Project Zomboid

Project Zomboid

WarHead's Hazardous Zones
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warhead  [developer] 16 Dec, 2023 @ 2:22pm
Suggestions
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Showing 1-15 of 19 comments
SPL 22 Dec, 2023 @ 10:22am 
Add a hotkey to use geiger to measure radiation/toxic exposure. Thanks.
warhead  [developer] 22 Dec, 2023 @ 10:47am 
Originally posted by SPL:
Add a hotkey to use geiger to measure radiation/toxic exposure. Thanks.

Hey @SPL, thanks for the feedback! Good news, its a planned feature, I will add hotkeys when the ui for the devices will be added. ✌️
Sco 30 Dec, 2023 @ 6:05am 
add list for masks with less protection, such as surgical masks, bandanas and dust masks, etc..
warhead  [developer] 30 Dec, 2023 @ 7:39am 
Originally posted by Sco:
add list for masks with less protection, such as surgical masks, bandanas and dust masks, etc..

Hey Sco! Thanks for the feedback! Something similar will happen in the early weeks of January, 2024!
minami26 7 Jan, 2024 @ 3:42am 
It would be nice if you could add a machine that would print the Radiation/Bio exposure Results. Such function exists in Demonius Vaccine mod where you craft the vaccine using blood.

They add in a printer appliance that uses the extracted blood to print out a results with a piece of paper with readable notes.

Or can you make the Diagnostic result not disappear but instead update its description with the results. the function also exists in demonius vaccine mod with their testing kits for the zombie infection.

I've also been extensively testing out some settings to make venturing into High loot areas bearable,

0.999 to max protection cap,
0.65 to gas mask protection

makes it so gas masks do 1 increments together with taking the tablets/syringe meds. Having the Hazmat + Meds does 0.01 increments which makes u somehow invulnerable to it but still getting a tiny amount of exposure in BUT once you get a hole on that Hazmat you aren't protected anymore and it uses up most of your equipment slot -- this justifies the protection needed.

I think setting pBodyDamage:setHasACold(true) when getting nausea is too harsh since the constant coughing/sneezing alerts the zombies. I recommend getting the foodSickness debuff instead:
`d40 = ZombRand(40)
pBodyDamage:setFoodSicknessLevel(30 + d40);`

60 foodSickness equates to nausea I think.

Lastly I have also set a "Easy" settings to the EffectsData so that the effects when venturing to High Radiation/Bio areas somehow managable. But its not a Sandbox Options setting. It would be great if we could set these.

Other than that being able to set the itemData for each medicine like the iodine/toxiguard pills would be nice! i've found that a 2.5x increase in duration makes it super useful, and a 2x increase in Reduction helps when you've "Accidentally" gotten your Hazmat damaged / forgot to check for radiation.

Oh and i've also set some more distribution to specific zombie outfits like the doctors/fireman/police/army specific zombies to have more of the medicine/testing syringes & kits. I've used up so much testing syringes because I had to test after each of my looting run and It seems I don't get enough of them. I like looting them more than crafting, its more enjoyable to hunt for them rather than crafting, like how "They Knew" mod is more popular than the crafting vaccine mods.

Once again i've been massively enjoying PZ with your mod it makes PZ a nuclear apocalypse + zombie survival game right now its so good! Thanks man! Just wanted to share these in case you needed some feedback. Cheers!
Last edited by minami26; 7 Jan, 2024 @ 4:04am
warhead  [developer] 7 Jan, 2024 @ 11:43am 
Hey Minami! Thank you very much for your feedback, its very important to me to get informations from players about the mod. I will contact you privately later and we can talk about fine tuning and extra additions. Thanks again, and im glad you like it!
warhead  [developer] 7 Jan, 2024 @ 11:55am 
Btw Regarding food sickness: the indicator symptom of radiation sickness is nausea, you get nausea even when you were exposed to quite low ionisation radiation (i mean its not xray level), so i think i would not change that. It can be annoying, as i can feel in the game but you can get rid of nausea pretty fast if you do it on the right way plus it is motivating the players to go foraging to get common mallow. But its only my point of view ofc
LORDEXODIA01 9 Feb, 2024 @ 7:53am 
you should consider adding mask filter and oxygen tanks from susceptible mod into this mod it fits perfect
elcumbiavillera 24 Feb, 2024 @ 11:14am 
you could consider atleast (if is not still added yet) compatibility with other mods who actually adds more NBQ suits and gas masks, i am using like 3 mods who adds gas masks and NBQ suits and i am a bit worried if they are or not compatible with this mod.
God 28 Feb, 2024 @ 5:24pm 
Default radiation zones.
warhead  [developer] 4 Mar, 2024 @ 12:03pm 
You can add items from other mods in the sandbox settings. It will be modified soon and i will add a proper ui to add items considered as a hazmat or gas mask
warhead  [developer] 4 Mar, 2024 @ 12:03pm 
@god there are default zones you can add manually (or automatically) in the presets list
Sco 4 Mar, 2024 @ 1:13pm 
add checkbody player for biological level
SigmaQ 24 Apr, 2024 @ 3:54pm 
Hello, first of all excellent mod, my suggestion is to add a sandbox option where the radioactive area is visible or not. When I say visible I mean something like in the cordyseps mod. If the option is yes, choose at what level of radiation it is visible, for example: you can choose that in areas of high radioactive exposure it can be visible with some effect on the area or even different effects depending on the level of radiation. Greetings and amazing work
pointblank98 7 Jun, 2024 @ 9:54am 
I would like to see dynamic radioactive weather events, like radiation storms from Fallout 4. These weather events would be treated like tropical storms or blizzards, with EBS messages so you can prepare.

There'd be 3 levels of severity.

Light storms last about a day or so and have very little radioactivity, a gas mask would be fine.

Medium storms would require a hazmat suit, but they're stronger storms and being outdoors even while protected is still probably not super good. These storms last a few days. As long as you have good protection, you should be fine to travel.

Heavy storms, known as Code Black, would be the deadliest storms. They're peak tropical storms with high radioactivity. Seek shelter, cover up your doors and windows, do not go outside. If you have to, do so sparingly. Wear masks and hazmat suits, the strongest you can find. Stay away from windows and doors.

The commonness of these weather systems and their lengths could be altered in the sandbox options. An alternative option would be to have the whole world behave as one single hazard zone with the ability to spawn wearing a suit, giving a challenge to create a safe zone.
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