People Playground

People Playground

Hyperr's Active Ragdoll Enhancements
Fungi331 23 NOV 2023 a las 7:05 p. m.
suggested future improvements and first version bugs
i noticed some things that need fixing. amazing mod so far though. 1. wound grabbing syringe injection points. injecting people with a life syringe makes them act weird. 2. dismembered arms floating back to the human to grab a wound (kinda funny looking lmao) only seen it once though 3. humans can break their backs trying to grab a leg wound if they end up tilting their head too far back (also funny looking) doesnt happen very often 4. unharmed humans that get knocked down while standing without adrenaline dont have enough strength to get back up by themselves 5. grabbing wounds located around the chest make the arms act strange because they try to bend their arms beyond joint limits and makes it sometimes look like their doing the chicken dance (funnye hahehahaa) 6. i feel like the wound grabbing is a little too aggressive at moments, the way the arms snap into place initially around the wound (the adrenaline probably doesnt help) feels a bit robotic and sometimes they even breaks bones in the process on continuous physics settings 7. sometimes they just end up flailing their limbs around in an unnatural looking way in a desperate attempt to rebalance themselves while also trying as hard as they possibly can to grab a wound out of arms reach. 8. grabbing stab wounds with a melee weapon embedded into it sometimes results in rapid unplanned disassembly of the human 9. (opinion) there should be an option to turn off wound grabbing for now, i feel like it needs some more refinement. this mod is amazing in the way it replicates stuff like the natural movement found in rockstar games euphoria ragdoll animation engine, it's clear this part of the mod is solid to the core. wound grabbing almost always looks like (at least to me) its combating hard with the natural movement part of the mod, it looks weird and bizzare almost every time i see them play off each other. anyways great mod. dont let my ted talk of constructive criticism dissuade you from improving this gem, it's really cool how this mod enhances the ppg experience in such a rich way. yaaaaaaaaaaaaaaaa mate :cozybethesda:
Última edición por Fungi331; 23 NOV 2023 a las 7:07 p. m.
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Mostrando 1-15 de 18 comentarios
Insultifying  [desarrollador] 23 NOV 2023 a las 8:40 p. m. 
#4 is intentional since the balance jerk vanilla ragdolls use looks unsettling to us, and I cant replicate NPCs acting weird with the life syringe, but the rest we'll take a look into.
Insultifying  [desarrollador] 23 NOV 2023 a las 10:05 p. m. 
Just released an update addressing some of your concerns
Person 24 NOV 2023 a las 7:57 a. m. 
I have a suggestion. So what if you make it so when the bleeding stops the human stops covering the wound?
Hyperr Hydra  [desarrollador] 24 NOV 2023 a las 10:21 a. m. 
Publicado originalmente por cameronhilbert0627:
I have a suggestion. So what if you make it so when the bleeding stops the human stops covering the wound?
It does do that however internal bleeding also counts as the wound bleeding.
Judge 24 NOV 2023 a las 11:45 a. m. 
Suggestion. When a ragdoll is shot in the stomach or legs they should fall to their knees.
wotmoments 24 NOV 2023 a las 2:09 p. m. 
Publicado originalmente por cameronhilbert0627:
Publicado originalmente por Hyperr Hydra:
It does do that however internal bleeding also counts as the wound bleeding.
Thanks for letting me know about that but i may have experienced another bug, So basicly when the human falls over they wont even get back up not even when they are damaged. Is there a way to fix that or is that not a feature yet.
humans not getting up after falling is a feature, just find the 4th thing the op listed as needing fixing and read the first comment, he says its intentional
Ragebait 24 NOV 2023 a las 2:51 p. m. 
when shot in the back, they fall down, then they will try to get up or crawl away and then slowly die
Insultifying  [desarrollador] 24 NOV 2023 a las 11:23 p. m. 
Publicado originalmente por Pizza Muncher:
when shot in the back, they fall down, then they will try to get up or crawl away and then slowly die

bingo. this was a very nice touch that we noticed aswell when making the mod.
Kathnq 25 NOV 2023 a las 12:27 a. m. 
Publicado originalmente por Hyperr Hydra:
Publicado originalmente por cameronhilbert0627:
I have a suggestion. So what if you make it so when the bleeding stops the human stops covering the wound?
It does do that however internal bleeding also counts as the wound bleeding.
same thing is happening to me although theres no internal bleeding, i do have a mod that disables it so im not sure if thats whats causing it
Akimato 25 NOV 2023 a las 12:30 a. m. 
Make it so when a ragdoll sees the player or whatever mystical elder god we are holding a gun if its pointed at them make them beg for mercy or make em run
Akimato 25 NOV 2023 a las 12:30 a. m. 
in field of view
Insultifying  [desarrollador] 25 NOV 2023 a las 5:16 a. m. 
Publicado originalmente por Danthban:
Publicado originalmente por Hyperr Hydra:
It does do that however internal bleeding also counts as the wound bleeding.
same thing is happening to me although theres no internal bleeding, i do have a mod that disables it so im not sure if thats whats causing it

that probably is what’s causing it
Insultifying  [desarrollador] 25 NOV 2023 a las 5:17 a. m. 
Publicado originalmente por Cat_Spy540002:
Make it so when a ragdoll sees the player or whatever mystical elder god we are holding a gun if its pointed at them make them beg for mercy or make em run

just get the reactive humans mod, or the active humans mod. this mod works with both of them
Inflated_chair 26 NOV 2023 a las 6:25 p. m. 
can you make it so they drop anything in their hands idk if its possible i just think itd be a cool addition for my soilder contraptions
Fungi331 27 NOV 2023 a las 1:08 p. m. 
please remove (or fix) the instant snapping heads that look down at the wound. it looks really unnatural (to me at least) and also the gore doesn't translate to the sprite. also the hitbox stays the same and if they bend over while doing it, it looks like the back of their head is where their neck should be.
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