安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It doesn't seem to matter what class the host is playing though. I've tried hosting as both Classy Embermage and Classy Outlander, and the result is the same.
Can anyone else reproduce this problem?
I will try to find and fix this issue, but as of now I have no clue what causes the crash.
Can anyone play this mod in multiplayer, LAN or Internet without it crashing the game?
There is one exception to this, and it's the Outlander. If i load the skills from the other classes in a particular order, I can make a clone of the Outlander come through the network without crashing the game. The class skills must be loaded in reversed alphabetical order in the .dat file: Wanderer, Railman, Berserker, Arbiter. For other classes I can only manage to load one additional class's skills before it crashes. I tried loading the other class skills in all possible combinations on a Berserker and it simply will not work. I've only done extensive testing with a cloned Berserker, but I think the game handles the Outlander differently in the game code. Like it's the first character they made, and it's the base for all others. IDK. This just speculation...
I can't fix this issue for this mod without doing it from the ground up, and even then it might not work. The only way I can see around this issue, is to clone all the skills and place them in the same directory, then assign them all to the player units. I don't know if this will work, and it's a pretty large undertaking. This will also make any characters played with this version of the mod incompatible with the new version.
Not sure if I will go a head and try to re create the mod as it will take a good chunk of time to do and it might not work. I'd rather prioritize other mod projects I have, but perhaps I'll find inspiration to give it a go later. I like the concept of this mod and I want it to work properly.
I went ahead and built the mod from zero, by cloning all skills and placing them in the same directory, in the hopes that it would resolve the network crash. But it didn't work... The game or network code can't handle the amount of skills for some reason. I still get the same crash.
Why I've been able to make the Outlander come through, with the skills in a certain order I can't explain. With the new mod version the Outlander also crashes the game.
I'm a stubborn bugger and I hate unresolved problems, but I don't think I can make this work, no matter how hard I bang my head against it...
Over and out for now.
If you need any help with testing and analysis, you can count on me.
I'm not using it yet because I haven't finished Torchlight II yet, but this classless system is what I always want in games, so I will use it very soon (don't know when yet) and do awesome builds.
I just hope you won't totally give up on LAN multiplayer.
Good luck!