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Hyperr's Active Ragdoll Enhancements
Mushroom 13 Jan, 2024 @ 6:24pm
Suggestion
Okay, I just got this mod and I have a few other mods installed (adding this just incase other mods are affecting this). Anyway when a human is set on fire they don't really do much. They just go limp and swing their arms. Maybe add some more animations. Like (if it's possible) them trying to run away but falling down and flailing around. Maybe more flailing animations in general. That brings up another suggestion. Maybe if they get injured their is a chance to have them try and run away. But I don't know how that'd work because they can't turn around. When a human is shot in the leg, they kneel down and grab the wound. This is a good idea and I love it. But the problem is, when they are set on fire they stay in that animation and also go limp. That's really all I have. Good thinking having the active ragdoll a thing you can toggle. Love the mod, it's very creative :steamthumbsup:
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Insultifying  [developer] 15 Jan, 2024 @ 8:30am 
the animations are procedural, we dont use tuna canned animations, because they lick big fat juicy veiny meaty ♥♥♥♥
Last edited by Insultifying; 15 Jan, 2024 @ 8:34am
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