Counter-Strike 2

Counter-Strike 2

aim_crashz_dust_1on1
 This topic has been pinned, so it's probably important
crashz  [developer] 18 Nov, 2023 @ 2:15pm
✢ FEEDBACK ✢

Last edited by crashz; 18 Nov, 2023 @ 2:15pm
< >
Showing 1-10 of 10 comments
It's looking fresh, How did you make random weapons every round? Btw add bots and casual/matchmaking mode like did you do on CS:GO version
Last edited by chadita; 18 Nov, 2023 @ 6:05pm
Real Sambar 18 Nov, 2023 @ 10:16pm 
LOVED THIS, i like the extra boxes added at spawn especially which helps to take jiggle peaks and makes the experience more fun
crashz  [developer] 19 Nov, 2023 @ 2:54am 
Originally posted by bigbrainita:
It's looking fresh, How did you make random weapons every round? Btw add bots and casual/matchmaking mode like did you do on CS:GO version
• Do you make maps? (So I know how much details I can give)
• I will check if there is a simple way to enable bots, for now you can use the console commands:

bot_add_t
or
bot_add_t
Last edited by crashz; 19 Nov, 2023 @ 2:54am
Originally posted by crashz:
Originally posted by bigbrainita:
It's looking fresh, How did you make random weapons every round? Btw add bots and casual/matchmaking mode like did you do on CS:GO version
• Do you make maps? (So I know how much details I can give)
• I will check if there is a simple way to enable bots, for now you can use the console commands:

bot_add_t
or
bot_add_t

Yes, I do that's why I asked
۶Vαикα 25 Feb, 2024 @ 8:13pm 
Hey, love the concept of randomness of this map - however I have an issue of not knowing why there must be a limitation (up to 3v3), which renders this map unplayable for my team (10+ members).
I used to be a mapper back in CS:GO but not in CS2 at the moment, so can you add more spawns, e.g. up to 10 per side? Thank you :steamhappy:
crashz  [developer] 25 Feb, 2024 @ 11:30pm 
Originally posted by ۶Vαикα:
Hey, love the concept of randomness of this map - however I have an issue of not knowing why there must be a limitation (up to 3v3), which renders this map unplayable for my team (10+ members).
I used to be a mapper back in CS:GO but not in CS2 at the moment, so can you add more spawns, e.g. up to 10 per side? Thank you :steamhappy:
Hey, well it would be possible ofc, will look into it soon, are you hosting it on a server?
۶Vαикα 1 Mar, 2024 @ 4:21pm 
Originally posted by crashz:
Originally posted by ۶Vαикα:
Hey, love the concept of randomness of this map - however I have an issue of not knowing why there must be a limitation (up to 3v3), which renders this map unplayable for my team (10+ members).
I used to be a mapper back in CS:GO but not in CS2 at the moment, so can you add more spawns, e.g. up to 10 per side? Thank you :steamhappy:
Hey, well it would be possible ofc, will look into it soon, are you hosting it on a server?

Sorry for the late reply, forgot to subscribe to the discussion xD
I will load it from the in-game workshop map selection and my team will connect via Radmin VPN...
Thank you
crashz  [developer] 1 Mar, 2024 @ 4:28pm 
Originally posted by ۶Vαикα:
Originally posted by crashz:
Hey, well it would be possible ofc, will look into it soon, are you hosting it on a server?

Sorry for the late reply, forgot to subscribe to the discussion xD
I will load it from the in-game workshop map selection and my team will connect via Radmin VPN...
Thank you
Ok, I will see if I can include an option for more spawns
red 4 May, 2024 @ 6:54am 
Hello chiefton, what is the command for last kill impact toggle?
crashz  [developer] 4 May, 2024 @ 9:44am 
Originally posted by red:
Hello chiefton, what is the command for last kill impact toggle?
Hey, you will need to type:

sv_cheats 1
ent_fire target.end kill
then
sv_cheats 0

(You only need to do this once per match)

As soon as "chat-commands" are possible again, I will add that option.
Last edited by crashz; 4 May, 2024 @ 9:45am
< >
Showing 1-10 of 10 comments
Per page: 1530 50