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Just make sure it has some cool paths, even if it's only e3 d1.
It would be cool to see Saint Christopher come back, especially with the nation having followed the example and becoming civilized and saintly. He could have been allowed to visit the fountain of youth in Ind, allowing him to still be alive while much older than most dog men.
A holy three hero saint would be nice. This could be the highest saint of the Serene One, or Sir Christopher, or Christopher could be the 'Serene Saint' and foregone all his old blood magic and violence.
There should be some connection to the old dark ways of the dog men. A terribly old ♥♥♥♥♥ mother hag, her life prolonged by blood sacrifices. Has heretic, causes high unrest, etc. For Gog, that seem more like a rising howler chief, no magic just calls up howlers.
Last idea would be someone from the Orionde, since they don't have a nation, but not the humans because the dog people think they are lesser. Either an escaped slave, or the Giant Huntress. Being a hero would require something special. So the Escaped slave could be a centaur who was able to study to reconnect with nature magic, and/or a thug. The Giant Huntress could have a retinue of lions.
I like the idea of Saint Christopher returning, and the Fountain of Youth is a good hook for that. The other ideas are solid too, however for now I think I'll stick to adding 1 hero to the new nations that don't currently get any.
We don't know Illwinter's plans there, it's possible they will each get 2-3 heroes once Illwinter gets back to adding content. If Illwinter don't seem to be interested then we can add in some more heroes, so these ideas are definitely in the pot.
Would need to read more of the lore for the other nations though.
Below are a few snippets from the web that I formulated my thoughts from about Baldur.
One of the most notable artifacts associated with Baldur is the colossal ship, Hringhorni. This ship wasn’t just any vessel; it was the largest of its kind, symbolizing Baldur’s grandeur and the vastness of his influence. Hringhorni played a pivotal role during Baldur’s funeral rites. In a heart-wrenching ceremony, Baldur’s lifeless body was placed upon this ship, which was then set aflame in a grand funeral pyre, signifying his journey to the afterlife.
Alongside Baldur on this ship was his horse, a loyal companion whose name was Léttfetile whose significance is undeniable. This act was symbolic of the journey they would undertake together into the after life.
Additionally, during Baldur’s funeral, Odin, in a profound gesture of grief and respect, placed the ring Draupnir upon his son. Draupnir, a ring known to produce eight new rings of equal weight every ninth night, was not just a symbol of wealth but also of continuity and rebirth. By placing it on Baldur, Odin perhaps hoped for his son’s eventual return, echoing the cyclical nature of life, death, and rebirth in Norse beliefs.
Baldur, often referred to as the “God of Light,” held a unique and revered position within the Norse pantheon. His very essence was synonymous with qualities like purity, innocence, and beauty. In the ancient manuscripts, Baldur was often depicted as the embodiment of righteousness and virtue, a beacon of hope in the often tumultuous world of gods and giants.
Among the gods, he played a pivotal role as a mediator and peacemaker. His untarnished reputation and benevolent nature often made him the go-to deity during disputes, ensuring harmony within the realms. His radiant presence did more than just symbolize joy; many believed he actively brought light and delight to Asgard, thereby making the realm even brighter and more vibrant.
For humans, Baldur was a symbol of hope and positivity. His tales, as chronicled in ancient texts, served as moral compasses, teaching humans the virtues of integrity, kindness, and resilience. His tragic demise, as foretold by prophecies, was a poignant reminder of the transient nature of life and the inevitability of fate. Yet, even in death, Baldur’s legacy as a symbol of rebirth and renewal persisted, offering hope for a brighter tomorrow.
Well, you're in luck. Check the recent update :)
I propose that it would be interesting to have a Rephaite-Colossi hybrid exile/survivor from Berytos modeled after Hannibal in his exile in the courts of the Seleukids and Pontus following defeat in the second punic war and subsequent fall from grace in intrigues at home. In this case an Old, brilliant, somewhat embittered veteran of the wars with Arcocephele that ultimately destroyed Berytos, fled into exile into one of the colonies before that final doom. Size 6-7, Old, probably a high level of Inspiring Leader (2-3) and leadership, mountain survivor (crossing the alps etc.), either functional or purely vestigial rephaite horns, a little bit of Blood and perrhaps a mix of Air and Fire to evoke descent from Ba'al Hammon? One last helping of the Berytian cocktail legacy for the road.
Another idea would be to have a Merman envoy/ambassador/etc. hero or multihero for EA Berytos and/or MA Arco to represent the major commercial and cultural links between EA Pelagia-Berytos and MA Pelagia-Arco; I thought it odd that this was stressed so explicitly in the Pelagia shore/amphibious troops background but had no reflection in either of the partners. Likewise, a sailing-capable Berytian or Arcocephalian envoy/ambassador/adventurer with a ring of water breathing (or a Therodian exile in that vein) might be a fun and quite different add for EA and MA Pelagia respectively (and limited access to good amphibious commanders or sailing commanders would be reasonably interesting on either side of that exchange).
So for abilities on top of the signature soulscar mechanic he should be like the other heroes a priest unit (other heroes tend to be 1 but this one can be 2 or maybe 3). Have dominions spreader and true sight according to their nations lore they're enemies of the Vanir so they learn to combat glamour tactics. It can come with magic weapons equipped for magic paths this can come with Earth 3, Astral 3, nature or death 1
Because Dominions is set in its own universe inspired by myth. It is not supposed to directly represent real life myth.
Pathos, Son of Titans is a pastiche of various greek heroes, and his Invulnerability I think is inspired by Achilles. Worthy Heroes adds Bilgames to Ur, which is a direct translation of the original name of Gilgamesh. Finally Odysseus is mentioned in the Phaeacia nation description along with some of their heroes as the "Far Traveller" that visited their shores.
I think the non-greek nations tend to have their heroes much more directly referenced, such as Vanlade & Tjatse for the Norse nations, Baba-Yaga & Koschei for Rus etc. Perhaps there were just so many famous Greek heroes that Illwinter didn't want to pick out just one or two to represent. Perhaps the Far Traveller could be added to MA Arco, whilst EA could get a more direct Herakles analog with a lion pelt and club.
These are good ideas, I think a few multiheroespromoting more land-UW interaction is a great idea, whilst Hannibal-in-exile is a great hook for a Gigante/Colossi Berytian relic. Thanks Andkat!
This is a neat idea, however I'm not sure where it says the "true leaders" are Nidbathed. Pretty sure it explicitly says the Crow Clan Seithberenders are the true masters of the nation, while the clans are ruled by jarls that don't appear to be Nidbathed themselves. A H3 Nidbathed champion Jarl-of-Jarls might be interesting though.
Tying the cambion into Myrddin would be neat, as pre-Pyrene Cambions they would have had time to grow their powers and could use Glamour magic to infiltrate the noble houses.