Counter-Strike 2
fy_snow (1.6 wallbangs + snowing)
 [δημιουργός] 28 Νοε 2023, 15:24
WALLBANG DAMAGE EXPLAINED
🧱Almost every rifle can 2 shot heads through the walls

🧱Almost every gun can shoot through the walls - I have not tested the damage of every pistol, smg or shotgun.

🧱All I know is rifles 2shot headshots. SMGs take a maybe 3x~ as more headshots.

🧱Deagle, r8 better than rifle at walling. R8 over deagle.

🧱AWP can wall from spawn to spawn or lane to lane just like fy_snow

🧱Scout, untested I assume slightly better than rifles



"Technical" side
Every wall/mesh that you see is fake.
Every wall has 1 player clip, 1 grenade clip, 1 bot line of sight clip, and inside each wall is also a trigger to send your gun back if you try to throw it inside.
Inside each mesh is filled with opaque glass with adjusted thickness.
Spawn to spawn, has smallest grid in hammer 8 cube thickness. Since spawn to spawn is 2 walls, 8+8 cube thickness.

The wall penetration or thickness of the glass may change overtime as user feedback in creases or testing of my own.

Post questions about the wallbangs below or request changes below.
Τελευταία επεξεργασία από ; 28 Νοε 2023, 15:29