Torchlight II

Torchlight II

Classy Classes - Use any Skill on any Class
WOL7EN  [developer] 4 Sep, 2014 @ 6:02am
Broken Skills
As stated in the description: Some skills will not work 100% on all classes, due to different charge mechanics and passive effects.

I do not have an overview over affected skills for each class. But we can try to generate such a list. So report any skills which are not working correctly.

Please include a short description of the problem. The name of the skill and which class has the problem.
Last edited by WOL7EN; 4 Sep, 2014 @ 6:02am
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Showing 1-5 of 5 comments
Alexander Maius 6 Sep, 2014 @ 7:24am 
As far as engineer is conserned, i believe it is a simple fix. Simply modify other classes charge amount, instead of 1, make it 5. That should make Engineer's skill work as intended.

Than again, i could be horribly mistaken.
WOL7EN  [developer] 6 Sep, 2014 @ 12:15pm 
Looks like you're on to something here. I just test giving the Berserker max 5 charges, and it seems to work fine. The Berserker skills act normal as far as I could see and Flame Hammer could use its extra blast five times with full charge.

I'll do some more testing and if I don't find any problems with it, I'll release an update.

EDIT: I've released an update with 5 charges on each class.
Last edited by WOL7EN; 6 Sep, 2014 @ 1:20pm
user01 7 Sep, 2014 @ 1:50am 
Hello, thanks alot for this mod! I've been looking for something like this the whole time.

Well as of right now skill blood hunger does not work when I was playing as the outlander class.
WOL7EN  [developer] 7 Sep, 2014 @ 2:24am 
Hi.

Glad you like the mod. =) I just tested this on a Classy Outlander and Blood Hunger procs when I get Critical Strikes. It only works for melee weapons though, like the skill description says:

When you land a critical strike with a melee weapon, you draw life essence from the carnage, healing your wounds.
Last edited by WOL7EN; 7 Sep, 2014 @ 2:28am
TSP 25 Oct, 2014 @ 2:35pm 
Hey Wolven, I found a pretty insane bug that allows unlimited charges. Here's how to reproduce it the easiest way:

1. Start a Classy Embermage.
2. Reach town, level 1 is fine.
3. Reset skills if you are level 1, if higher, simply add a point in Flame Hammer.
4. Melee hit Training dummy until your charge is full.
5. Spam charged Flame Hammer to your heart's content. (You don't even need a target or deal damage with it for this to work, just ground is fine!)

Repeating #5 makes the charge bar bug out. You can see it trying to empty itself after the full charge is done, suddenly charging itself to full (But usually not "Activating" it (Glowy eye)), empty, full etc and then activating it.

I think it has to do with the charge bar being activated the first time, it's at 5 stacks. Using Flame Hammer reduces the stack by 1, but since it's activated the stacks are on unlimited usage. So eventually you'll reach -1 after using 6 charges, then -2, 3 etc. Trying to rectify itself it'll just make itself activate again in hopes it'll reset normally instead of going down to a negative number again.

P.S. Sometimes the Flame Hammer triggers only 1 blast (no charge consumed?) instead of 3 this way.

That's my assumption at least. But since it's extremely easy to reproduce this effect like this (Probably works for Berserker too?) it should be easy to find out what's causing the issue. Solving it may however be very hard, I don't know. Seems like you might bump on an engine limitation, the only way to work around it would be re-designing the charge system?
Last edited by TSP; 25 Oct, 2014 @ 2:37pm
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