Counter-Strike 2

Counter-Strike 2

CPT 2
 This topic has been pinned, so it's probably important
papa Tunturi 10 Sep, 2014 @ 6:53am
Some suggestions
Hello!

I play tested this map for a while offline with bots and came up with a video (www.youtube.com/watch?v=SCuY3RF6Axg) that shows some issues the map has, few of which I'll list here below:
-The lighting is really dark, it looks awesome but while playing CT's get often lost in the shadows. This makes targets harder to see when looking at CT-spawns direction than T-spawns.
-Inside the fence area at A you cannot jump on top of all the boxes without banging your head in to the skybox.
-B site doesn't really have that much cover for CT's
-You can jump on top of the T-supermarket and on top of all the buildings from there.
-You can also troll and throw the bomb on top of the T-supermarket
-Some other small things.

If the video is too long you can see some suggestions how to change few things about the map at the end around 5:45.

The map is well done, you can throw grenades freely without hitting invisible walls, you cannot throw the bomb away (apart from the supermarket roof from where you can get it back) and also the minimap works well.

Hope this helps!
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JIyKAC.  [developer] 10 Sep, 2014 @ 11:29am 
Hello! Thanks for review!
- Dark lighting is style of map. It is symbolizes a bad life in Compton's ghetto. If dark lighting create a troubles with playing i will change the light in next update.
- Bug with clip near boxes has been fixed.
- Oh ♥♥♥♥! i really thought i clipped the T-supermarket.
- B-side doesт't have cover for CT's? Okay, it will be fixed.
- I know about ♥♥♥♥♥♥♥♥ wallbanging, but i cant do something for fix this problem. (thx valve, for wallbanging update)

Really thanks for your review, it will my map better. And sorry for my english. :)
papa Tunturi 11 Sep, 2014 @ 4:08am 
Great that you are willing to take some suggestions and hopefully make some changes that will ultimately make the map more fun to play.

Don't understand my post and the video wrong way though. I really like the style of this map and that ispired me to make a video about it. Everything in the video is just my personal preference and based on a short time of playtesting. All of the things mentioned in the video are not meant to be negative (i.e. wallbanging, i like it :P). I'm just throwing ideas what might improve the map - I cannot say that all of them will.

I hope atleast some "bigger" faults pointed out in the video are adressed (i.e. the A-site "roof" which you already fixed) and will look forward on trying this map again soon! :)
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