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When I hold pills, a medkit, or throwable items and then shove a zombie, the game crashes. I speculate that this might be due to the mod attempting to give the items to the zombie, resulting in a game crash. I hope you can fix this issue soon. Thank you.
Besides, I hope you can create a mod that will prevent Fallen Survivor from running away. Thank you very much
And script add-ons in a very rare case don't work with each other, mind telling me the script add-ons you used?
I don't think I will be doing your idea though as I find it not interesting, but I do appreciate your add-on suggestion.
Overall, thank you for your report, and have a nice day!
I am guessing the 'Speaking' context disables every single lines of her? I haven't tested it yet. But I would say it's better than nothing.
Overall, thank you for the help and good luck with your next talker mod!
The duplication bug that I've seen a handful of times as well, actually prevents losing a throwable from a ill-fated throw from my dogwater bot teammates.
However, I did come across a game breaking bug though. During the 2nd level of Dead Center where my bot teammate was carrying the cola bottles to Whitaker, I tried to swap throwables with them but when I did the swap to get a boomer bile, the cola bottles just disappeared & broke the level.
I got some the same issues too regarding giving throwables to the bots and they immediately throw them without reason whil using left 4 bots, I don't think there's anything I can do about that other than you disable bots in the left 4 bots ems folder setting, in conclusion, my script doesn't work well with how left 4 bots handle the bots throw the throwables.
I will also try to fix the duplication bug assuming you are still letting the bots throw their throwables, after I am back from my busy hours.
For the gas, propane, oxygen tanks, as well as cola, I haven't tested it, I thought they would drop the can after switching to the given item, I will try to make sure they still holding the quest items while they still receive the items from other survivors.
Overall, thank you for report!
However, this mod also has a disadvantage. When playing with computer-controlled teammates, when I give an item to a teammate, the teammate will automatically switch to the item. At this time, if the teammate sees a zombie, he will immediately use the item. .
Imagine that when you find a Molotov cocktail in a small room, you give it to a teammate to hold it for you. At this time, a zombie suddenly appears, and the teammate throws the Molotov cocktail directly, and the Molotov cocktail is thrown on the ground. Everyone inside the house was burned to death. It was a disaster.
I found that this is a game setting. When you give an item to a teammate, the teammate's hand will be forced to switch to that item.
So, can you make a mod so that when the player receives an item, the player's hand is no longer forced to switch to that item?
I guess it's just how the game was designed where bots immediately use the item upon sighting an infected.
But I will consider your problem on my list, I currently doing the code from zero again and I will also add ems configurable settings to make sure the taker doesn't switch to the item when given.
Stay tuned for the next update!
I modified the settings.cfg file according to your updated method, and the situation has improved, but the medicine will still be forced to switch.
I once used a mod that enhanced the robot: [Advanced Bot AI]. This mod made the robot actively pick up items and hand them to the player. I found that when the robot gave me items, I would not be forced to switch the items in my hand. Maybe you can Get help from this mod
In vanilla, bots give them to you when you are low on health, and you are forced to switch to it.
But about that mod, he coded it so that bots give them to you whenever they like regardless of your health state. Because of that, he can freely decide whether to switch to it or not.
You can already give pills and adrenalines to bots in vanilla, so in my script, only exchanging will not cause the receiver to switch to the item, I cannot do anything with giving.
Overall, thanks for pointing me out about that add-on and report any bugs along the way, appreciate it!
In addition, I have imagined a mod that sets the bullets of all weapons in the game to one magazine. When the player finishes shooting this magazine, the weapon will randomly change into another weapon, and the changed weapon will also only have one magazine.
I think this mod will greatly increase the fun and randomness of the game, and allow players to become familiar with more firearms faster. Do you think this mod can be achieved?