Total War: WARHAMMER III

Total War: WARHAMMER III

Old World Victory Objectives & Crises
 This topic has been pinned, so it's probably important
Porkenstein  [developer] 3 Dec, 2023 @ 4:40pm
Bugs and Issues
Post any bugs or major balancing issues you find here!
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Showing 1-15 of 85 comments
Porkenstein  [developer] 8 Dec, 2023 @ 4:35pm 
UPDATE: fixed! If the crisis faction isn't at war with you, wait til next turn, and they will be at war with you. The mod is now fully compatible with auto-confederation mods like Recruit Legendary Lords.

Mods that auto-confederate like "Recruit Defeated Legendary Lords" can cause problems with Louen's Crisis due to the confederated faction revival bug. This is also a potential issue if one of the Crisis factions is confederated by vanilla means prior to becoming a crisis although it should be exceedingly rare. Please let me know if you encounter this issue. It can be worked around for now by destroying the bugged crisis faction with the "killf" console command.
Last edited by Porkenstein; 24 Dec, 2023 @ 11:12am
Porkenstein  [developer] 12 Dec, 2023 @ 9:49am 
I will release savegame-breaking updates alongside Old World savegame-breaking ones to avoid disrupting in progress campaigns as much as I can.
Last edited by Porkenstein; 24 Dec, 2023 @ 11:12am
Agent Tower 6 Jan, 2024 @ 10:35am 
I get 41523 script errors with this, it's going haywire related to recruitment pools when trying to start up a campaign apparently. Tested it with just the required 5 mods after I narrowed it down in my modlist.

A snippet of the reports:

SCRIPT ERROR, timestamp <14.3s>
ERROR: an attempt was made to access function or value [characters_entered_recruitment_pool_during_startup] on the campaign manager which it doesn't provide, and before the game interface has been created! The game interface is only created when the NewSession event is received. This needs fixing.

Doesn't cause a script break or crashes, but it is alarming. Just thought you should know, and I hope this helps somehow.

Also not to be totally discouraging, but I appreciate all the mods developing The Old World such as this, it's a great campaign. Thanks for publishing and working on this.
Porkenstein  [developer] 6 Jan, 2024 @ 4:43pm 
I've been seeing that error since the very beginning. I think it could be some interaction between VCO and The Old World.
Porkenstein  [developer] 6 Jan, 2024 @ 4:51pm 
Also thank you for bothering to report this! It's always very helpful.
Agent Tower 7 Jan, 2024 @ 3:30am 
Ah, glad you're aware. And perhaps so, but I think even when I didn't have VCO loaded or subscribed when testing it, it is was looping the same error and generating a 40mb script log. I can't recall exactly right now, sorry. I was more focused on finding which mod was reporting the error at that stage.

I'm building a big modlist for Old World (close to 200 mods right now), so when I'm sure everything is harmonious with the rest if I get a chance I'll see if I can narrow the error down, perhaps find what script may be causing it. VCO on its own can be quirky, though. I remember at one stage in vanilla it was making the Halfling Muffin Man who usually works for Markus Wulfhart give missions to Archaon the Everchosen which I found kind of hilarious, lol. But it was also harmless, too.
Porkenstein  [developer] 7 Jan, 2024 @ 11:16am 
Hm, if it's happening with only the old world, it might be worth telling ChaosRobie, although I'm sure he already knows if that's the case. I'll test it out on my own to double check!
Porkenstein  [developer] 21 Jan, 2024 @ 10:47am 
@Ramayana, I just double checked and the prestige condition should be working. The prestige condition is completed if you have destroyed all of the target factions and have enough empire prestige on turn end. It's very simple and just uses utility functions that call basic vanilla checks.
What is your load order, and what is your complete mod list?

If you turn on script error logging via https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1271877744 we can also find out if something is erroring out.
Ramayana 21 Jan, 2024 @ 2:23pm 
Just bringing this up here as suggested in the mod comments, the 3000 Prestige objective for the Legitimacy campaign doesn't seem to be triggering. I am using a bunch of mods, but as far as i know none that would interfere with empire mechanics and/or victory conditions. All the other objectives are complete and I have 10s of thousands of prestige but it's not triggering. Going to do some testing on my own removing a few mods and see if I can figure anything out.

Edit: Just slammed through the objectives for this in 2 turns (without removing any mods) using console commands and it did trigger properly.
Last edited by Ramayana; 21 Jan, 2024 @ 2:46pm
Porkenstein  [developer] 21 Jan, 2024 @ 2:45pm 
@Ramayana, please turn that script debug activator on for me, end your turn, and then send me the first "script_log_....txt" file you see in C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER III\
Porkenstein  [developer] 21 Jan, 2024 @ 2:46pm 
I retested this after you reported it and once again have not seen any issues with it so I'm weirded out that one of your mods is stopping it. the only thing I can think of is that maybe one of them is creating a new version of empire prestige with a different key.
Ramayana 21 Jan, 2024 @ 3:01pm 
Ok so quick update, I realized I actually swapped which VCO I was using mid campaign since it said the old one was deprecated and that coincidentally lined up literally the exact turn on which I achieved the final objective. I swapped back in the old VCO, loaded at that turn, ended turn, and it triggered properly. So ultimately, I think this was just me being a dummy and swapping mods mid campaign having unintended results.

Would also like to say here that this mod is awesome, I've always found this game is significantly more fun when you have goals to shoot for and this mod does an excellent job at doing that and rewarding you for completing them, so thanks for all your hard work.
Last edited by Ramayana; 21 Jan, 2024 @ 3:03pm
Porkenstein  [developer] 21 Jan, 2024 @ 3:43pm 
ah, ok! yeah probably the whole script broke in that case. stick with the old one until you start a new campaign I suppose.
SammyDeena23 30 Jan, 2024 @ 1:46am 
Just going to place this here as well just in case:

Hello! Having loads of fun trying out the factions and their narrative campaigns thanks to this mod! Just one hiccup, though. When I was playing Azhag and Boris confederated the Brotherhood of the Bear, it caused Azhag's first victory condition to fail... :( Just a heads up!
Porkenstein  [developer] 30 Jan, 2024 @ 8:08am 
@SammyDeena23, were you by any chance using an old version of the mod?
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