Garry's Mod

Garry's Mod

RagDecay
Suggestions
I think the rag dolls should decay slower in water because in real-life bodies decay slower under water. It'll be a pretty neat feature.
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Showing 1-10 of 10 comments
Aksolo 16 Jan, 2024 @ 8:52am 
a new phase which turns the body into a skeleton
Animatic Gaming 4 Feb, 2024 @ 6:48pm 
i think the clothes on the ground would be hard to render
TheBillinator3000 20 Feb, 2024 @ 1:28pm 
How about more customization? Like being able to remove the 'pool' or changing the material of the ragdoll when it decomposes.
Aksolo 20 Feb, 2024 @ 1:41pm 
Originally posted by Raco:
i think the clothes on the ground would be hard to render
hey, it can always be without the clothes
Kastorides 6 Jun, 2024 @ 9:40am 
flies from hl2 update
Rotatable 18 Jun, 2024 @ 3:22pm 
make a feature that burning ragdolls turn into burned corpses
local initialFPS = 30
local incrementAmount = 10
local fpsIncreaseInterval = 1 -- Time in seconds between each FPS increase
local maxFPS = 300 -- Maximum FPS limit (adjust as needed)
local cullDistance = 1000 -- Distance threshold for off-screen culling

local function ApplyFPSLimit(fps)
if fps > maxFPS then
fps = maxFPS
end

local frameTime = 1 / fps
-- Note: Actual FPS control may need different methods or external tools
end

local currentFPS = initialFPS
ApplyFPSLimit(currentFPS)

local function IncreaseFPS()
currentFPS = currentFPS + incrementAmount
ApplyFPSLimit(currentFPS)
end

timer.Create("FPSIncreaseTimer", fpsIncreaseInterval, 0, IncreaseFPS)

local function BruteForceCull()
local player = LocalPlayer()
if not IsValid(player) then return end

local playerPos = player:GetPos()

for _, ent in ipairs(ents.GetAll()) do
if IsValid(ent) and ent:IsSolid() and not ent:IsPlayer() then
local entPos = ent:GetPos()
local distance = playerPos:Distance(entPos)

-- Check if entity is within the culling distance
if distance > cullDistance then
ent:SetNoDraw(true) -- Disable rendering
else
ent:SetNoDraw(false) -- Enable rendering
end
end
end
end

timer.Create("BruteForceCullTimer", 0.5, 0, BruteForceCull)
Make that into a mod
BOOM
You're even more famous
DarkVoid 17 Feb @ 8:35am 
ragdolldecay_sound 0 to remove decaying sound
Make this apply to DRGbase
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