Slay the Spire

Slay the Spire

Wilson (DST)
 This topic has been pinned, so it's probably important
Vector  [developer] 27 Nov, 2023 @ 10:18pm
Have any Suggestions? Balance? Let's discuss here!
:yawp: If anyone have sugestions, balance changes or ideas for new cards/relics/potions/etc talk about it here!
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Showing 1-5 of 5 comments
Sagil 27 Nov, 2023 @ 10:47pm 
Making the hunger/sanity mechanics depend on the starter relic seems like a bad idea. Would be better if hunger/sanity mechanics function independently, and the starter relic provides some related benefits (e.g. start with higher hunger/sanity than without it).

Also, the name "hunger" is used in the inverse sense, which is a bit confusing - eating food increases your hunger, and hunger decreases over time. Maybe rename it to satiation, or have it increase over time with food decreasing it.
Vector  [developer] 28 Nov, 2023 @ 8:02am 
There's another guy who said something similar. The base relic gives no buffs, only difficulty increase. And he's totally right! there's no benefit from it. I'm thinking about making a few changes so that the relic gives something "good." If you have more suggestions for providing benefits, I would love to hear them!

Regarding Hunger, I know it's a bit confusing. The DS/DST game says the same thing, and I just copied it. Hunger is actually bad, so the more you have, the worse it is, right? But in the game, when the hunger meter is full, it means the best state possible for satiation, as you said. I just wanted to keep the same names from the original game.
Vector  [developer] 28 Nov, 2023 @ 3:12pm 
@Sagil I've made some changes in the mod. Try replaying it. Now wilson has a exclusive buff for this relic. Just like the other body relics!
Myo 30 Nov, 2023 @ 1:00pm 
Thank you, I played once, beat the heart and the mod was fun.
Here are some remarks :

* No end screen after heart ?
* Scaling seems low for higher difficulties
* Low hunger / sanity doesnt really seems to matter
* High hunger / sanity doesnt really seems to matter

* Some cards upgrade aren't worth
exemple : 4 turns -> 5 turns upgrade
trusty tape
Choose your form ?

* Some cards are busted, even more upgraded
Thulecide club 1 mana cards -> +4/5/6 dmg on upgrade oO
Bramble Husk

* Caracter model lighning is off, model is stiff
* Some cards text aren't proper english
x attack card ?

Thank you for your work
Vector  [developer] 30 Nov, 2023 @ 1:50pm 
@Myo, thanks for testing the mod. I've made many upgrades thanks to your suggestions and bug reports.

Unfortunately, this mod lacks a better design and art. That was the issue I had to publish this mod in the first place. The mod is much more functional now, and the art part is kind of "ok". I hope to make a few upgrades here and there, but there's nothing planned in terms of art for now, as I don't have anyone to help me with it.

Regarding the low hunger/sanity: Wow, it actually matters a lot, especially for sanity. Your deck gets insanely full of status cards very fast, which breaks small deck builds. Now, the lower hunger, yeah, you just lose a few hitpoints from turn to turn, but every point of health matters like in any other game.

Talking about the cards, I plan a few balance changes in the next few days (especially for some relics). So, don't worry about that. Thulecite Club and Bramble Husk are on the list. I just need to think a bit more to avoid destroying them.

If you find any grammatical english mistakes, please send them in the Bug Fix ticket that I've created here!
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