Team Fortress 2

Team Fortress 2

★ Blushing (V2)
Item suggestions from a practical and realistic perspective.
First off if you hate the idea of this item entirely or think this item does not belong in TF2 at all this discussion thread is not for you. My suggestions are for the creator/creators of this item and are merely opinion based on how I think with minor changes this item could be more passable for the. (That is not how killstreaks work!) crowd. Why I am texting in the discussion section is merely if anyone wanted to debate the points of my suggestions... Now with that prerequisite out of the way time for my actual argument. At the moment I would not vote yes for this item solely for the fact that in my not so humble opinion it makes killstreaks more like unusuals by having an effect before you get any kills ruining a little thing called the entire point of what makes killstreaks different than unusuals effects. I understand that it does get an additional effect after getting 10 kills but why not 5 kills for the blush and 10 for the hearts? That makes so much more sense to me than what I think it is now from my understanding and it even could get a cheeky name like "The Killers Blush" Effect or something of that nature. Also I would drop the blush size just a tiny bit personally I think its just slightly too large on the face but not by that much. Other than that I think its a stellar idea and you rarely see people try to make killstreak effects. :wololo:
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Showing 1-9 of 9 comments
Cipherlock  [developer] 2 Dec, 2023 @ 11:10pm 
I appreciate the suggestions! It's nice to see someone actually want to see this improved.
Going to your points: the killstreak does indeed begin at 5 kills, which is when you will develop the blush, and then 10 the hearts, I probably did not convey that well, my bad. As for the size, I'll toy with lowering the size or increasing tranparency. In lighter areas it looks perfect, but it can sometimes cover a bit too much. This was my first attempt at creating a killstreak effect, so I appreciate the feedback!
Thank you for generously responding to my comment in a competent, courteous, and surprisingly timely manner. Also thank you for clearing up that misunderstanding. This workshop item most assuredly gets my upvote! I assume that you will add more killstreak effects? I have a few ideas of my own if you fancy suggestions though it is understandable if you do not. This killstreak effect was creatively inspiring yet simplistic and with the suggested updated change it could be more mild yet tasteful. I would not be against seeing this in the game in the state its in but the slight change of the size idea sounds superb. Anywho I leave with a bit of advice do not be discouraged by the discontents they revel in nightsoil and have no dignity. Fare thee well sir. :AOEKnight:
Cipherlock  [developer] 3 Dec, 2023 @ 5:54pm 
Sure, I'm always down to hear out concept ideas, you and anyone else. Either add me here or (preferably) discord, tag's also "cipherlock".
Bluhu 4 Dec, 2023 @ 6:25am 
Originally posted by Cipherlock:
I appreciate the suggestions! It's nice to see someone actually want to see this improved.
Going to your points: the killstreak does indeed begin at 5 kills, which is when you will develop the blush, and then 10 the hearts, I probably did not convey that well, my bad. As for the size, I'll toy with lowering the size or increasing tranparency. In lighter areas it looks perfect, but it can sometimes cover a bit too much. This was my first attempt at creating a killstreak effect, so I appreciate the feedback!

While I don't like the concept (even though I am still one who can lean into the pink as hell gay furry theritory... sadly) I seriously appreciate that you are willing to take the time and improve your work based on feedback. Not only that, but being open to new concepts and ideas. That is something that I highly appreciate and I wish more people would take critisism like this, instead of laughing at you, or getting mad because "someone dared to not like my big shiny piece of garbage that I call art".

For that one reason and despite me not being the biggest fan of this one, I genually want to see what else you can make in the future.

So keep it up.
nosville22 #HLλP 4 Dec, 2023 @ 11:09am 
I'm gonna have to agree with the main point here. Had this been an unusual not a killstreak effect - it's not flashy, obtrusive or overtly complex and these are all qualities I'd preffer on unusuals going with some of the most obnoxiously popular ladouts that this happens to fit in with, artstyle be damned - especially since most of them disregard it entirely anyway.
And personally that's the approach I'd take with it, I can't imagine the bush working particularly great in green, and tough it could work as a killstreak effect, and would probably be one of if not the most coherent of options, it's unlikely to scale to kills particularly well, nor does it make much sense in cintext, not that having it be an unusual would make it that much better in that department.
The only reason not to go through with that, that I can think of is - unusuals don't usually reside in that spot, which would likely make it a pretty missleading, but I'm not sure I'd call that a serious issue personallu
Cipherlock  [developer] 4 Dec, 2023 @ 11:41am 
The biggest reasons for not making it an unusual effect is 1) you nailed it, having an effect in front of the player is weird and atypical, and 2) with the nature of how control points on players work, I would have to manually change the offsetting of the effect on each class, which is not really possible with unusuals.
Originally posted by Cipherlock:
The biggest reasons for not making it an unusual effect is 1) you nailed it, having an effect in front of the player is weird and atypical, and 2) with the nature of how control points on players work, I would have to manually change the offsetting of the effect on each class, which is not really possible with unusuals.
yea, I figured that might've been an issue as well, but oh well
Well since the best bet here is to make the efect more resctive, I might be going a bit far but may I suggest cat whiskers as one of the options for the next kill threshold. That's once againg going back to the kinds of loadout I think would go well with the effect to begin with. the " :3 " face might also be valid for that. It also has the added effect of making the effect strictly playful in appearance, as opposed to any number of ways one could get exhilarated to the point of blushing, but it's not like one could properly express adrenaline pumping as the result of action with the given sheen colors, so I think it'd work out alright.
cheats_in_my_head 12 Dec, 2023 @ 10:26am 
xd game is dead why you gove a ♥♥♥♥ about authenticity of the game
nosville22 #HLλP 13 Dec, 2023 @ 1:12pm 
Originally posted by mr yeast:
xd game is dead why you gove a ♥♥♥♥ about authenticity of the game
because I play it, and as far as I'm concerned the geme's not dead till I no longer feel like doing so
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