Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal SFO
GabeSky  [developer] 17 Nov, 2023 @ 8:42pm
Nerf Hammer + Bug Thread (Please post here)
This is where we can post about what needs to change.
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Showing 1-10 of 10 comments
shenhouex 17 Nov, 2023 @ 11:55pm 
Some original data has changed
Listed as horned ones
GabeSky  [developer] 18 Nov, 2023 @ 4:25am 
I did not touch the horned ones. SFO did make some changes to them. Here is a link to some of the changes SFO did to that unit. I will double check with my 1st update this morning.

Here is the link to the changes SFO made.
https://twwstats.com/unitscards?units=f%3D0%26k%3Dwh2_main_lzd_cav_horned_ones_0%26m%26r%3D0%26v%3D4731026916529061445&units=f%3D0%26k%3Dwh2_main_lzd_cav_horned_ones_0%26m%26r%3D0%26v%3Dsfo_wh3
shenhouex 18 Nov, 2023 @ 5:27am 
sfo horned ones's HP is 14000+
use this with Sfo cause horned ones's HP change to 3000+
GabeSky  [developer] 18 Nov, 2023 @ 7:06am 
It is not from me or my submod. It is in the base mod.

The mod author has the unit the base mod. Load up the base mod and SFO without my submod and you will see what I am writing about. I just missed it when I created the submod.
I will include a fix for this. If you have RPFM you can load up the base mod, navigate to land_units_tables and you will see on line 29 that the mod author added wh2_main_lzd_cav_horned_ones_0. I will update the submod with a fix.

I will include a new table in my submod that is a 1 to 1 of the horn ones from SFO.
Last edited by GabeSky; 18 Nov, 2023 @ 11:05am
GabeSky  [developer] 19 Nov, 2023 @ 2:00pm 
@shenhouex thank you for letting me know. I messaged calm and he removed the horned ones from his mod that way any mod that touches the horned ones stats is compatible.
shenhouex 20 Nov, 2023 @ 5:45am 
thanks
do you have plan to add Gekolo's HP
GabeSky  [developer] 20 Nov, 2023 @ 7:55am 
I can further increase the Gekolo Chargers HP. Each model of the Gekolo Chargers was 750 HP as oppose to the other Gekolo's of 500. I can probably increase to 1000 HP per model. I was afraid the unit would just be too strong. But it appears these units are very very rare. Even with a increase in HP they still lose to a direct counter such as storvermin.

Here are some examples of monsterous infantry model HP
20x Models Gorgers 750 HP = 15000
20x Models The Things in the Woods 500 HP = 10000
16x Models Rat Ogres 1000 HP = 16000
10x Moedels Stone Trolls 1100 HP = 11000

I am probably going to keep the other Gekolos at 500 HP per model
24x Models 500 HP
More models = more damage output.

Another thing to keep in mind is that Calm stated he is going to buff the encounters. So you will have to fight these things with a bunch of tier 1 - 2 units. Sometimes not even a full 20 stack in a ambush battle.

Let me know if you notice anything else.
DynaMic! 4 Dec, 2023 @ 10:12am 
Yes, hello. i like how you have balanced for SFO- except the Yamiboro, feels a bit weak in general for its cost.- but i've run into what i think is a bug, with the Ictlamimus. it keeps shooting over the heads of any enemy with its ranged attack, whether its single entitiy, flying, grounded or a unit of infantry. it misses practically every time. is it something you can fix? or a problem with sfo and the normal mods ai compatibility? i have tested a bit, and the bug only seems to happen if both sfo and this mod are enabled, atleast for me.
Last edited by DynaMic!; 4 Dec, 2023 @ 10:12am
GabeSky  [developer] 6 Dec, 2023 @ 6:45pm 
#DynaMic. I believe the Ictlamimus does/did that in its' base mod. I will double check the range tables in a few days and see if the base mod changed how the unit fires. I found the best way to use that unit is to have it postioned along the flank and then shot down a line.

I can take a look at the Yamiboro. What do you think needs buffed on the unit?

I will actually take a look at the Ictlamimus tonight. I believe I know what I did. It was the Sector Angle for the shrapnel.
Last edited by GabeSky; 6 Dec, 2023 @ 6:49pm
did some testing with the xholadocus unit. there is a bug where anti infantry bonus is not being applied, even tested giving them 4000 bonus to anti infantry with no change in damage
edit: Looks like this problem also applied to the Makopleuridon. it seems to be the units sharing the hydra skeleton, not sure the cause
Last edited by The Mighty Ragnarok; 29 Dec, 2023 @ 1:48pm
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