Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ω Merchant Raiders - Expansion for SirCampalots Extended Tech Tree Mod.
SirCampalot  [developer] 24 Nov, 2023 @ 3:52am
Bugs, issues and other things I may need to know.
You can add things like crash bugs and other issues with this mod in here if you want.
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Showing 1-9 of 9 comments
^1Kいlli 5 Mar, 2024 @ 1:05pm 
I'm not sure about balance in later stages of the game, but destroying a raider base in early stages leads to exorbitant amount of expensive loot - hundreds of hypercoils, silver coils, expensive armour... Amount is so large, that even 10 times less already would be a very, very good loot.
Last edited by ^1Kいlli; 5 Mar, 2024 @ 1:06pm
SirCampalot  [developer] 5 Mar, 2024 @ 3:57pm 
Thank you for your feedback.
I will have a look at it. I did rebalance the mobile ships not too long ago, but left the stations alone.

if I end up rebalancing them, they are probably still gonna have much better loot than the mobile ships (they are stations after all and are the hubs of where they stash their plunders).
^1Kいlli 6 Mar, 2024 @ 10:45am 
I think along with rebalancing the loot, upping a bit defenses of the base itself could be an improvement too.
For example, situation I've told about was concerning raider base of level 4, I think? Even considering several ships hanging around it, still the overall encounter was easier than fighting some of the singular 6th level ships in the same system, and so reward-to-risk ratio was much higher in favor of the raider base.

Thanks for making cool mods!
SirCampalot  [developer] 6 Mar, 2024 @ 11:17am 
The stations have only certain levels (from top of my head it's 1,4,9,14 and 16) and systems have 3 overlapping difficulty tiers (like a 2-4 system will have ships of level 2, 3 and 4). A level 7 ship could also be present in the same system a level 9 merchant raider base is in (along with its escorts).

Don't forget that the merchant raiders are supposed to be somewhat weaker than their military counterparts. If you want tougher ships to fight against, I'd recommend you use this mod instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2952084198
^1Kいlli 8 Mar, 2024 @ 2:00pm 
Oh, I am actually subscribed to that mod. Maybe that's why non-raider ships are that much tougher? 🤔
Well, in general I think it is just a matter of reward being way too big. I had a ship with a lot of storage and still had to make two trips just to take all of the most expensive items. And everything that usually would happily take have just left there, drifting in the space because it's just not worth to make trips for considering the already gained profit (it was over 200,000 just in money, not counting what I have left to myself for repairs and completely replacing the ship's armor to a better tier)
Last edited by ^1Kいlli; 8 Mar, 2024 @ 2:00pm
SirCampalot  [developer] 15 Mar, 2024 @ 9:06am 
Originally posted by ^1Kいlli:
Oh, I am actually subscribed to that mod. Maybe that's why non-raider ships are that much tougher? 🤔
Well, in general I think it is just a matter of reward being way too big. I had a ship with a lot of storage and still had to make two trips just to take all of the most expensive items. And everything that usually would happily take have just left there, drifting in the space because it's just not worth to make trips for considering the already gained profit (it was over 200,000 just in money, not counting what I have left to myself for repairs and completely replacing the ship's armor to a better tier)
You can use the steel to make more storage space.

I've also taken a look and for the next update I'm going to rebalance the small stations (ETA probably some time next week or so).
I haven't taken a look yet at the larger stations, but the bases and the ships in this mod are always going to be not extremely challenging for the hardcore players.

And sorry for the delayed response, I'm having some IRL stuff that I really need to process first.
^1Kいlli 18 Mar, 2024 @ 1:46pm 
Please do not be sorry. Thank you for sharing your thoughts, and your work of passion is appreciated.
Hopefully things go well for you!
Typo/grammar error in the Merchant Raider Bounty mission, 'thread for our commerce' should be 'threat to our commerce'. Also 'successful', not 'succesful'.
SirCampalot  [developer] 2 Jun, 2024 @ 7:34am 
Originally posted by The Great Scribbly One:
Typo/grammar error in the Merchant Raider Bounty mission, 'thread for our commerce' should be 'threat to our commerce'. Also 'successful', not 'succesful'.
Thanks for reporting, these have been fixed for the next update :)
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