Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal SFO
GabeSky  [developer] 17 Nov, 2023 @ 8:38pm
Balance Changes Units Part One
Nuatls (Balanced based off of Salamander Hunting Pack)
Increased multiplayer cost from 1000 to 1100
Increased recuitment cost from 1000 to 2200
Increased charge bonus from 28 to 30
Increased melee attack from 32 to 40 (32/25=128%)(51=NahTooHigh)
Increased melee defense from 29 to 25 (29/22=131%)(26)
Increased HP from 4160 to 6560
Decreased rank depth from 3 to 2
Increased ammo from 18 to 20
Increased physical reistance from 0 to 15
Increased missile reistance from 0 to 10
Increased charge speed from 10 to 10.5
Increased charge distance commence run from 40 to 50
Increased charge distance adopt charge pose from 35 to 45
Increased charge distance pick target from 35 to 45
Increased mass from 700 to 750
Decreased armour from 80 to 70
Increased multiplayer cost from 850 to 1000
Increased recuitment cost from 850 to 2200
Increased upkeep from 213 to 250
Increased melee CP from 250 to 500
Decreased missile CP from 600 to 475
Melee
Increased base damage from 12 to 25
Increased AP damage from 34 to 35
Increased splash attack power from 0.6 to 1
Increased collision attack max targets from 0 to 1
Decreased collision attack max targets cooldown from 10 to 5
Range
Decreased range from 125 to 110 (125/140=89%) (111)
Increased reload from 9.6 to 12
Decreased base damage from 80 to 75
Increased AP damage from 17 to 30
Increased calibration area from 2.9 to 3
Increased bonus vs large from 26 to 50
Increased expiry range from 160 to 300
Decreased building damage multiplier from 2 to 0.1
Increased vegetation ignore tim from 0.76 to 1
Explsion
Increased base damge from 15 to 50
Increased AP damage from 2 to 10

Arceopteryx (Balanced based off of Feral Cold Ones)
Increased model count from 32 to 50
Increased charge bonus from 38 to 50 (38/28=136%) (54)
Increased melee attack from 26 to 30
Decreased melee defense from 24 to 20
Increased leadership from 50 to 55
Increased health from 5024 to 13750
Decreased rank dpeth from 3 to 2
Increased physical resist from 0 to 15
Increased missile resist from 15 to 30
Increased walk speed from 1.9 to 2
Increased charge distance commence run from 35 to 50
Increased charge distance adopt charge pose from 30 to 45
Increased charge distance pick target from 30 to 45
Increased mass from 150 to 750
Increased knock interrupts ignore chance from 0 to 25
Increased multiplayer cost from 450 to 550
Ubcreased recuitment cost from 550 to 1200
Decreased melee cp from 650 to 600
Melee
Added bonus vs Infantry from 0 to 5
Increased damage from 14 to 20 (14/12=116%)(17.5)
Decreased AP damage from 13 to 10 (13/34=38%) (9.5)
Increased building damage multiplier from 0.5 to 1
Decreased collision attack max targets cooldown from 10 to 5
Decreased melee attack interval from 4.3 to 3.3 (4.3/4.5=96%)(3.34)

Manticuda Riders (Compared to Ripperdactyl Riders vs Terradon Riders)
Added take off
Increased model count from 10 to 12
Decreased armour from 60 to 40 (60/45=133%)
Increased charge bonus from 52 to 55
Increased melee attack from 42 to 50
Increased HP from 6460 to 10200 (6460/6250=103%)
Increased ammo from 28 to 30
Decreased missile resist from 15 to 10
Increased physical resist from 0 to 15
Increased magical resist from 0 to 10
Decreased multiplayer crost from 1600 to 1500
Increaseds recuitment cost from 1500 to 3000
Decreased upkeep from 400 to 375
Decreased melee cp from 1600 to 1200
Increased missile cp from 0 to 400
Increased charge speed rom 7.5 to 9
Increased charge distance commence run from 35 to 45
Increased charge distance adopt charge pose from 35 to 45
Increased charge distance pick target from 35 to 45
Increased fly speed from 9 to 10
Increased flying charge speed from 12 to 15
Melee
Decreased base damage from 32 to 30
Increased AP damage from 94 to 100
Decreased building damage multiplier from 1.25 to 1
Decreased collision attack max targets cooldown from 10 to 5
Range
Increased base damage from 12 to 25 (12/27=44%)
Increased AP damage from 26 to 50 (26/13 = 200%)
Increased calibration area from 2.9 to 3
Increased expiry range from 140 to 200
Decreased building damage multiplier from 1 to 0.1
Increased vegetation ignore time from 0.93 to 1

Baehalus (Compared to Feral Carnosaur)
Increased unit creation time from 1 to 2
Decreased armour from 120 to 90 (120/95=126%)
Increased charge bonus from 50 to 70
Increased melee attack from 40 to 50 (40/45=88%)
Decreased melee defense from 45 to 35 (45/40=113%)
Increased HP from 8268 to 12000 (8268/7544=110%)
Increased rank depth from 1 to 2
Increased physical resist from 0 to 15
Decreased missile resist from 15 to 10
Increased multiplayer cost from 1550 to 1700
Increased recuitment cost from 1600 to 3400
Increased upkeep from 400 to 425
Increased meleee cp from 1600 to 1700
Increased charge speed from 10 to 12
Increased charge distance commence run from 50 to 60
Increased charge distance adopt charge pose from 40 to 50
Increased charge distance pick target from 35 to 45
Increased mass from 4000 to 4500
Decreased hit reactions ignore chance from 95 to 65 (95/70=136%)
Decreased knock interrupts ignore chance from 60 to 50
Melee
Added crush to contact effect
Increased bonus vs large from 35 to 40
Decreased base damage from 105 to 100
Increased AP damage from 335 to 425 (335/315=106%)
Increased splash attack max attacks from 5 to 6
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets from 0 to 1
Decreased collision attack max targets cooldown from 10 to 5
Decreased melee attack interval from 3.6 to 3.5

Culchans (Compared to Feral Cold Ones)
Increased unit count from 60 to 80
Decreased armour from 40 to 25 (40/90=44%)
Increased HP from 5400 to 14850 (5400/5024=107%)
Increased charge bonus from 45 to 60 (45/28=160%)
Kept melee attack at 30 (30/25=120%)
Decreased melee defense from 25 to 20
Decreased rank depth from 4 to 2
Increased physical resist from 20 to 25
Increased missile resist from 0 to 10
Increased multiplatyer cost from 600 to 650
Increased recuitment cost from 600 to 1400
Decreased upkeep from 172 to 160
Increased melee CP from 550 to 600
Increased charge speed from 12 to 13
Increased charge distance commence run from 35 to 50
Increased charge distance adopt charge pose from 30 to 45
Increased charge distance pick target from 30 to 45
Increased knock interrupts ignore chance from 0 to 25
Decreased dealt collision knocked flying threshold multiplier from 1.8 to 1
Melee
Increased base damage from 19 to 25(19/12=158%)
Decreased AP damage from 16 to 10 (16/34=47%)
Decreased building damage multiplier from 1 to 0.1
Decreased collision attack max targets cooldown from 10 to 5
Decreased melee attack interval from 4 to 3.5

Culchan Riders (Compared to Culchans vs Cold one Spear Riders)
Increased unit count from 60 to 80
Decreased armour from 40 to 25
Increased charge bonus from 62 to 80
Decreased melee defense from 34 to 30
Decreased leadership from 80 to 75
Increased HP from 6360 to to 14850
Decreased rank depth from 4 to 2
Increased physical resist from 20 to 25
Increased missile resist from 0 to 10
Increased magic resist from 0 to 10
Increased multiplayer cost from 700 to 750
Increased recuitment cost from 700 to 1500
Decreased upkeep from 200 to 185
Increased melee CP from 550 to 625
Increased charge speed from 12 to 13
Increased charge distance commence run from 35 to 50
Increased charge distance adopt charge pose from 30 to 45
Increased charge distance pick target from 30 to 45
Increased knock interrupts ignore chance from 0 to 25
Decreased dealt collision knocked flying threshold multiplier from 1.8 to 1
Melee
Increased base damage from 19 to 20
Decreased AP damage from 16 to 15
Decreased building damage multiplier from 1 to 0.1
Decreased collision attack max targets cooldown from 10 to 5

Omicanth (Compared to Feral Cold Ones)
Increaed creation time from 1 to 2
Increased multiplayer cost from 1200 to 1450
Increased recuitment cost from 1250 to 2900
Increaed upkeep from 300 to 325
Increased melee Cp from 1200 to 1300
Decreased armour from 110 to 70
Increased charge bonus from 42 to 50
Increased melee attack from 33 to 40 (33/25=132%)
Kept Melee defense at 30
Increased HP from 8576 to 16000 (8576/5024=170%) (23471=Too much) (Lets go by model 1.7x275=467.5x32=14960)
Increased missile resist from 0 to 10
Increased physical resist from 0 to 15
Increased walk speed from 1.7 to 2
Decreased run speed from 66 to 65
Increased accleration from 4.5 to 5
Increased charge speed from 11 to 12
Increased charge distance adopt charge pose from 40 to 45
Increased charge distance pick target from 30 to 45
Increased mass from 2000 to 2200
Increased hit reactions ignore chance from 35 to 50
Increased ♥♥♥♥ interrupts ignore chance from 35 to 50
Decreased jump attack chance from 80 to 40
Melee
Added bone crusher contact effect
Increased base damage from 36 to 45 (36/12=300%)
Decreased AP damage from 81 to 80
Decreased building damage multiplier from 1.25 to 1
Increased melee attack interval from 3.2 to 3.5

Carconyx (Compared to Feral Manticore: Wood Elf)
Increased multiplater cost from 800 to 900
Increased recuitment cost from 800 to 1800
Increased upkeep from 200 to 225
Increased melee cp from 800 to 900
Increased charge bonus from 54 to 65 (54/50)
Increased melee attack from 40 to 60
Decreased melee defense from 40 to 35
Increased HP from 5103 to 6000
Increased rank depth from 1 to 2
Increased physical resist from 0 to 10
Increased missile resist from 15 to 20
Increased charge speed from 10 to 10.5
Increased charge distance commence run from 35 to 45
Increased charge distance adopt charge pose from 35 to 45
Increased charge distance pick target from 35 to 45
Increased mass from 1600 to 2500
Increased fly speed from 88 to 100
Increased glying charge speed from 13 to 14.3
Increased hit reactions ignore chance from 40 to 50
Increased ♥♥♥♥ interrupts ignore chance from 40 to 50
Decreased jump attack chance from 70 to 20
Melee
Added bleed to contact effect
Increased base damage from 290 to 350
Increased AP damage from 160 to 200
Increased max splash attacks from 5 to 8
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets cooldown from 3 to 5
Increased melee attack interval from 3.6 to 4

Ictlamimus (Compared to Ancient Salamander vs Amazon Barb)
Increased creation time from 1 to 2
Increased multiplayer cost from 1050 to 1450
Increased recuitment cost from 1050 to 2900
Increased upkeep cost from 263 to 362
Increased melee cp from 300 to 875
Decreased missile cp from 725 to 750
Reduced armour from 70 to 60 (70/95=74%)
Increased charge bonus from 30 to 40
Increased melee attack from 32 to 50
Increased melee defense from 38 to 40
Decreased leadership from 65 to 60
Increased HP from 6435 to 10000
Increased rank depth from 1 to 2
Decreased ammo from 66 to 60
Increased physical resist from 0 to 15
Decreased missile resist from 15 to 10
Increased charge speed from 10 to 12
Increased charge distance commence run from 50 to 60
Increased charge distance adopt charge pose from 40 to 45
Increased charge distance pick target from 35 to 45
Increased mass from 2000 to 3500
Decreased hit reactions ignore chance from 70 to 50
Decreased knock interrupts ignore chance from 60 to 50
Melee
Increased base damage from 125 to 160 (125/115=109%)
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets from 0 to 3
Decreased collision attack max targets cooldown from 10 to 5
Decreased melee attack interval from 3.6 to 3.5
Range
Increased muzzle veocity from 45 to 55
Increased base damage from 18 to 100 (18/70=26%)
Decreased AP damage from 45 to 30 (45/265=17%)
Increased bonus vs infantry from 0 to 25
Decreased calibration area from 2.9 to 2
Increased expiry ranage from 230 to 300
Decreased building damage multiplier from 1 to 0.1
Increased vegetation ignore time from 0.65 to 1
Increased detonation damage from 94 to 180 (94/85=110%)
Shrapenel
Decreased sector angle from shrapenel from 45 to 10
Increased muzzle veocity from 45 to 55
Increased damge from 14 to 15
Increased AP damge from 21 to 25
Decreased calibration area from 6 to 4
Increased bonus vs infantry from 0 to 5


Parasaur (Compared to Kroxigors)
Increased creation time from 1 to 2
Increased multiplayer cost from 800 to 1200
Increased recuitment cost from 850 to 2400
Increased upkeep from 213 to 275
Increased tier from 2 to 3
Increased melee cp from 500 to 1000
Decreased armour from 90 to 70 (90/100=90%)
Increased charge bonus from 34 to 35
Increased melee attack from 30 to 40
Decreased melee defense from 32 to 30
Increased leadership from 55 to 60
Increased HP from 8128 to 15200
Decreased rank depth from 3 to 2
Increased physical resist from 0 to 10
Increased magical resist from 0 to 10
Decreased missile resist from 15 to 10
Increased charge speed from 9.5 to 10
Increased charge distance commence run from 35 to 50
Increased charge distance adopt charge pose from 30 to 40
Increased charge distance pick target from 30 to 40
Increased mass from 650 to 950
Increased hit reactions ignore chance from 0 to 25
Increased knock interrupts ignore chance from 0 to 25
Melee
Increased base damage from 58 to 60
Increased AP damage from 35 to 40
Decreased building damage multiplier from 1.25 to 1
Decreased collision attack max targets from 3 to 2
Increased collision attack max targets cooldown from 2 to 5

Parasaur Rider Teams (Compared to Parasaur) (16 Dinos with 3x skink javelins = 48 skinks) (Skink javelins as a 1 to 1 for range damage)
Increased creation time from 1 to 2
Increased multiplayer cost from 1100 to 1400
Increased recuitment cost from 1100 to 2800
Increased upkeep from 265 to 300
Increased tier from 2 to 3
Increased melee cp from 500 to 800
Decreased missile cp from 500 to 400
Decreased armour from 90 to 70 (90/100=90%)
Increased charge bonus from 34 to 35
Increased melee attack from 30 to 40
Decreased melee defense from 32 to 30
Increased HP from 8128 to 15200
Decreased rank depth from 3 to 2
Increased physical resist from 0 to 10
Increased magical resist from 0 to 10
Decreased missile resist from 15 to 10
Increased charge speed from 9.5 to 10
Increased charge distance commence run from 35 to 50
Increased charge distance adopt charge pose from 30 to 40
Increased charge distance pick target from 30 to 40
Increased mass from 650 to 950
Increased hit reactions ignore chance from 0 to 25
Increased knock interrupts ignore chance from 0 to 25
Melee
Increased base damage from 58 to 60
Increased AP damage from 35 to 40
Decreased building damage multiplier from 1.25 to 1
Decreased collision attack max targets from 3 to 2
Increased collision attack max targets cooldown from 2 to 5
Range
Added lethal posion