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+20% damage
On Hit: Target is slowed for 2 seconds
On Hit: Target bleeds for 3 seconds
Bullets pierce through enemies
(-)Cons
-20% accuracy
-33% clip
-10% movement speed
-15% firing speed
+10% damage
Fires stakes so the projectile slowly falls like a huntsman's arrow
The more charged the weapons meter is, the further the stake will travel
Taunt: The Sniper pulls out a stake and if an enemy is in range he drives it through his heart for an instant kill
-4 bullet clip size(To lazy to do the math)
Meh
If all the weapons in TF2 were balanced according to what you think, then weapons like the Shortstop wouldn't have the healing boost, because there is nothing on that gun model that supports the idea of a faster healing rate (don't take it personally, pls, just stating an idea).
I just like balancing it.
GOOOD
what is good? :3