Team Fortress 2

Team Fortress 2

The Hawthorn Harbinger
stats
-25% ammo
can fire 2 shells both (right mouse click)
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Showing 1-15 of 68 comments
applixia 5 Jul, 2013 @ 7:22am 
mad milk reskin
presto 26 Jul, 2013 @ 3:03pm 
(+)Pros

+20% damage
On Hit: Target is slowed for 2 seconds
On Hit: Target bleeds for 3 seconds
Bullets pierce through enemies

(-)Cons

-20% accuracy
-33% clip
-10% movement speed
-15% firing speed
Xi Chadping 9 Aug, 2013 @ 6:00pm 
Valve picks the stats WHY DON'T PEOPLE UNDERSTAND THAT!
+25 ammo capacity
+10% damage
Fires stakes so the projectile slowly falls like a huntsman's arrow
The more charged the weapons meter is, the further the stake will travel
Taunt: The Sniper pulls out a stake and if an enemy is in range he drives it through his heart for an instant kill

applixia 9 Aug, 2013 @ 11:42pm 
It's a scout weapon.
Sorry, I thought it was a sniper rifle! Forget the charge meter.
MouseMeatTzu 10 Aug, 2013 @ 6:50am 
popalofiti) It's fine. I think valve doesn't matter for gun model :)
TheNoobMedic 20 Aug, 2013 @ 9:07pm 
i dont think the firing speed deduction should be there because the picture shows the shotgun rounds are in seperate barrels.
Originally posted by To Stop a Gaben...:
(+)Pros

+20% damage
On Hit: Target is slowed for 2 seconds
On Hit: Target bleeds for 3 seconds
Bullets pierce through enemies

(-)Cons

-20% accuracy
-33% clip
-10% movement speed
-15% firing speed
On kill: turns victims into ice
CriticalSmoke 21 Aug, 2013 @ 5:27am 
+33% Ammo Cap
-4 bullet clip size(To lazy to do the math)
presto 21 Aug, 2013 @ 6:28pm 
Originally posted by TheNoobMedic:
i dont think the firing speed deduction should be there because the picture shows the shotgun rounds are in seperate barrels.
Originally posted by To Stop a Gaben...:
(+)Pros

+20% damage
On Hit: Target is slowed for 2 seconds
On Hit: Target bleeds for 3 seconds
Bullets pierce through enemies

(-)Cons

-20% accuracy
-33% clip
-10% movement speed
-15% firing speed

Meh

If all the weapons in TF2 were balanced according to what you think, then weapons like the Shortstop wouldn't have the healing boost, because there is nothing on that gun model that supports the idea of a faster healing rate (don't take it personally, pls, just stating an idea).

I just like balancing it.


MouseMeatTzu 22 Aug, 2013 @ 3:35am 
Originally posted by To Stop a Gaben...:
Originally posted by TheNoobMedic:
i dont think the firing speed deduction should be there because the picture shows the shotgun rounds are in seperate barrels.

Meh

If all the weapons in TF2 were balanced according to what you think, then weapons like the Shortstop wouldn't have the healing boost, because there is nothing on that gun model that supports the idea of a faster healing rate (don't take it personally, pls, just stating an idea).

I just like balancing it.


GOOOD
presto 22 Aug, 2013 @ 5:44pm 
Originally posted by RΛT мeat:
Originally posted by To Stop a Gaben...:

Meh

If all the weapons in TF2 were balanced according to what you think, then weapons like the Shortstop wouldn't have the healing boost, because there is nothing on that gun model that supports the idea of a faster healing rate (don't take it personally, pls, just stating an idea).

I just like balancing it.


GOOOD

what is good? :3
Milkywaters 23 Aug, 2013 @ 9:31pm 
eight you got some good ideas and i want a new scatter gun and this just looks plain awesome how about you make soem different styles for it and make the crafting recipe boston basher+soda popper+scrap=hawthan harbringer because theres not that many scatterguns and i need more
Milkywaters 23 Aug, 2013 @ 9:32pm 
also that doesn't sound to pricy but it really is
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