Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal SFO
GabeSky  [developer] 17 Nov, 2023 @ 8:40pm
Balance Changes Units Part Five
Expedition Leader (Comapred to Oxyotl)
Increased melee CP from 155 to 200 (Oxyotl
Increased missile CP from 440 to 500
Increased accuracy from 10 to 15(10/15=66%)(16)
Increased charge bonus from 24 to 25
Increased melee attack from 40 to 45
Decreased melee defense from 42 to 40
Increased HP from 3615 to 5500
Increased rank depth from 1 to 2
Decreased reload bonus from 10 to 0
Increased ammo from 82 to 100(82/150=55%)
Melee
Decreased base damage from 255 to 250
Increased AP damage from 95 to 100
Decreased splash attacks from 5 to 4
Decreased collision attack max targets cooldown from 10 to 5

Range - Normal
Increased damage from 105 to 210 (105/72=146%) (1.46x150= 218)
Increased AP damage from 74 to 110(74/216=34%) (.34x300= 102)
Increased calibration distance from 85 to 90
Decreased calibration area from 0.6 to 0.5
Increased expiry range from 210 to 300
Increased vegetation ignore time from 0.6 to 1
Range - Slow Death
Increased damage from 105 to 210 (105/72=146%) (1.46x150= 218)
Increased AP damage from 74 to 110(74/216=34%) (.34x300= 102)
Increased calibration distance from 85 to 90
Decreased calibration area from 0.6 to 0.5
Increased expiry range from 210 to 300
Increased vegetation ignore time from 0.6 to 1

Explanation of range
Oxyotl does 3x projectiles per shot
Expedition leader does 1x projectiles per shot
Base Game
24x3 =72 Base
72x3 =216 AP
SFO
50x3 = 150 Base
100x3 = 300 AP



Sky Sentinels (Compared to Pahaux Sentinels)
Increased model count from 10 to 12
Increased creation time from 1 to 2
Increased MP cost from 850 to 950
Increased recuitment cost from 850 to 1900
Increased upkeep from 213 to 237
Increased melee CP from 200 to 225
Increased missile CP from 650 to 675
Decreased charge bonus from 16 to 15
Increased melee attack from 34 to 35
Increased melee defense from 29 to 30
Increased HP from 3568 to 7200
Decreased reload bonus from 18 to 0
Increased ammo from 26 to 35
Increased magical resist from 0 to 10
Decreased physical resist from 20 to 10
Increased missile resist from 15 to 40
Range
Increased range from 90 to 120
Decreased muzzle velocity from 45 to 40
Increaed base damage from 27 to 50
Increased AP damage from 13 to 25
Increased reload from 2.9 to 4
Increased calibration area from 2.9 to 3
Increased expiry range from 140 to 200
Decreased building damage multiplier from 1 to 0.1
Increased vegetation ignore time from 0.93 to 1
Increased bonus vs large from 10 to 15

Gekolo Carnivores (Compared to Gorgers vs The Things in the Woods)
Increased creation time from 1 to 2
Increased multiplier cost from 1100 to 1250
Increased recuitment cost from 1100 to 2500
Increased upkeep from 275 to 300
Increased tier from 2 to 3
Decreased armour from 35 to 30
Increased charge bonus from 35 to 45(35/42=83%)
Increased melee attack from 44 to 45
Decreased melee defense from 28 to 25
Increased HP from 7512 to 12000
Decreased rank depth from 3 to 2
Increased physcial resist from 0 to 20
Increased missile resist from 0 to 20
Decreased speed from 75 to 70
Increased charge speed from 10 to 10.5
Increased charge distance commence run from 45 to 60
Increased charge distance adopt charge pose from 45 to 50
Increased hit reactions ignore chance from 15 to 50
Increased knock intterupts ognore chance from 15 to 50
Decreased jump attack chance from 30 to 20
Melee
Increased base damage from 20 to 30
Increased building damage multiplier from 1.5 to 2
Decreased collision attack max targets cooldown from 10 to 5
Decreased melee attack interval from 4 to 3.5

Gekolo Spitters (Gekolo Carnivores)
Increased creation time from 1 to 2
Increased multiplier cost from 1100 to 1250
Increased recuitment cost from 1100 to 2500
Increased upkeep from 275 to 300
Increased tier from 2 to 3
Decreased melee cp from 1100 to 700
Increased missile cp from 0 to 400
Increased charge bonus from 28 to 35(28/35=.8)
Increased melee attack from 35 to 40
Decreased melee defense from 24 to 20
Increased leadership from 70 to 75
Increased HP from 6672 to 12000
Decreased rank depth from 3 to 2
Increased physcial resist from 0 to 20
Increased missile resist from 0 to 20
Increased charge speed from 10 to 10.5
Increased charge distance commence run from 45 to 60
Increased charge distance adopt charge pose from 45 to 50
Increased hit reactions ignore chance from 15 to 50
Increased knock intterupts ognore chance from 15 to 50
Decreased jump attack chance from 30 to 20
Melee
Decreased bonus vs infantry from 15 to 0
Increased base damage from 20 to 40
Increased building damage multiplier from 1.5 to 2
Decreased collision attack max targets cooldown from 10 to 5
Decreased melee attack interval from 4 to 3.5
Range
Decreased ranage from 90 to 80
Decreased markmansip bonus from 30 to 25
Increased AP damage from 14 to 15
Increased exoiry range from 100 to 200
Increased vegetation ignore time from 0.4 to 1


Gekolo Hunters (Gekolo Carnivores)
Increased recuitment cost from 1250 to 2500
Decreased melee cp from 1200 to 1100
Decreased armour from 80 to 70
Increased charge bonus from 35 to 45
Increased melee attack from 44 to 45
Decreased melee defense from 32 to 30
Decreased leadership from 80 to 75
Increased HP from 6672 to 12000
Decreased rank depth from 3 to 2
Increased physcial resist from 0 to 20
Increased missile resist from 0 to 20
Decreased speed from 65 to 60
Increased charge distance commence run from 45 to 60
Increased charge distance adopt charge pose from 45 to 50
Increased hit reactions ignore chance from 15 to 50
Increased knock intterupts ognore chance from 15 to 50
Melee
Increased bonus vs large from 25 to 40
Decreased AP damage from 70 to 50
Increased building damage multiplier from 1.5 to 2
Decreased collision attack max targets cooldown from 10 to 5
Decreased melee attack interval from 4 to 3.5

Gekolo Chargers (Gekolo Hunters vs Rat Ogres)
Increased multiplayer cost from 1400 to 1500
Increased recuitment cost from 1400 to 3000
Decreased armour from 120 to 100
Increased melee attack from 34 to 40
Increased melee defense from 44 to 45
Increased HP from 6680 to 9000
Decreased rank depth from 3 to 2
Increased charge bonus from 40 to 50
Increased physical resist from 15 to 20
Increased missile resist from 0 to 20
Increased charge speed from 8 to 9
Increased charge distance commence run from 40 to 50
Increased charge distance adopt charge pose from 35 to 45
Increased charge distance pick target from 35 to 45
Increased mass from 1500 to 2000
Increased hit reactions ignore chance from 15 to 50
Increased knock intterupts ognore chance from 15 to 50
Melee
Increased bonus vs infantry from 0 to 10
Incrreased base damage from 33 to 40
Increased AP damage from 80 to 85
Decreased splash attack power multiplier from 1.2 to 1
Increased building damage multiplier from 1.5 to 2
Decreased collision attack max targets cooldown from 10 to 5


Gekolo Prime (Compared to The Green Guardian vs Feral Carnosaur)
Increased multiplayer cost from 1800 to 2500
Increased recuitment cost from 1800 to 5000
Increased upkeep from 450 to 500
Increased tier from 4 to 5
Increased melee cp from 2000 to 2100
Increased melee attack from 60 to 65
Increased HP from 7028 to 11000 (7028/12620=55%) (8800 too low)
Increased leadership from 80 to 100
Increased rank depth from 1 to 2
Increased physcial resist form 20 to 25
Increased missile resist from 0 to 25
Increased charge speed from 13 to 13.5
Increased charge distance adopt charge pose from 42 to 45
Increased charge distance pick target from 35 to 45
Increased mass from 3500 to 4000
Increased hit reactions ignore chance from 40 to 60
Increased knock intterupts ognore chance from 40 to 60
Melee
Increased bonus vs large from 25 to 40
Increased base damage from 115 to 150
Increased AP damage from 355 to 450
Increased building damage multiplier from 1.5 to 2
Decreased collision attack max targets cooldown from 10 to 5