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Increasing the mental break threshold for both men and women makes mental breaks more common in general without creating a contrast between the two. I would suggest removing the mental break threshold for women and applying either 5% or 10% for men. Adding an increased social fight chance for men or a decreased social fight chance for women would also make sense.
I also wanted to ask if the mod currently eliminates the female presence moodlets from some of the new traits added by Way Better Romance?
@RaviingLegend I'll look into the increasing the dodge chance and mele hit chance.
regarding the mental break threshold, it's already eliminated for woman and applied to men at 5%+.
I like the social fights idea, will add it to the list.
And regarding the traits in Way Better Romance, no the mod currently doesn't take it into account but I will add it to the todo
Your mod is a strong improvement over the original, however I think you buffed women too much from how they were in the original version. Obviously, this is a matter of taste, and therefore the best way to make everyone happy is to make the severity of all the changes to men and women configurable in mod options.
The only change I would make that isn’t handled by this is the effect of beauty on opinion, which I talk more about there.
So a female pawn might gain a bonus from the traditional hediff to social, medical, and animals, while having a penalty to melee and shoot. While a male pawn may gain bonuses from the hediff to shoot, melee, construction, and mining. Non-straight pawns may be immune to the Traditional hediff or have a reduced rate of having the hediff to represent them often operating outside of gender norms. So this allows for an occasional female pawn that is as good as a male pawn at learning combat skills while reducing the rate for the majority.
Even among LGBTQ+ communities, which actively advocate against traditional gender roles, women are less likely to learn martial skills. This implies that these inclinations are highly biological.
I think that your concern about allowing for non-traditional women, such as Annie Oakley and her abilities with a gun, is handled by the fact that it's a reduced chance of gaining a passion for shooting/melee, rather than a guarantee that they won't have it. Rare women will still spawn with a double-passion for shooting. One of my university professors was a woman who was highly proficient at Judo and preformed well in national Judo competitions (that's probably enough to dox my university, but whatever). She was passionate about both science and martial arts, and as such she is an incredible woman. (side-note: that's why I love Judo. It's the martial art that moves as much of success as possible into the realm of mental chess rather than physical strength). Women like this exist, but they are exceedingly rare. This is properly handled by giving them a very low chance at passions and burning passions for these things, but not a zero chance.
Average height:
Male: 170.8
Female: 158.6
difference: ~7%
EDIT body size isn't body scale
Factors:
size & health: .81 (realistic size difference)
MaxNutrition: 1.235 (use 1/body size)
Remove (affected by body size)
MeatAmount, Mass, CarryingCapacity
which will give 113 (81%) instead of the intended 119 (85%)
also the game already ignores the square-cube law when it comes to meat amount
in-game formula Base * bodysize * health
Base is 140 (2 for dryads)
the MeatAmount StatDef affects the base