Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal SFO
GabeSky  [developer] 17 Nov, 2023 @ 8:39pm
Balance Changes Units Part Two
Yamiboro (Compared to Kroxigors)
Added frenzy
Decreased model count from 16 to 12
Increased creation time from 1 to 2
Increased MP cost from 1450 to 1750
Increased recuitment cost from 1450 to 3500
Increased upkeep from 350 to 420
Increaed melee cp from 1600 to 1800
Decreased armour from 100 to 80
Increased melee attack from 46 to 50
Increased melee defense from 34 to 35
Increased leadership from 60 to 70
Increased HP from 8000 to 12000
Increased physcial resist from 0 to 15
Increased missile resist from 0 to 10
Decreased speed from 75 to 70
Increased acceleration from 4.5 to 5
Increased charge speed from 11 to 12
Increased charge distance commence run from 50 to 55
Increased charge distance adopt charge pose from 40 to 45
Increased charge distance pick target from 35 to 45
Increased mass from 2000 to 2800
Decreased hit reaction ignore chance from 70 to 50
Decreased knock interrupts ignore chance from 60 to 50
Melee
Decreased base damge from 33 to 30
Increased AP damage from 77 to 90
Increased building damage multiplier from 0.75 to 1
Decreased collision attack max targets cooldown from 10 to 5

Raycophorus (Compared to Feral Carnosaur)
Added frenzy
Increased creation time from 1 to 3
Increased multiplayer cost from 1600 to 1750
Increased recuitment cost from 1600 to 3500
Increased upkeep from 400 to 430
Increased melee cp from 1500 to 1725
Decreased armour from 95 to 75
Increased cahrge bonus from 50 to 70
Increased melee attack from 50 to 60 (50/45=111%)
Decreased melee defense from 36 to 30
Increased HP from 7536 to 11000
Increased rank depth from 1 to 2
Increased physical resist from 0 to 15
Decreased missile resist from 15 to 10
Increased charge distance pick target from 35 to 45
Increased mass from 4000 to 4500
Decreased hit rections ignore chance from 70 to 60
Decreased knock intterupts ignore chance from 60 to 50
Melee
Added bleed to contact effect
Decreased damage from 105 to 100
Increased AP damage from 300 to 380
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets from 0 to 1
Decreased collision attack max targets cooldown from 10 to 5

Cerapods (Nothing good to compare this unit to)(Compared to the eye of Sauron)
Increased multiplayer cost from 850 to 1000
Increased recuitment cost from 850 to 2000
Increased upkeep from 213 to 250
Increased melee CP from 650 to 800
Increased charge bonus from 26 to 30
Increased HP from 7200 to 12800
Decreased rank depth from 3 to 2
Increased missile block (front) from 30 to 45
Icreased physcial resist from 0 to 10
Increased missile resist from 0 to 15
Decreased speed from 68 to 65
Increased charge speed from 9 to 11
Increased charge distance commence run from 40 to 50
Increased charge distance adopt charge pose from 35 to 40
Increased charge distance pick target from 30 to 40
Increased mass from 1600 to 1750
Melee
Increased base damage from 38 to 40
Increased AP damage from 30 to 40
Decreased building damage multiplier from 1.25 to 1
Increaed collision attack max targets cooldown from 2 to 5

Xholadocus (Compared to Kharibdyss)
Increased creation time from 1 to 3
Increased multiplayer cost from 1950 to 2000
Increased recuitment cost from 1950 to 4000
Increased upkeep cost from 488 to 500
Increased armour from 60 to 80
Decreased melee attack from 65 to 50 (64/55=116%)
Decreased melee defense from 41 to 40
Increased HP from 10392 to 14000
Increased rank depth from 1 to 2
Increased physical resist from 0 to 10
Increased missile resist from 35 to 40
Increased speed from 46 to 50
Increased charge speed from 5.5 to 7
Increased charge distance commence run from 35 to 45
Increased charge distance adopt charge bose from 30 to 40
Increased charge distance pick target from 40 to 40
Increased mass from 5000 to 7000
Increased hit rections ignore chance from 30 to 50
Increased knock intterupts ignore chance from 30 to 50
Melee
Added bonecrusher
Increased bonus vs infantry from 15 to 25
Decreased damage from 210 to 200
Increased AP damage from 290 to 300
Increased splash attack power multiplier from 1 to 1.25
Increased building damage multiplier from 1.25 to 2
Decreased collision attack max targets cooldown from 10 to 5
Increased attack interval from 3.6 to 4

Pirhajaras (Compared to Cave Bats)
Increased tier from 1 to 2
Increased model count from 60 to 80
Increased multiplayer cost from 450 to 650
Increased recuitment cost from 550 to 1200
Decreased upkeep cost from 150 to 140
Increased charge bonus from 28 to 30
Increased melee defense from 24 to 25
Increased melee defense from 38 to 40
Decreased leadership from 52 to 50
Increased HP from 4740 to 10800 (4740/4200=113%)
Decreased rank depth from 5 to 2
Increased missile resist from 0 to 25
Increased charge speed from 9 to 10.5
Increased charge distance commence run from 35 to 45
Increased charge distance adopt charge bose from 35 to 45
Increased charge distance pick target from 35 to 45
Increased glying charge speed from 12 to 16.5
Decreased hit reactions ignore chance from 30 to 25
Melee
Increased base damage from 29 to 30 (29/20=145%) (50 too much)
Increased AP damage from 14 to 15 (Base bats have no AP)(Base bats = 35 WS) (Dino=45 WS)
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets cooldown from 0 to 5

Dilophiraptors (Nothing good to compare this unit to)(Compared to the eye of Sauron)
Increased creation time from 1 to 2
Increased multiplier cost from 1100 to 1300
Increased recuitment cost from 1100 to 2600
Increased upkeep cost from 275 to 300
Increased missile CP from 0 to 200
Decreased armour from 60 to 40
Decreased charge bonus from 32 to 30
Increased melee attack from 32 to 35
Increased melee defense from 28 to 30
Increased HP from 9632 to 11200
Decreased rank depth from 3 to 2
Increased missile resist from 0 to 10
Increased charge speed from 10 to 12
Increased charge distance commence run from 40 to 50
Decreased mass to from 1050 to 800
Increased hit reactions ignore chance from 0 to 25
Increased knock interrupts ignore chance from 0 to 25
Melee
Decreased base damage from 118 to 110
Increased AP damage from 42 to 50
Decreased splash attack power multiplier from 1.3 to 1
Decreased building damage multiplier from 1.25 to 1
Decreased collision attack max targets cooldown from 10 to 5
Increased melee attack interval from 3.8 to 4
Range
Increased muzzle velocity from 30 to 45
Increased damage from 4 to 5
Increased expiry range from 90 to 100
Decreased building damage multiplier from 1 to .1
Explosion
Increased detonation damage AP from 14 to 15

Cherupins (Nothing good to compare this unit to)(Compared to the eye of Sauron)(Its a Turtle!)
Decreased unit count from 32 to 16
Increased multiplayer cost from 850 to 1000
Increased recuitment cost from 850 to 2000
Increased melee CP from 450 to 500
Decreased armour from 120 to 100
Decreased charge bonus from 21 to 20
Decreased melee attack from 26 to 25
Decreased melee defence from 32 to 30
Increased HP from 14080 to 14400
Decreased rank depth from 3 to 2
Increased magic resist from 0 to 10
Increased physical resist from 0 to 15
Increased missile resist from 10 to 15
Decreased run speed from 31 to 25
Increased charge distance commence run from 30 to 35
Increased charge distance adopt charge pose from 25 to 30
Increased charge distance pick target from 25 to 30
Increased mass from 500 to 750
Increased knock interrupts ignore chance form 60 to 80
Melee
Decreased AP damage from 12 to 10
Decreased building damage multiplier from 1.25 to 1
Decreased collision attack max targets cooldown from 10 to 5

Cherupin Gunner Team
Decreased model count from 32 to 16
Increased creation time from 1 to 2
Increased multiplayer cost from 1000 to 1200
Increased recuitment cost from 1000 to 2400
Reduced upkeep from 300 to 275
Increased melee CP from 450 to 800
Decreased missile CP from 1000 to 400
Decreased armour from 120 to 100
Decreased charge bonus from 21 to 20
Decreased melee attack from 26 to 25
Decreased melee defence from 32 to 30
Decreased HP from 14720 to 14080
Decreased rank depth from 3 to 2
Increased spot dist tree from 60 to 160
Increased spot dist scrub from 80 to 160
Increased Ammo from 22 to 25
Increased magic resist from 0 to 10
Increased physical resist from 0 to 15
Decreased run speed from 31 to 25
Increased charge distance commence run from 30 to 35
Increased charge distance adopt charge pose from 25 to 30
Increased charge distance pick target from 25 to 30
Increased mass from 500 to 750
Increased knock interrupts ignore chance form 60 to 80
Melee
Decreased AP damage from 12 to 10
Decreased building damage multiplier from 1.25 to 1
Decreased collision attack max targets cooldown from 10 to 5
Range
Increased marksmanship bonus from 15 to 20
Increased base damage from 9 to 20
Increased AP damage from 35 to 50
Decreased base reload time from 12 to 10
Increased calibration distance from 160 to 180
Increased vegetation ignore time from 0.4 to 1

Makopleuridon (Compared to Kharibdyss)
Increased creation time from 1 to 2
Increased multiplayer cost from 1600 to 2000
Increased recuitment cost from 1600 to 4000
Increased upkeep cost from 413 to 500
Increased armour from 60 to 80
Decreased melee attack from 52 to 50
Decreased melee defense from 32 to 30
Increased leadership from 65 to 70
Increased HP from 9450 to 13000
Increased rank depth from 1 to 2
Increased physical resistance from 0 to 10
Increased missile resist from 35 to 40
Increased charge speed rom 4.8 to 7
Increased charge distance commence run from 35 to 45
Increased charge distance adopt charge pose from 30 to 40
Increased charge distance pick target from 30 to 40
Increased mass from 5000 to 6000
Increased hit reactions ignore chance from 30 to 50
Increased knock interrupts ignore chance from 30 to 50
Melee
Added lethal poison
Increased bonus vs large from 25 to 50
Decreased base daamge from 150 to 125
Increased AP damage from 350 to 375
Decreased building damage multiplier from 1.25 to 1
Decreased collision attack max targets cooldown from 10 to 5
Increased melee ttack interval from 3.6 to 4

Ornisornis (Compared to Ancient Ripperdactyl)
Added bloodroar
Added frenzy
Added take off
Increased creation time from 1 to 3
Increased recuitment cost from 2000 to 4000
Decreased upkeep cost from 513 to 500
Increased melee CP from 2000 to 2300
Decreased armour from 80 to 60
Decreased charge bonus from 80 to 70
Increased melee attack from 44 to 60
Decreased melee defense from 42 to 40
Increased leadership from 55 to 60
Increased HP from 8536 to 11000
Increased rank depth from 1 to 2
Increased physical resist from 0 to 15
Decreased walk speed from 3 to 2
Decreased run speed from 7 to 6
Decreased deceleration from 10 to 8
Decreased charge speed from 9.5 to 9
Increased charge distance commence run from 35 to 45
Increased charge distance adopt charge pose from 35 to 45
Increased charge distance pick target from 35 to 35
Increased mass from 1600 to 3000
Increased turn speed from 100 to 200
Increased flying charge speed from 14 to 16.5
Decreased hit reactions ignore chance from 50 to 25
Decreased knock interrupts ignore chance from 50 to 25
Melee
Add maim to contact effect
Decreased bonus vs large from 20 to 0
Increased bonus vs infantry from 0 to 15
Increased base damge from 125 to 200
Increased AP damage from 295 to 300
Decreased splash attack max attacks from 7 to 6
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets from 0 to 1
Increased collision attack max targets cooldown from 3 to 5

Yamiboro Riders (Compared to Yamiboro vs Crushers(Ironfist))
Added Spawning Vigour
Added feral call
Increased multiplayer cost from 1900 to 2000
Increased recuitment cost from 1900 to 4000
Decreased upkeep from 475 to 450
Increased melee Cp from 1900 to 2100
Decreased armour from 120 to 80
Decreased charge bonus from 80 to 50
Increased melee attack from 44 to 50
Increased melee defense from 38 to 40
Increased leadership from 70 to 80
Increased HP from 8688 to 14400
Increased magical resist from 0 to 10
Increased physcial resist from 0 to 15
Increased missile resist from 0 to 10
Melee
Increased base damage from 37 to 40
Increased AP daamge fom 86 to 90
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets cooldown from 3 to 5
Increased melee attack interval from 3.2 to 3.5
Added scaleing damage from 0 to 25wa

Djuradon (Compared to Feral Stegadon)
Added bolstered defense
Increased multiplier cost from 1100 to 1300
Increased recuitment cost from 1100 to 2600
Increased upkeep from 275 to 325
Increased melee cp from 1100 to 1300
Decreased armour from 110 to 90
Increased charge bonus from 70 to 80
Increased melee attack from 30 to 35
Increased melee defense from 34 to 40
Increased HP from 9040 to 12000
Increased rank depth from 1 to 2
Increased physcial resit from 0 to 15
Decreased missile resist from 15 to 10
Decreased speed from 50 to 45
Decreased charge speed from 9 to 7
Increased charge distance commence run from 45 to 55
Increased charge distance adopt charge pose from 42 to 52
Increased charge distance pick target from 30 to 40
Increased mass from 4000 to 6000
Decreased hit reactions ignore chance from 80 to 75
Increased knock interrupts ignore chance from 60 to 75
Melee
Increased bonus vs large from 0 to 50
Decreased bonus vs infantry from 18 to 0
Increased base damage from 120 to 150
Decreased splash attack power multiplier from 1.5 to 1
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets from 0 to 1
Increased collision attack max targets cooldown from 3 to 5

Crictonoth (Compared to Feral Stegadon)
Added bolstered attack
Increased multiplier cost from 1100 to 1300
Increased recuitment cost from 1100 to 2600
Increased upkeep from 275 to 325
Increased melee cp from 1100 to 1300
Decreased armour from 140 to 100
Increased charge bonus from 70 to 80
Increased melee attack from 30 to 40
Increased melee defense from 34 to 35
Increased HP from 9040 to 12000
Increased physcial resit from 0 to 15
Decreased missile resist from 15 to 10
Increased speed from 44 to 50
Increased charge speed from 7.5 to 8
Increased charge distance commence run from 45 to 55
Increased charge distance adopt charge pose from 42 to 52
Increased charge distance pick target from 30 to 40
Increased mass from 4000 to 6000
Decreased hit reactions ignore chance from 80 to 75
Increased knock interrupts ignore chance from 60 to 75
Melee
Decreased bonus vs large from 18 to 0
Increased bonus vs infantry from 0 to 15
Increased AP damage from 340 to 350
Decreased splash attack power multiplier from 1.5 to 1
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets from 0 to 1
Decreased collision attack max targets cooldown from 10 to 5