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Listed as horned ones
Here is the link to the changes SFO made.
https://twwstats.com/unitscards?units=f%3D0%26k%3Dwh2_main_lzd_cav_horned_ones_0%26m%26r%3D0%26v%3D4731026916529061445&units=f%3D0%26k%3Dwh2_main_lzd_cav_horned_ones_0%26m%26r%3D0%26v%3Dsfo_wh3
use this with Sfo cause horned ones's HP change to 3000+
The mod author has the unit the base mod. Load up the base mod and SFO without my submod and you will see what I am writing about. I just missed it when I created the submod.
I will include a fix for this. If you have RPFM you can load up the base mod, navigate to land_units_tables and you will see on line 29 that the mod author added wh2_main_lzd_cav_horned_ones_0. I will update the submod with a fix.
I will include a new table in my submod that is a 1 to 1 of the horn ones from SFO.
do you have plan to add Gekolo's HP
Here are some examples of monsterous infantry model HP
20x Models Gorgers 750 HP = 15000
20x Models The Things in the Woods 500 HP = 10000
16x Models Rat Ogres 1000 HP = 16000
10x Moedels Stone Trolls 1100 HP = 11000
I am probably going to keep the other Gekolos at 500 HP per model
24x Models 500 HP
More models = more damage output.
Another thing to keep in mind is that Calm stated he is going to buff the encounters. So you will have to fight these things with a bunch of tier 1 - 2 units. Sometimes not even a full 20 stack in a ambush battle.
Let me know if you notice anything else.
I can take a look at the Yamiboro. What do you think needs buffed on the unit?
I will actually take a look at the Ictlamimus tonight. I believe I know what I did. It was the Sector Angle for the shrapnel.
edit: Looks like this problem also applied to the Makopleuridon. it seems to be the units sharing the hydra skeleton, not sure the cause