NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Nine Realms Armaments
That one Weeb 15 Feb, 2024 @ 11:39pm
Error loading mod
Edit: Noticed not even the 120mm PEM exists now as well.

Got an error while trying to load this mod, never had it before until I reinstalled the game, and tried to load it up. Also I swear this mod had 'stealth enhanced CIC' and another one i can't remember. Those get removed??


Error in question:

Failed to load asset at address Mounts/XT14D11.prefab
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Bundles.BundleManager:LoadDictionaryEntries<UnityEngine.GameObject, Ships.HullComponent> (UnityEngine.AssetBundle,Bundles.BundleManifest,System.Collections.Generic.IReadOnlyList`1<Bundles.BundleManifest/Entry>,System.Collections.Generic.Dictionary`2<string, Ships.HullComponent>,System.Func`2<UnityEngine.GameObject, Ships.HullComponent>,System.Func`2<Ships.HullComponent, bool>,Modding.ModInfo) (at D:/Projects/Unity/Nebulous/Assets/Source/Bundles/BundleManager.cs:398)
Bundles.BundleManager:LoadGameObjectDictionaryEntries<Ships.HullComponent> (UnityEngine.AssetBundle,Bundles.BundleManifest,System.Collections.Generic.IReadOnlyList`1<Bundles.BundleManifest/Entry>,System.Collections.Generic.Dictionary`2<string, Ships.HullComponent>,System.Func`2<Ships.HullComponent, bool>,Modding.ModInfo) (at D:/Projects/Unity/Nebulous/Assets/Source/Bundles/BundleManager.cs:381)
Bundles.BundleManager:ProcessAssetBundle (UnityEngine.AssetBundle,Modding.ModInfo) (at D:/Projects/Unity/Nebulous/Assets/Source/Bundles/BundleManager.cs:270)
Modding.ModRecord/<LoadMod>d__30:MoveNext () (at D:/Projects/Unity/Nebulous/Assets/Source/Modding/ModRecord.cs:164)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153)
UnityEngine.UnitySynchronizationContext:Exec () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83)
UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)
Last edited by That one Weeb; 15 Feb, 2024 @ 11:48pm
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Beowulf  [developer] 3 Jul, 2024 @ 3:45pm 
So this mod is no longer supported and will not be updated again. I apologize for the inconvenience.
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