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I just lost one of my runs because of this. It's very inconvenient, although I know I didn't have to play Maxwell's game. It's kinda on me.
In any case I will search for something to avoid that.
Now, all the Wilson events (that uses or need some of his mechanics) should be inside the character specific pool.
I will just make sure and upload it right now!
publish on card use: dstmod:Brightshade_Bomb
13:44:00.141 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
13:44:00.142 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98) ~[?:?]
Can you describe if you used another mod with Wilson?
Like... Mayhem effect is from Ironclad if I'm not mistaken.
Also seems to happen with the Tentacles card:
publish on card use: dstmod:On_Tentacles
00:14:28.060 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
00:14:28.061 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98) ~[?:?]
You are using this.multiDamage, but since you did not set this.isMultiDamage = true in the constructor, multiDamage is not getting initialized (in AbstractCard.applyPowers). However, it works when played from your hand, since as part of the targeting action the damage preview is calculated, which initializes multiDamage even when isMultiDamage is not set (in AbstractCard.calculateCardDamage).
So setting isMultiDamage to true in the constructor should fix the issue.
Check the mod again, I've added the line in both cards. And the Overcoming Arachnofobia card already had the exact line lol.