Jagged Alliance 3

Jagged Alliance 3

Masters of War
Guns become invisible
same problem here:

thought it was caused by using different weapon mods at same time (tried to have MOW, TOG, BCE Guns and TAOTED all together), but even when I deactivate all other Mods, every weapon (yep, vanilla weapons also) become "invisible"

The log-file says:
[LUA ERROR] Attempt to use an undefined global 'ComponentRemap'
Mod/XQNrmnC/Code/MoW_Script_SlotDependecies.lua(149): method UpdateVisualObj
...
Locals:
self | object AK47
vis | object WeaponVisual at invalid pos
componentSlots | table 0x0000026043D9C690 #8
SlotDependencies_copy | table 0x0000026043D9C720 #0
(for generator) | function 0x00007FF7B566E880
(for state) | table 0x0000026043D9C690 #8
(for control) | number 3
i | number 3
slot | object WeaponComponentSlot
component | object WeaponComponent 'StockNormal'
oldComponent | object WeaponComponent 'StockNormal'
visuals | table 0x0000026043D9C798 #0
(for generator) | function 0x00007FF7B566E610
(for state) | table 0x0000026043D9C798 #0
(for control) | string Stock
j | string Stock
descr | object WeaponComponentVisual
spot | string Stock
dependencyAttachment | nil
dependencyVisual | nil
dependencySpotIdx | nil
spot_idx | number 11
any_valid_spot | boolean true
attach | object AttachmentVisual at invalid pos
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Showing 1-4 of 4 comments
Grinch91  [developer] 30 Mar, 2024 @ 3:32am 
Thanks for the report. I found this strange error myself last week.
I am suspecting that i made a mistake by implementing the zulib weapons core. I will investigate and try to push an hotfix next week
<#004d9d> KAoS 30 Mar, 2024 @ 5:23am 
thx a lot! ...and even more thx for your incredible work!! :steamthumbsup:
nuvix 17 Apr, 2024 @ 3:35pm 
Hello, I really love your guns and would love to use them. But all the guns including vanilla guns with this mod are turned invisible.
Grinch91  [developer] 18 Apr, 2024 @ 9:45am 
Hi, did this occure after the 1.05 Update? And Do you use the zulib caliber framework?
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Showing 1-4 of 4 comments
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