Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal SFO
GabeSky  [udvikler] 17. nov. 2023 kl. 20:39
Balance Changes Units Part Three
Djuradon C-beam engine (Compared to Djuradon)
Added bolstered defense
Increased multiplier cost from 1500 to 1950
Increased recuitment cost from 1500 to 3800
Increased upkeep cost from 300 to 400
Increased melee CP from 450 to 800
Decreased missile CP from 1000 to 700
Decreased armour from 110 to 90
Increased charge bonus from 70 to 80
Increased melee attack from 30 to 35
Increased melee defense from 34 to 40
Increased HP from 9040 to 12000
Increased rank depth from 1 to 2
Increased ammo from 19 to 20
Increased magical resist from 0 to 10
Increased physcial resit from 0 to 15
Decreased missile resist from 15 to 10
Increased charge distance commence run from 45 to 55
Increased charge distance adopt charge pose from 42 to 52
Increased charge distance pick target from 30 to 40
Decreased hit reactions ignore chance from 80 to 75
Increased knock interrupts ignore chance from 60 to 75
Increased mass from 4000 to 6500
Range
Increased range from 340 to 350
Increased damage from 172 to 180
Increased AP damage from 200 to 220
Increased calibration distance from 275 to 300
Increased vegeation ignore time from 0 to 1
Explosion
Increased detonation damage AP from 48 to 50

Crictonoth Nova Engine (Crictonoth)
Added bolstered attack
Increased multiplier cost from 1500 to 1950
Increased recuitment cost from 1500 to 3800
Increased upkeep cost from 300 to 400
Increased melee CP from 450 to 800
Decreased missile CP from 1000 to 700
Increased charge bonus from 70 to 80
Increased melee attack from 30 to 40
Increased melee defense from 34 to 35
Increased HP from 9040 to 12000
Increased rank depth from 1 to 2
Increased ammo from 19 to 20
Increased physcial resit from 0 to 15
Decreased missile resist from 15 to 10
Increased speed from 44 to 45
Increased charge speed from 7.5 to 8
Increased charge distance commence run from 45 to 55
Increased charge distance adopt charge pose from 42 to 52
Increased charge distance pick target from 30 to 40
Increased mass from 4000 to 6500
Decreased hit reactions ignore chance from 80 to 75
Increased knock interrupts ignore chance from 60 to 75
Melee
Decreased bonus vs large from 18 to 0
Increased bonus vs infantry from 0 to 15
Increased AP damage from 340 to 350
Decreased splash attack power multiplier from 1.5 to 1
Decreased building damage multiplier from 1.25 to 1
Increased collision attack max targets from 0 to 1
Decreased collision attack max targets cooldown from 10 to 5
Range
Increased vegeation ignore time from 0 to 1
Explosion
Increased detonation damage AP from 82 to 90


Cerapod Riders (Compared to Cerapod vs Terradon Riders (Fireleech Bolas))
Increased creation time from 1 to 2
Increased multiplayer cost from 850 to 1200
Increased recuitment cost from 850 to 2400
Increased upkeep from 213 to 270
Increased melee CP from 650 to 800
Increased missile CP from 200 to 400
Increased charge bonus from 26 to 30
Increased HP from 7200 to 12800
Decreased rank depth from 3 to 2
Increased ammo from 22 to 30
Increased missile block (front) from 30 to 45
Icreased physcial resist from 0 to 10
Increased missile resist from 0 to 15
Decreased speed from 68 to 65
Increased charge speed from 9 to 11
Increased charge distance commence run from 40 to 50
Increased charge distance adopt charge pose from 35 to 40
Increased charge distance pick target from 30 to 40
Increased mass from 1600 to 1750
Melee
Increased base damage from 38 to 40
Increased AP damage from 30 to 40
Decreased building damage multiplier from 1.25 to 1
Increaed collision attack max targets cooldown from 2 to 5
Range
Decreased range from 80 to 70
Decreased muzzle velocity from 24 to 22
Increased damage from 11 to 30
Increased AP damage from 4 to 15
Increased expiry range from 140 to 200
Increased vegetation ignore time from 1.75 to 2
Increased detonation radius from 4 to 5
Decreased detonation damage from 27 to 25


Jeheloqs (Compared to Yamiboro)
Added frenzy
Decreased model count from 24 to 16
Increased multiplayer cost from 1500 to 1750
Increased recuitment cost from 1500 to 3500
Increased upkeep cost from 375 to 420
Increased melee Cp from 1600 to 1800
Decreased armour from 70 to 60
Increased melee attack from 50 to 55
Increased melee defense from 34 to 35
Decreased leadership from 75 to 70
Increased HP from 7248 to 13600
Decreased rank depth from 3 to 2
Increased physical resist from 20 to 25
Increased missile resist from 0 to 10
Increased walk speed from 2 to 3.5
Decreased run speed from 82 to 80
Increased acceleration from 4 to 5
Increased charge speed from 10 to 13
Increased charge distance commence run from 40 to 55
Increased mass from 1050 to 2100
Increased hit reaction ignore chance from 0 to 50
Increased knock interrupts ignore chance from 0 to 50
Melee
Increased base damage from 30 to 40
Increased AP damage from 65 to 80
Decreased building damage multiplier from 1.25 to 1
Increased melee attack interval from 3.2 to 4


Jeheloq Riders
Added Spawning Vigour
Added feral call
Increased multiplayer cost from 1650 to 2000
Increased recuitment cost from 1650 to 4000
Increased upkeep cost from 375 to 450
Decreased armour from 100 to 60
Increased charge bonus from 75 to 80
Increased melee attack from 50 to 55
Increased melee defense from 34 to 35
Decreased leadership from 85 to 80
Increased HP from 8592 to 14400
Decreased rank depth from 3 to 2
Increased magical resist from 0 to 10
Increased physical resist from 20 to 25
Increased missile resist from 0 to 10
Increased walk speed from 2 to 3.5
Decreased run speed from 82 to 80
Increased acceleration from 4 to 5
Increased charge speed from 10 to 13
Increased charge distance commence run from 40 to 55
Increased mass from 1050 to 2100
Increased hit reaction ignore chance from 0 to 50
Increased knock interrupts ignore chance from 0 to 50
Melee
Increased base damage from 30 to 40
Increased AP damage from 65 to 80
Increased bonus vs infantry from 0 to 15
Decreased building damage multiplier from 1.25 to 1
Increased melee attack interval from 3.2 to 3.5