Age of Wonders 4

Age of Wonders 4

Item Forge Deluxe
Visie Maigo  [developer] 19 Nov, 2023 @ 7:23am
Suggestion thread
Let me know if you have any suggestions for new upgrades to add to the item forge. I can't promise that I'll implement every idea. At the very least, know that your suggestions are being read. Maybe someone else reading may have ideas for their own mod!

The design philosophy
  • No modification of base game files and mechanics. This limits our design space but protects us from mod conflicts.
  • Favor balanced mechanics more than overpowered mechanics.

Alternatively, you can leave suggestion on the Discord thread on the official server: https://discord.com/channels/947815229495078964/1175575112414670940
Last edited by Visie Maigo; 12 May, 2024 @ 6:23am
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Showing 1-15 of 54 comments
Grim Warlock 20 Nov, 2023 @ 1:03pm 
Could you add the Natural Regeneration ability to Rings?
The Ring of Regeneration is a Tier II item, it strikes me as odd that it's not an option already in the base game
Great Mod by the way!
Visie Maigo  [developer] 20 Nov, 2023 @ 6:35pm 
@Grim Warlock thank you! Yes I think natural regeneration could be added. Might be 3 infusion points to make it a Tier II item like Ring of Regeneration. It's a strong effect. Possibly lock it behind 1 Magic Material.
Celepito 25 Nov, 2023 @ 5:37am 
Is it possible to lock certain abilities behind what kind of ruler you have?

Then you could make some additional stuff, balanced to that.

Dragons are really limited with items, obviously, so you could allow them to get e.g. Crit Chance on Rings instead of on Weapons (random example without regards to balance, just to illustrate what I mean).
Visie Maigo  [developer] 25 Nov, 2023 @ 5:51am 
@Celepito thanks for the suggestion! I've also received requests to grant upgrades for dragon rulers only. Unfortunately, I didn't see a way to block a hero from receiving stats on an item if they aren't a dragon. I can make upgrades available based on ruler type but it won't stop the dragon ruler from creating these new upgrades for their other non-dragon heroes.

I'll have to be creative here, maybe stats can be added at the start of combat with a script. I definitely agree that we need more options for dragon rulers since non-dragon heroes have so many options now.
Celepito 25 Nov, 2023 @ 10:45am 
Right, you could just equip stuff intended for the Dragons on your normal heroes, thats an obvious issue I didnt see.

Yeah, a script adding them at combat start is sounds like the easiest solution, though I admittedly have little knowledge of coding in general, and none of AoW4 specifically, so you are the person who knows how to solve that better.
Last edited by Celepito; 25 Nov, 2023 @ 2:17pm
Celepito 25 Nov, 2023 @ 2:17pm 
But otherwise, just generally adding more or moving some of the passive effects to the Trinkets section would help. Like e.g. giving Very/Fast Movement on a Trinket wouldnt stack with the leg pieces anyway, and help out the Dragon Lords quite a bit.

Also some general new ideas for Passive effects:

- a Distant Evocation-like range increase to Magic Attacks

- some economic benefits when Governing, like extra Stability or similar

- Evocation/Ability cooldown reduction

- Fast Embark
Last edited by Celepito; 25 Nov, 2023 @ 2:57pm
Visie Maigo  [developer] 25 Nov, 2023 @ 2:36pm 
I like these suggestions and the reasoning makes total sense. I'm in a playthrough right now and the trinket upgrade selection is quite lacking. More flexibility is definitely needed. Thanks for the suggestions, I'll see what I can do.
Visie Maigo  [developer] 30 Nov, 2023 @ 6:08am 
After much tinkering, I found a way to make items that can only be equipped by Dragon Lords. So far I have +5 and +10 HP on Dragon Lord trinkets.
Last edited by Visie Maigo; 30 Nov, 2023 @ 6:09am
Celepito 30 Nov, 2023 @ 6:38am 
Well, a big thing would be the different weapon enchantments, stuff like critical chance and applying status effects (though I dunno how that last one would work on trinkets, if it would apply the status on all attacks or something).

The other being the Very/Fast Movement, though that isnt necessarily needed to be restricted to just Dragon Lords.

Quick list of additional stuff I'd like or that look decent for Dragon Lords from looking in game (without much concerns for balance rn, just spitballing):

- as mentioned, the crit chance and the status applications
- Very/Fast Movement (generally on trinkets, not Dragon specific, since it doesnt stack anyway)
- Life Steal (since you get that via Shadow Transformation, maybe not?)
- Retaliator
- Frenzy
- probably all Shield infusions
- Slip Away from the leg wear
- Bolstering Defense/Resistance/Regeneration from the torso slot
- the Accuracy bonus from the headpieces
Last edited by Celepito; 30 Nov, 2023 @ 6:39am
Visie Maigo  [developer] 1 Dec, 2023 @ 8:33am 
Thanks for the ideas! I think some of those suggestions are already available for Dragon Lords via rings. I'll be adding a few things from your list. A few others I won't add for balance, as you mentioned some are overpowered and I think some are available through hero skills. Hoping to get an update out for the weekend :)
Pitohui 3 Dec, 2023 @ 9:30am 
could you add the ability that the storm orb has to hit multiple targets for magical orbs??
Last edited by Pitohui; 3 Dec, 2023 @ 9:30am
Visie Maigo  [developer] 3 Dec, 2023 @ 5:22pm 
@Pitohui, yes good idea. I'll have to tweak it a bit since the effect is quite strong.
Celepito 5 Dec, 2023 @ 2:32pm 
A thought I had (which, in hindsight, is obvious, but still worth mentioning):

Individual infusions from e.g. the Weapons might be too strong if put on a trinket slot directly (since you can have 3 of them), but you could split them up into divisions of 3. Instead of giving the Dragon Rulers e.g. Crit Chance +10%|+20%|+30% on a trinket, make it +3 or 4%|+6 or 7%|+10%. That way, you can achieve the same amount as with a weapon, it just takes up all your miscellaneous slots.

Also, how is the update coming along? You mentioned you were aiming for the weekend, which seems to have fallen flat, it seems like.
Last edited by Celepito; 5 Dec, 2023 @ 2:34pm
Visie Maigo  [developer] 5 Dec, 2023 @ 4:25pm 
Agreed with the stacking of infusions over 3 trinket slots. The tricky thing to balance is that non-dragon heroes can take the same upgrades and stack even more crit, for example.

Yep no release this weekend as I found an issue with my original implementation and needed a bit of a break. I wanted to add a Dragon Lord requirement as an unlock requirement to prevent the AI from adding dragon upgrades to their randomly generated items. These items wouldn't be useful to non-dragon heroes.

I can still proceed with an alternate implementation, but then the upgrade tooltip would say "Requires <INVALID>" which is not something I want to release to users. I looked at other implementations and workarounds, but there is nothing I can do with the current state of the modding resources. More details on my Discord thread. https://discord.com/channels/947815229495078964/1175575112414670940

For simplicity, I ended up redesigning the dragon upgrades. My compromise is to have a light magic material requirement and have the upgrade provide a bonus to non-Dragon heroes so the upgrades aren't completely useless. Note that the only way to have stats conditionally applied is to apply the stats during combat. Lots of workarounds.

For now the only dragon upgrades I have are...
Ring: +7% Crit, +7% Crit in combat if Dragon
Trinket: +5 HP, +5 HP in combat if Dragon, and the +10 HP /+10 HP version

I might release the new update tonight. Just doing some final play testing. I have 18 new upgrades in this update.
Last edited by Visie Maigo; 5 Dec, 2023 @ 7:10pm
Visie Maigo  [developer] 5 Dec, 2023 @ 7:10pm 
The new update for 1.2 has been posted. Thanks again for your suggestions @Celepito and @Pitohui!
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