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Than again, i could be horribly mistaken.
I'll do some more testing and if I don't find any problems with it, I'll release an update.
EDIT: I've released an update with 5 charges on each class.
Well as of right now skill blood hunger does not work when I was playing as the outlander class.
Glad you like the mod. =) I just tested this on a Classy Outlander and Blood Hunger procs when I get Critical Strikes. It only works for melee weapons though, like the skill description says:
1. Start a Classy Embermage.
2. Reach town, level 1 is fine.
3. Reset skills if you are level 1, if higher, simply add a point in Flame Hammer.
4. Melee hit Training dummy until your charge is full.
5. Spam charged Flame Hammer to your heart's content. (You don't even need a target or deal damage with it for this to work, just ground is fine!)
Repeating #5 makes the charge bar bug out. You can see it trying to empty itself after the full charge is done, suddenly charging itself to full (But usually not "Activating" it (Glowy eye)), empty, full etc and then activating it.
I think it has to do with the charge bar being activated the first time, it's at 5 stacks. Using Flame Hammer reduces the stack by 1, but since it's activated the stacks are on unlimited usage. So eventually you'll reach -1 after using 6 charges, then -2, 3 etc. Trying to rectify itself it'll just make itself activate again in hopes it'll reset normally instead of going down to a negative number again.
P.S. Sometimes the Flame Hammer triggers only 1 blast (no charge consumed?) instead of 3 this way.
That's my assumption at least. But since it's extremely easy to reproduce this effect like this (Probably works for Berserker too?) it should be easy to find out what's causing the issue. Solving it may however be very hard, I don't know. Seems like you might bump on an engine limitation, the only way to work around it would be re-designing the charge system?