Project Zomboid

Project Zomboid

WarHead's Hazardous Zones
 This topic has been pinned, so it's probably important
warhead  [developer] 16 Dec, 2023 @ 2:17pm
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Showing 1-15 of 19 comments
Sco 30 Dec, 2023 @ 9:42am 
military map don't show modded city
warhead  [developer] 30 Dec, 2023 @ 10:30am 
Originally posted by Sco:
military map don't show modded city

I havent tested it with modded cities but i think zones should be displayed. Even if the city itself does not show up on that map. Will check it later, thanks for the report
Sco 30 Dec, 2023 @ 11:45am 
yes the zones appear
warhead  [developer] 11 Jan, 2024 @ 3:35am 
@Sco, I've checked the issue and the problem is that the modded cities does not have imagepyramid data and the military map using that. I will remove that because its just cosmetical
Sco 11 Jan, 2024 @ 9:12am 
yes I knew it, unfortunately the modified cities don't have the imagepyramid, thanks and I'm waiting with hype for other features
LORDEXODIA01 9 Feb, 2024 @ 9:55am 
exceeding the character limit in the fields for adding support to gas mask and hazmats results in entire sandbox settings being wiped
LORDEXODIA01 9 Feb, 2024 @ 9:58am 
Gas masks: Base.Hat_MCU_GasMask,Base.Hat_M45_GasMask,Base.Hat_M50,Base.Hat_FM53,Base.Hat_MSA_Gas_Mask,Base.Hat_MSA_Gas_Mask_AMP,Base.Bag_Shemagh_Half,Base.K1_Gasmask,Base.K1_Half,Base.K1_Hood,Base.PMK1_Gasmask,Base.PMK1_Half,Base.PMK2_Gasmask,Base.PMK2_Half,Base.S10_Gasmask,Base.S10_Gasmask_Set,Base.GP4U_Gasmask,Base.MM1_Gasmask,Base.SHMS_Gasmask,Base.SHMS_Gasmask_Set,Base.GP5M_Gasmask,Base.PMG_Gasmask,Base.GM15_Gasmask,Base.GM17_Gasmask,Base.Hat_Rebreather,AuthenticZClothing.Hat_GasMask,AuthenticZBackpacks+.Hat_GasMask,UndeadSurvivor.StalkerMask,UndeadSurvivor.PrepperMask,UndeadSurvivor.HeadhunterGasmask
UndeadSurvivor.DeadlyHeadhunterGasmask,Base.GP5GasMask,Base.M40GasMask,Base.PPM88,Base.GP10Z,Base.SovietPMG,Base.CS2aGasMask,Base.PBF1,Base.PBF1CS,Base.PBF1Duty,Base.PBF1Freedom,Base.PBF2,Base.PBF2CS,Base.PBF2Duty,Base.PBF2Freedom,Base.RespiratorGold,Base.RespiratorSilver,Base.RespiratorCS,Base.RespiratorFreedom,Base.RespiratorDuty,Base.RespiratorMonolith,Base.Hat_GasMask,Base.Hat_NBCmask,Base.Military_MaskHelmet_GasMask-M80



Hazmats: TheyKnew.MysteriousHazmat,AuthenticZClothing.CEDAHazmatSuit,AuthenticZClothing.CEDAHazmatSuitBlack,AuthenticZClothing.CEDAHazmatSuitBlue,AuthenticZClothing.CEDAHazmatSuitRed,AuthenticZClothing.HazmatSuit2


this should cover every popular clothing mods gas masks and hazmats
warhead  [developer] 4 Mar, 2024 @ 12:04pm 
@Lordexodia its not have been forgotten but i didnt have free time in the past weeks
Clickeh 12 Mar, 2024 @ 5:54pm 
Unsure if it's intentional but drinking the Potassium Iodide Liquid Mixture takes thirst over full.
warhead  [developer] 14 Mar, 2024 @ 11:10am 
@Clickeh its intended, but PILM will got a full rework soon.
Solace 2 Apr, 2024 @ 5:56pm 
Okay so ive noticed the geiger counters are not very accurate when it comes to the moodle & audio cues.


NON GRADUAL - radiation under 5 rads, Wont be detected at all. Even though this is deadly after 24 hours for an unprotected survivor.


WITH GRADUAL - The geiger counter will say even the smallest amount of radiation is deadly when you get to the centre of the zone.

Doesn't matter if its 50 exposure / min or 0.5 exposure / min.

Its just reacting to how far away from the zones centre you are.



Im sure youre probably aware of this, But its just something ive noticed setting up zones as an admin :)

Thanks for the mod dude
warhead  [developer] 7 Apr, 2024 @ 1:54am 
Geiger counters have false indication ratio except military version. Its a random value every time when it samples the environmental radiation
Solace 7 Apr, 2024 @ 2:48am 
Thanks for getting back to me.

But yes, I'm aware of the false readings mechanic of your mod.
I'm reporting a different situation.

If you have 2 zones of the same strength (say 5 rad exposure)

One is gradual and the other is not gradual.
Using a military grade geiger counter.



The NON gradual zone - will correctly display moodles.

The gradual zone - will incorrectly display moodles.


The moodle increases in the gradual zone. Based on how far from the centre you are. Regardless of the actual radiation level.



Hope I described that better this time :)

cheers dude
UndeadModder 30 Apr, 2024 @ 8:08am 
been extensively testing this on a dedicated 24/7 server and have been getting complaints of random spikes of radiation (into the deadly levels) when nowhere near a zone. also have random zones completely disabled. any idea's?
Ricksdetrix 1 Jul, 2024 @ 8:55am 
further to two comments above: none of the geiger counters will register low rads, so you end up standing inside a zone without knowing until you get radiation sickness, and no real indication when you've left the radiated zone
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