Garry's Mod
The Total Replacer. Replace all what you want
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☣Îđêằĺĺ☣  [desarrollador] 11 DIC 2023 a las 11:13
Suggestions
Here you can write what you wanted to see in this addon.
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Mostrando 1-15 de 109 comentarios
screwdriver lobotomy 11 DIC 2023 a las 13:06 
Been enjoying this so far! However, I would like the ability to edit variables after I've inserted them it just makes it a little faster for me!
☣Îđêằĺĺ☣  [desarrollador] 11 DIC 2023 a las 13:09 
To clarify: is this where the entities are already inserted?
screwdriver lobotomy 11 DIC 2023 a las 13:10 
Yep the entities are inserted and this is just a small nitpick, but if you could add the ability to edit a value by right clicking or something on the already inserted variable that would be great! :D
☣Îđêằĺĺ☣  [desarrollador] 11 DIC 2023 a las 13:11 
I'll improve it as much as I can.
☣Îđêằĺĺ☣  [desarrollador] 11 DIC 2023 a las 13:12 
Waiting an average of a few days while I sort out finding solutions.
thunkinator 11 DIC 2023 a las 17:43 
The ability to shrink the UI of the replacement menus. Parts of the menu are off screen because I have a 1360x768 monitor.
screwdriver lobotomy 11 DIC 2023 a las 18:51 
I just got another idea! Could it be possible to implement sharing presets? Like some code system where you enter a specific code into a prompt and whoever's preset is listed under that code then gets that preset?
☣Îđêằĺĺ☣  [desarrollador] 12 DIC 2023 a las 0:04 
This turns out to be a preset finder, I take it?
☣Îđêằĺĺ☣  [desarrollador] 12 DIC 2023 a las 5:37 
Publicado originalmente por thunkinator:
The ability to shrink the UI of the replacement menus. Parts of the menu are off screen because I have a 1360x768 monitor.

Done. Now you can use it on monitors with a resolution of 1360x768.
screwdriver lobotomy 13 DIC 2023 a las 15:11 
Hello! I'm back with another suggestion! I know you can replace the NPC weapons but I was wondering if it would be possible to replace the default npc weapons? What I mean by this is you know how metrocops spawn with a pistol an smg or a stunstick? Well instead of chance like we see in the menu, how about a sub category where you can replace what weapon those are? I say this because lets say I'm playing a campaign where a cop is supposed to spawn with a stuckstick but gets a gun instead. I wasn't sure whether to put this on bugs or suggestions because it could really be both.
☣Îđêằĺĺ☣  [desarrollador] 13 DIC 2023 a las 15:17 
So I take it to make a substitute for weapon categories? When Metrocop appears with a pistol, then replace exactly with selected pistols, and if he has a shotgun, then take on selected shotguns?
screwdriver lobotomy 13 DIC 2023 a las 16:00 
Yep!
TASbot 13 DIC 2023 a las 16:26 
A search bar on the menu's would be cool
TASbot 13 DIC 2023 a las 17:16 
Also a blacklist menu. I think the randomization of empty lists is a great idea however its adding entities from ARCCW which I don't want in the randomization.
☣Îđêằĺĺ☣  [desarrollador] 13 DIC 2023 a las 23:38 
The ability to disable randomization is already in The TR. Look in Utilities and choose to disable randomization for weapons or entities)
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