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https://gist.github.com/HugsLibRecordKeeper/03675c93a8947c1dfb3f325ef2e06a33
On average, they had 200%+ sharp armor, 100%+ blunt armor, 150%+ heat armor. Comfortable temp range was lower than -80C. Shield HP was 150+. All clothing and armor was a hull health. Everyone armorskins and painblockers, with a decent mix of base game bionics as well.
It didn't just down my squad. It destroyed their armor, destroyed their weapons, and even destroyed the under armor on a couple, leaving them completely naked. Three are downed due to missing or damaged legs. Two are dead due to destroyed torsos. One corpse was completely destroyed.
It needs a major rework. It hits WAY too many times, does WAY too much damage, and considering my pawns have bruises instead of frostbite, also does the wrong type of damage.
Out of curiosity, I compared the damage it did to an antigrain warhead. It took THREE warheads detonating point blank to do similar amounts of damage to my squad, and even that didn't damage their gear NEARLY as much.
My suggestion is half has many projectiles, slightly larger radius, MUCH less damage, and make it do heat type damage so heat armor actually protects against it.