Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, I remember commenting about your character outfit and how cool it was, and was delighted to see you implement it alongside yourself in the game. Do you have Cashapp? Lol.
If I had a real suggestion for NPC's, you should implement an ingame context menu stat/trait modifier.
Superb Survivors has an interesting function where you could play as a spawned NPC, and with trickery (namely the Cheat Menu) you could make Super Guards with max skills, and added traits, ect.
For example, if Braven notices some useful items nearby and has space to carry, Braven could ask the player whether to pick those up? If the player responds with a Thumbs Up emote to affirm, then Braven can help gather loot. Similarly, if the player is picking up many items of a particular category, Braven could ask if this is a preferred category to search for. Verbal feedback or (with a notepad and writing utensil) scribbling down a little list to give the player could serve to report what was found without manually peeking at Braven's inventory.
Some conditions Braven might consider in-depth before trying to do their own thing:
- How long has it been since I last heard or saw a zombie? (Are we safe?)
- Do I have wounds that need tending?
- If the player is injured, can I offer to clean and dress their wounds with what I'm carrying? If it's bad enough, should I just tell them to "Hold still!" and try to patch them up without waiting?
- How long has it been since my last request to the player? (Don't want to bombard them outside of an emergency.)
- How is the player doing? (Should I help them by looking for food? clean water? medicine? ammunition? warm clothes?)
- What loot preferences has the player taught me? (In terms of what type of items to search for and how often to ask. Measured more like a Float or Integer than a Boolean.)
- Am I wielding a weapon that requires maintenance or ammunition?
- Am I wearing damaged clothes/armor? Can I mend/replace them?
- Am I dressed appropriately for the weather?
- Do I need a bath?
- Am I in a saferoom or base? (Can the player teach Braven the boundaries of "home" or safety?)
- Are there player-made structures nearby in need of repair?
- Do I trust the player?
These are all the prompts I can come up with right now for behaviors I'd like to see from Braven. Even without fancy new mechanics, more banter would be welcome. If only one of these sparks your inspiration, it would still make my day.
Lastly, props to your code documentation. It is very clean and gives me warm fuzzies to read. Reminds me of a professional programmer I used to mod with on an old Neverwinter Nights server, many many moons ago. I'm still trying to figure out how to make my own NPC from your framework, but I think that is a limitation of my experience with PZ and Lua, not your guide.
Anyway, cheers!
---Edit, 30 minutes later---
I had a look at BB_MyLittleBraven_Main.lua in the associated mod files, then went back and read the guide again for the framework, and everything suddenly clicked! Thanks!