Team Fortress 2

Team Fortress 2

OVERCAST
mikta 30 Dec, 2024 @ 3:32pm
!gf or something, idk
This one has a few interesting features.

The small bridge very close to the objective connecting flanks and protected by an actual wall. Other maps usually protect near objective rotation lane by ground depression which often is insufficient.

The large pillar at the objective:
a) Makes it place where you can survive and not a death field unlike on many other maps.
b) Opposing players on the objective usually fight opponents outside objective and not each other.
c) Does pretty well at breaking sightlines on the ground and giving some cover to rocket-jumping soldiers

That being said:
- Fighting snipers still sucks
- Most ramps are only single person wide, applies to small bridge too
- Map as a whole feels gigantic
- Overall, I can't put into words why but, it's kinda mid

Visually it has very pleasant winter night vibe thanks to nailed lighting and color palette but, geometry overall and how assets are used is not very visually pleasing. Also, RED building something out of a barn wood on shore somewhere north looks nonsensical.
Last edited by mikta; 31 Dec, 2024 @ 5:52am
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Showing 1-3 of 3 comments
JOHN STALLOWNED  [developer] 1 Jan @ 9:14am 
Thanks for the feedback. I absolutely agree with the final bit there, We have been working towards changing the RED spawn area into something completely different for a future update.

Some of the areas in the map definitely could look better, are there any areas in particular that you think need attention?

I kinda get where you are coming from when you say that the map is too big. Are there any areas in particular where you feel the size of the map could use a reduction? Perhaps the spawn areas? Do let us know. Thank you again for the constructive feedback. :steamhappy:

Layout changes are down to a different contributor (milk). I will get him to follow up with an additional comment.
mikta 1 Jan @ 2:28pm 
Originally posted by JOHN STALLOWNED:

Thanks, for listening. Good to hear this and best of luck to you.

>...are there any areas in particular that you think need attention?
a) Mostly textures on the RED side not fitting the setting that well. Barn planks especially, as said originally but, other textures could probably use some work as well.
b) The bridge and spiral ramps leading up to it could be better blended into environment but, no idea how.
c) Ramp leading to one-way drop on the flank could be swapped for a proper stair case. I mean if there is anything important there how does one reach it and even if there is a way why not make one more and so, it's not made out of car, crates and pressed snow.
d) On your second screenshot there is a shape that can't be built out of bricks.
e) The perfectly square rock pillar on the flank looks really weird.
f) Maybe (strong maybe, you'd know better if it's needed) add trails on the snow along the popular paths to make place more lively?

For (b) and (c) please, refrain from adding railing, it'll hinder movement.

>Are there any areas in particular where you feel the size of the map could use a reduction?
I'm not necessarily saying that it's gigantic. If one to compare the actual size with those of other maps Overcast might be perfectly normal, but for some reason it feels like it's not, at least to me. But, maybe yeah, yards next to spawns could use size reduction.
OILED_up_Diddy  [developer] 1 Jan @ 3:21pm 
>Fighting snipers still sucks
-From the very beginning we designed the map with sniper in mind and the general rule of thumb we tried to follow was: every area allows 1 sniper sight-line to another area. So like if you're on cliff you can only see left side of their main. Compared to a map like Viaduct, I personally think that sniper is fairly balanced on our map. Could you maybe try to clarify your point a bit more and give me a specific example?

>Most ramps are only single person wide, applies to small bridge too
-Only very few ramps are single person wide, and even then it's very inconsequential.

>But, maybe yeah, yards next to spawns could use size reduction.
-I understand your point, we will look into it.
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