Team Fortress 2

Team Fortress 2

The Barraviewda
Shark Merchant 3. sep. 2014 kl. 17:05
STATS
POST STATS HERE
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Viser 1-15 af 115 kommentarer
caner 3. sep. 2014 kl. 17:29 
Pros:

+500% Clip Size
+Can Stay Zoomed In While Amo Is Loaded
+25% Zoom

Cons:

-50% Reload Speed
-15% Firing Speed
-Fires Tracer Bullets
jonk 3. sep. 2014 kl. 18:11 
+20% headshot damage
-30% bodyshot damage
+heals 5 health every 10 seconds
- 35% health
Sidst redigeret af jonk; 3. sep. 2014 kl. 18:11
[adjective] papaya 3. sep. 2014 kl. 18:11 
+ When you shoot someone without killing them they get tagged for teammates to see
(Team Colored glow around the player, which lasts for 5-10 seconds, and is seen through walls)
+ Minicrits catch enemy on fire
+ +25% damage on charge

- No headshots
- +25% damage taken
- -33% ammo

SUPPORT YER TEEEEM
Shoot those lil' ♥♥♥♥♥ on the other team and reveal thier position!
Throw jarate on em' an shoot em to catch them on fire! Or Fan scout...
No 360 YY fakie fakie headshot noscopin' no headshots at all!

Tanni 4. sep. 2014 kl. 0:51 
+25% charge rate
+ minicrits on bodyshot kill for 3 seconds
- fires tracer rounds
- cannot fire unless zoomed in
deebee 4. sep. 2014 kl. 1:10 
This is the best suggestion in my opinion.

Oprindeligt skrevet af autism: the expirence:
+ When you shoot someone without killing them they get tagged for teammates to see
(Team Colored glow around the player, which lasts for 5-10 seconds, and is seen through walls)
+ Minicrits catch enemy on fire
+ +25% damage on charge

- No headshots
- +25% damage taken
- -33% ammo

SUPPORT YER TEEEEM
Shoot those lil' ♥♥♥♥♥ on the other team and reveal thier position!
Throw jarate on em' an shoot em to catch them on fire! Or Fan scout...
No 360 YY fakie fakie headshot noscopin' no headshots at all!
deebee 4. sep. 2014 kl. 1:21 
+Full charged headshots make the target get set on fire for 4 seconds.
+Full charged bodyshots make the target get set on fire for 2 seconds.
-Deals mini-crits on headshot.
-Shows an orange tracer line that disappears after 2 seconds after each shot.
this would have to be the best one (opinionated)

Oprindeligt skrevet af Sir Drand:
This is the best suggestion in my opinion.

Oprindeligt skrevet af autism: the expirence:
+ When you shoot someone without killing them they get tagged for teammates to see
(Team Colored glow around the player, which lasts for 5-10 seconds, and is seen through walls)
+ Minicrits catch enemy on fire
+ +25% damage on charge

- No headshots
- +25% damage taken
- -33% ammo

SUPPORT YER TEEEEM
Shoot those lil' ♥♥♥♥♥ on the other team and reveal thier position!
Throw jarate on em' an shoot em to catch them on fire! Or Fan scout...
No 360 YY fakie fakie headshot noscopin' no headshots at all!
Violet Echoes 4. sep. 2014 kl. 2:56 
Oprindeligt skrevet af autism: the expirence:
+ When you shoot someone without killing them they get tagged for teammates to see
(Team Colored glow around the player, which lasts for 5-10 seconds, and is seen through walls)
+ Minicrits catch enemy on fire
+ +25% damage on charge

- No headshots
- +25% damage taken
- -33% ammo

SUPPORT YER TEEEEM
Shoot those lil' ♥♥♥♥♥ on the other team and reveal thier position!
Throw jarate on em' an shoot em to catch them on fire! Or Fan scout...
No 360 YY fakie fakie headshot noscopin' no headshots at all!

I AGREE WITH THIS, that would be amazing!
point and laugh 4. sep. 2014 kl. 3:19 
Oprindeligt skrevet af Sir Drand:
+Full charged headshots make the target get set on fire for 4 seconds.
+Full charged bodyshots make the target get set on fire for 2 seconds.
-Deals mini-crits on headshot.
-Shows an orange tracer line that disappears after 2 seconds after each shot.

Nothing survives a fully charged headshot except someone that's been ubercharged. .-.
point and laugh 4. sep. 2014 kl. 3:22 
Oprindeligt skrevet af DemonicWolvz wolfA YT:
this would have to be the best one (opinionated)

Oprindeligt skrevet af Sir Drand:
This is the best suggestion in my opinion.
I think this is easily one of the best, but I'd like to edit it.
Pros:
Upon hitting a target while scoped, they will have a team colored glow around them that can be seen through walls.
Does not require unscope after shot.

Cons:
33% more damage taken.
20% less ammo
Fires tracer rounds.
bataattikeitto 4. sep. 2014 kl. 5:39 
Think smartly... This is tf2.. No healt regen for weps and make it unique. Something like:

cant fire unless zoomed, tracer on shot... and then the other stats.
Cloud 4. sep. 2014 kl. 6:03 
+20% damage done when fully charged
+charge does not need scoping
-laser is visible in the air when fully charged
-can only shot when fully charged
-+25% charge time
-loud shooting and loading
-bright flash appears when shot
(|]) 4. sep. 2014 kl. 6:20 
Oprindeligt skrevet af || тrιpleнelιх ||:
+20% damage done when fully charged
+charge does not need scoping
-laser is visible in the air when fully charged
-can only shot when fully charged
-+25% charge time
-loud shooting and loading
-bright flash appears when shot

Why loud shooting and loading when we got silencer/suppressor?
Sunk Cost Fallacy 4. sep. 2014 kl. 8:53 
we already have the hitman which deals less body dmg and high headshot dmg so my stats should be

+%15 damage on bodyshot
+the guiding laser can be shown once zoomed or unzoomed
-%30 less damage on headshots
-%50 slower charge time
-%25 slower reload speed
-no random crits (due to massive OP dmg on heavies since it got more bodyshot dmg, players would spam it)
Rob470 4. sep. 2014 kl. 9:29 
personally id like to see this weapon have something more akin to the pomsion, phlog, and cowmangeler. we allready have the machina for more damage, and this whole highlighting thing would be interesting.
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