Jagged Alliance 3

Jagged Alliance 3

Masters of War
Bug Reports
M203 reload prompt on M16A4 reads "Reload AG-C"
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Showing 1-7 of 7 comments
boop 18 Jan @ 11:05pm 
M240 has lower damage than RPD, probably should be more or RPD should be nerfed
Xeryx 22 Jan @ 9:42am 
I assume you have fixed the scope warnings?
Xeryx 22 Jan @ 11:11am 
I am putting in the issues I found with the modding editor when going local, unfortunately it breaks the models, so there is no way for me to actually fix the mod. Mow_45ACP_Basic is erroring out, Crafting of 762TOK_basic, and 45ACP_Basic is also erroring out. Then you need to change these scopes to be this setting. bonus_cth_interrupt, MoW_Sco_1P87,MoW_Mou_APProCarry,MoW_Sco_EXPS,MoW_Sco_552,MoW_Sco_EXPSg33, MoW_Sco_T2x3
Xeryx 24 Jan @ 11:02am 
[LUA ERROR] HGE::l_GetSpotBeginIndex: Invalid spot
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\Lua\UI\ModifyWeaponDlg.lua(951): global GetWeaponSpotPosForModifyUI
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\Lua\UI\ModifyWeaponDlg.lua(886): method DrawBackground
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\CommonLua\X\XWindow.lua(941): method DrawWindow
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\CommonLua\X\XWindow.lua(985): method DrawChildren
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\CommonLua\X\XWindow.lua(948): method DrawWindow
Locals: weaponModel | object WeaponVisual at (11952, 11976, -14009)
drawToSpot | string MoW_Slot_Grip spotIdx | number -1
dependency | string General partVisual | object AttachmentVisual at (11972, 11992, -13988) Lua 0:09:18:856
Xeryx 24 Jan @ 11:02am 
Back again with a script issue
Lua 0:34:19:731
[LUA ERROR] Mod/XQNrmnC/Code/MoW_Script_FoldedStock.lua:5: attempt to index a nil value (local 'parts')
[C](-1): global procall
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\CommonLua\Core\cthreads.lua(20): global Msg
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\Lua\Tactical\Unit.lua(4431): method GotoSlab
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\Lua\Tactical\UnitAmbientLife.lua(665): method PlayRoamAnimation
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\Lua\Tactical\UnitAmbientLife.lua(718): <>
[C](-1): global sprocall
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\CommonLua\Classes\CommandObject.lua(207): <>
--- end of stack
Xeryx 24 Jan @ 11:03am 
Found this error today when setting up a machine gun. I had to cut it down. Steam has been acting strange the past couple of days, I could not see the bugs reporting for some reason.

[LUA ERROR] Mod/XQNrmnC/Code/MoW_Script_Bipod.lua:5: attempt to index a nil value (local 'parts')
[C](-1): global procall
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\CommonLua\Core\cthreads.lua(20): global Msg
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\Lua\Tactical\Unit.lua(6454): method DoChangeStance
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\Lua\Tactical\Unit.lua(6192): method ChangeStance
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\Lua\Tactical\UnitActions.lua(1006): <>
[C](-1): global sprocall
E:\SteamLibrary\steamapps\common\Jagged Alliance 3\CommonLua\Classes\CommandObject.lua(207): <>
--- end of stack
Xeryx 24 Jan @ 11:05am 
Here are some other bugs I found. Some of the sights need to have their property changed to this 'Tag', "<bonus_cth_interrupt>%" so they work correctly. I also found these silencers have a sound range of ZERO (416-8D, M4-2000, SF556-RC2), there might be more as I am not that far into the game so if you could check that would be awesome!.
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