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Rationale:
The starting story text of the origin (START_SCREEN_PART_TYPHOEUS) implies that the Swarm became interstellar because the planet they were on is starting to run out of biomass. In-game, however, the first planet still has 18 years before it actually depletes (assuming no additional Biomass Harvesters were created), which means that there really isn't an effective reason the player should quickly expand other than game knowledge. There is an event after the first month that tells the player to expand, but the way the event presents it makes it seem like it's optional.
Decreasing the biomass deposits on the first planet will make it deplete faster, giving the player an intuitive reason to quickly expand. Because it depletes faster, the player will lose their biomass income faster. A red biomass income, I'd say, is a much more effective indicator for the player to expand rather than some text telling them that they should.
To compensate for the lower biomass deposit, the player's starting biomass should be increased so as to not affect their actual early-game survival.
翻译自 ChatGPT
为玩家控制的Typhoeus Swarm的小建议
理由:
起始故事文本(START_SCREEN_PART_TYPHOEUS)暗示了Swarm变成了星际生物,因为他们所在的星球开始生物量耗尽。然而,在游戏中,第一个星球在实际耗尽前仍有18年(假设没有额外的生物量收割机被创造),这意味着玩家没有有效的理由需要快速扩张,除了游戏知识。在第一个月后有一个事件告诉玩家要扩张,但这个事件的呈现方式使得它看起来像是可选的。
减少第一个星球上的生物量储备会让它更快耗尽,给玩家一个直观的理由去快速扩张。因为它更快耗尽,玩家将更快失去他们的生物量收入。我会说,一个红色的生物量收入,是一个比某些文本告诉他们应该扩张更有效的指示器。
为了补偿较低的生物量储备,玩家的起始生物量应该增加,以不影响他们实际的早期游戏生存。