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The Ring of Regeneration is a Tier II item, it strikes me as odd that it's not an option already in the base game
Great Mod by the way!
Then you could make some additional stuff, balanced to that.
Dragons are really limited with items, obviously, so you could allow them to get e.g. Crit Chance on Rings instead of on Weapons (random example without regards to balance, just to illustrate what I mean).
I'll have to be creative here, maybe stats can be added at the start of combat with a script. I definitely agree that we need more options for dragon rulers since non-dragon heroes have so many options now.
Yeah, a script adding them at combat start is sounds like the easiest solution, though I admittedly have little knowledge of coding in general, and none of AoW4 specifically, so you are the person who knows how to solve that better.
Also some general new ideas for Passive effects:
- a Distant Evocation-like range increase to Magic Attacks
- some economic benefits when Governing, like extra Stability or similar
- Evocation/Ability cooldown reduction
- Fast Embark
The other being the Very/Fast Movement, though that isnt necessarily needed to be restricted to just Dragon Lords.
Quick list of additional stuff I'd like or that look decent for Dragon Lords from looking in game (without much concerns for balance rn, just spitballing):
- as mentioned, the crit chance and the status applications
- Very/Fast Movement (generally on trinkets, not Dragon specific, since it doesnt stack anyway)
- Life Steal (since you get that via Shadow Transformation, maybe not?)
- Retaliator
- Frenzy
- probably all Shield infusions
- Slip Away from the leg wear
- Bolstering Defense/Resistance/Regeneration from the torso slot
- the Accuracy bonus from the headpieces
Individual infusions from e.g. the Weapons might be too strong if put on a trinket slot directly (since you can have 3 of them), but you could split them up into divisions of 3. Instead of giving the Dragon Rulers e.g. Crit Chance +10%|+20%|+30% on a trinket, make it +3 or 4%|+6 or 7%|+10%. That way, you can achieve the same amount as with a weapon, it just takes up all your miscellaneous slots.
Also, how is the update coming along? You mentioned you were aiming for the weekend, which seems to have fallen flat, it seems like.
Yep no release this weekend as I found an issue with my original implementation and needed a bit of a break. I wanted to add a Dragon Lord requirement as an unlock requirement to prevent the AI from adding dragon upgrades to their randomly generated items. These items wouldn't be useful to non-dragon heroes.
I can still proceed with an alternate implementation, but then the upgrade tooltip would say "Requires <INVALID>" which is not something I want to release to users. I looked at other implementations and workarounds, but there is nothing I can do with the current state of the modding resources. More details on my Discord thread. https://discord.com/channels/947815229495078964/1175575112414670940
For simplicity, I ended up redesigning the dragon upgrades. My compromise is to have a light magic material requirement and have the upgrade provide a bonus to non-Dragon heroes so the upgrades aren't completely useless. Note that the only way to have stats conditionally applied is to apply the stats during combat. Lots of workarounds.
For now the only dragon upgrades I have are...
Ring: +7% Crit, +7% Crit in combat if Dragon
Trinket: +5 HP, +5 HP in combat if Dragon, and the +10 HP /+10 HP version
I might release the new update tonight. Just doing some final play testing. I have 18 new upgrades in this update.