Space Engineers

Space Engineers

DamageInfo
Soulshkin 10 Mar, 2024 @ 6:24am
Error: failed to cleanly unload session
An error occurred in the logs during the unloading of the world.
I used this mod with other mods, and when reloading the world, an error occurred that prevented the world from loading. The error was related to the inability to access the file. Some mods write logs to a file.

Please read the discussion with another mod:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/500818376/4298194451990834655/

I tried using only the DamageInfo mod with the new world. These are logs during the unloading of the world. At the same time, no other mods were used.
There was such an error during the unloading of the world:
2024-03-10 15:53:13.032 - Thread: 1 -> Unloading Procedural World Generator 2024-03-10 15:53:13.204 - Thread: 1 -> Info: MyLights Unloading data. 2024-03-10 15:53:13.214 - Thread: 1 -> ERROR: Failed to cleanly unload session: 2024-03-10 15:53:13.222 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.World.MySessionLoader.Unload() at Sandbox.Game.World.MySessionLoader.UnloadAndExitToMenu() at System.EventHandler.Invoke(Object sender, EventArgs e) at Sandbox.MySandboxGame.ProcessRenderOutput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2024-03-10 15:53:13.223 - Thread: 1 -> Exception occurred: VRage.Game.ModAPI.ModCrashedException: Mod crashed! ---> System.NullReferenceException: Object reference not set to an instance of an object. at DamageInfo.Session.UnloadData() at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld) --- End of inner exception stack trace --- at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld) at Sandbox.Game.World.MySession.Unload() at Sandbox.Game.World.MySessionLoader.Unload() 2024-03-10 15:53:13.223 - Thread: 1 -> InnerException: 2024-03-10 15:53:13.223 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at DamageInfo.Session.UnloadData() at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld) 2024-03-10 15:53:13.223 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-03-10 15:53:13.223 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-03-10 15:53:13.226 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-03-10 15:53:13.226 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END
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BDCarrillo  [developer] 13 May, 2024 @ 7:10am 
Bah, I wish Steam would do notifications for conversations.
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