increased range from 140 to 150
Increased marksmanship bonus from 10 to 20
Increased damage from 14 to 15
Increased AP damage from 1 to 3
Reduced base reload time from 11 to 5
Reduced calibration distance from 100 to 90
Reduced calibration area from 5.9 to 2.5
Decreased building damage multiplier from 1 to 0.1
Increased vegetation ignore time from 0.9 to 1
Range Fire
Increased marksmanship bonus from 10 to 20
Increased base damage from 16 to 20
Increased AP damage from 1 to 3
Reduced base reload time from 11 to 6
Reduced calibration area from 5.9 to 2.5
Decreased building damage multiplier from 1 to 0.5
Increased vegetation ignore time from 0.9 to 1.1

Jade Repeaters
Good vs low armour + suppression
Increased charge bonus from 6 to 10
Increased melee attack from 16 to 20
Increased melee defense from 16 to 25
Increased leadership from 54 to 60
Increased HP from 5490 to 11000
Increased model count from 90 to 100
Decreased rank depth from 4 to 2
Increased ammo count from 132 to 156
Increased recuitment cost from 700 to 1500
Range
Increased muzzle velocity from 50 to 75
Increased marksmanship bonus from 5 to 15
Reduced spread from 5 to 3
Increased base damage from 8 to 14
Increased AP from 1 to 2
Increased reload from 13 to 14
Increased mass from 2 to 3
Decreased building damage multiplier from 1 to 0.1
Increased vegetation ignore time from 0.9 to 1
Removed ability to be recuited at tier 2 barracks
Added in unit caps