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Rapporter et oversættelsesproblem
it´s private dedicated MP server running on dedicated machine with windows 10.
MOD list is quite extensive:
Mods=RavenCreek;BB_Utils;AutoMechanics;BB_Auto_Engineering;ResetPageRead;89dodgeCaravan;93chevySuburban;HTowTruck;89def110;89def90;87cruiser;88golfMk2;88jettaMk2;97bushmaster;89trooper;99fordCVPI;69camaro;91geoMetro;STowTruck;FunctionalAppliances;Greenhouse;AMMS_Standalone;Bigsalt_DriedFood;Bigsalt;SimpleOverhaulMeleeWeapons;SimpleOverhaulMeleeWeapons_EasySpearAttachments;Plumbing;BB_Foraging;KYRRealWeatherMod;Guns93;RealFullAuto;BATMAN_Training_Target;DescriptiveSkillTooltips;BuildingMenu;NewTersh;NewTershNorthConnectionRoad;NewTershSouthRoadToKnox;FantaStreetTiles_01;OujinjinTiles;SkizotsTiles;BedfordRoad;BedfordFalls;Dirkerdam;The Yacht;Tandil;SimonMDLVHarbor;SimonMDLVInternationalAirport;simonMDsTiles;Diederiks Tile Palooza;DylansTiles;tkTiles_01;melos_tiles_for_miles_pack;PertsPartyTiles;CedarHill;TryhonestyTiles;EN_Newburbs;Diederiks Tile Palooza;wilboreky;Fantasiado ST. Bernard's Hill;Grapeseed;Blackwood;82jeepJ10;82jeepJ10t;86fordE150;86fordE150dnd;86fordE150mm;86fordE150pd;92nissanGTR;83amgeneralM923;88chevyS10;97bushmaster;49powerWagon;92fordCVPI;70barracuda;86fordE150;86fordE150dnd;86fordE150slide;86fordE150long;92nissanGTR;86oshkoshP19A;RainWash;TMC_TrueActions;wellsConstruction;autotsartrailers;ScrapGuns(new version);BetterBatteries;TheyKnew;ExpandedHelicopterEvents;82oshkoshM911;59meteor;ECTO1;67commando;78amgeneralM62;78amgeneralM50A3;78amgeneralM49A2C;74amgeneralM151A2;78amgeneralM35A2;84merc;85merc;90niva;91range;92amgeneralM998;1989Porsche911Turbo;Arsenal(26)GunFighter;modoptions;ATA_Bus;tsarslib;ATA_Jeep;BarricadedWorld;Brita;CrashedCarsMod;FRUsedCars;FRUsedCarsNRN;FRUsedCarsFT;FRUCFTpropane;ImprovisedGlass;ImprovisedSilencers;VileM113APC;MilitaryUsedCarSkins;PlayableArcadeMachines41;ScrapArmor(new version);TheWorkshop(new version);ScrapWeapons(new version);Trash and Corpses;
[11:06 PM]
TMC_Trolley;HTowTruckFix;SWardrobe;NewRealisticPlayerSkinsRetexture;KATTAJ1_ZRAP;1992HUMMERH1;1979rastrojero;Zombie_Killer;90bmwE30;en93-900Turbo;en88_F40;en87Countach;93fordF350;67gt500;69mini;69mini_MrBean;90fordF350ambulance;93fordElgin;93mustangSSP;63beetle;90pierceArrow;93townCar;89fordBronco;70dodge;87fordB700;87toyotaMR2;63Type2Van;BB_CommonSense;EssentialCrafting;BWardrobe;93fordTaurus;90bmwE30;ahzclothing;NoVanillaVehicles;FencingKits;FC4WT;rSemiTruck
I understand that it might be because of some other mod. i was just wondering that "is it normal?" or that maybe You have had some other feedback about it previously.
(crafted the armor and installed to the vehicle... and no errors about it.)
Instead it relates to the storage and gas tank of the ZRAP. Where despite having put armor on the rear doors and the gas tanks, fully armored everything else, the armor on those parts refuse to get damaged. Instead the parts they are protecting are damaged.
The hood armor works properly, but the one for the windshield doesn't.
Additionally, more of a visual bug, but when I repair the Factory Grade Armor while it's still on the ZRAP, it magically turns in appearance into a Makeshift ZRAP Hood Armor mixed with that of the Factory Grade Armor.
And when it is damaged, it looks as if the damaged appearance and bloodied appearance are meshed together, even if you wash the vehicle.
I assume this likely caused by something modifying the vehicles. And each time this happens there are no errors whatsoever.
All this occurred in a MP Server, not exactly a dedicated one as a friend is using his PC to host it.
This is the mod list of the private server where I have been playing on with my friends:
Mods=78amgeneralM35A2;78amgeneralM49A2C;78amgeneralM50A3;78amgeneralM62;82oshkoshM911;83amgeneralM923;92amgeneralM998;97bushmaster;Borsek;VolgaApocalypseKitchen;Arsenal(26)GunFighter[MAIN MOD 2.0];BB_Cammo;BB_Throwables;Brita_2;Brita;BrutalHandwork;BCGTools;CheatMenuRB;BB_CommonSense;LazoloDynamicBackpackUpgrades;DynamicMining;EasyConfigChucked;EQUIPMENT_UI;EssentialCrafting;ExpandedHelicopterEvents;FancyHandwork;FoodPreservationPlus;GMH;HerbalMedicinePlus;ImmersiveHunting;ImprovisedSilencers;Insurgent;InsurgentBRITAWEAPONS;InsurgentEXMILITARY;KillCount;BB_KilometersPerHour;MaintenanceImprovesRepair;modoptions;MoodleFramework;ToadTraits;RealMetalworking;ScrapArmor(new version);ScrapGuns(new version);ScrapWeapons(new version);SimpleFuelStorage;SustainableZombieLoot;TheWorkshop(new version);TheyKnew;RS_WaterCistern;RS_WaterCistern_FR_Overwrite;RS_WaterCistern_KI5_Addon;TMC_TrueActions;TrueActionsDancing;tsarslib;UniversalRepairAnything;KATTAJ1_ZRAP;BRDM2;VehicleRecyclingContinued;VehicleRepairOverhaul;BetterSortCC;90fordF350ambulance;rSemiTruck;BuildingMenu;HTowTruck;TowingCar;FixTooltipLag;NightVisionChucked;eris_nightvision_goggles;ATA_Jeep;ATA_Jeep_x2;89dodgeCaravan;86fordE150dnd;86fordE150mm;86fordE150pd;SkillTapes;KATTAJ1_ClothesCore;KATTAJ1_Military;Checkpoint_March_Ridge;Checkpoint_North_West_Point;Checkpoint_South_West_Point;Checkpoint_South_Muldraugh;Quarantine_Zone_Rosewood_24x41;RV_Interior_MP;RV_Interior_Vanilla;ReducedWoodWeight25p41;RenameContainers;daikonTailorFix;BarricadeHurtZombies;RMConvenientBags;MonkeysLib;TrippingZombies;UniformsNH;FixInsidePlayerBuilding;NVAPI;NVG;ARNHOutfits;Diederiks Tile Palooza;BuildingMenuDaddyDirkieAddon;FH;SpnHair;CraftHelperContinued;noirrsling;Light Switch Plus Test;LTN_SL;HordeNight01;RotatorsLib;ImprovisedPaint
Hello! Thanks for the report. I will take a look.
At first glance wasn't able to reproduce and will be hard to see what makes it such weird without any errors, but think there is still room for investigation. Highly likely I ll make several changes to the code logic
Do you mind adding some extra details.
1) Did you use any admin commands on fixing vehicle or any other on it?
2) Did you try to reinstall part that visually glitches. Did the problem persist?
3) Blood is connected to damage. Nothing extra here modified from my side. Blood is specified within two lines on the script, so it is expected behavior.
1. When fixing the vehicle there were no admin commands used to fix it. However this specific ZRAP was spawned by my friend using the Cheat Menu Rebirth, but aside from that the only other time where a command was used, was to change its scheme to another. I love the vehicle greatly, I just hope the storage thing is at least sorted out, it's a shame to see it randomly go down when nothing was hit.
2. When the part that visually glitched was reinstalled, the problem does not persist. It becomes normal again, so it's not that huge of a problem, just a bit odd.
3. And got it, thank you for clarifying that!
1. Should have clarified, yes. Changed the skin, for example, forest colored skin to black color with the red streak.
2. And indeed, but thank you for the response! Looking forward to the fix whenever it comes out.
EDIT: might mention, i was talking about the white box camper trailer, i think there's multiple in tsars. it has Scamp on the side.
Will take a look, thz for report
Verified. Works properly
'Steel gas can' can siphon fuel, can add fuel,
Also works properly with DAMN library enabled.
Probably you have something other on your side breaking all costum fuel canisters
In essence, when hooking up a fully loaded large cargo trailer to a fully loaded ZRAP, the trailer tilts the backside of the ZRAP upwards, essentially lifting it's rear side upwards and lifting the tires above ground. Meaning that the ZRAP cannot drive off because of the lifted tires.
Please let me know if you require a screenshot.
At first, I thought it was a horsepower problem, however, I also used the KI5 Ford-F series vehicle mod and a fully loaded Ford vehicle with a fully loaded large cargo trailer can drive off without issue.
I also tried unhooking the large cargo trailer and the ZRAP can drive off without issue. Only when hooking and unhooking the trailer was when I noticed the problem.
I'm not sure whether this can be fixed because of different mods but appreciate it if you can take a look all the same.
To add; when driving with the Large Cargo trailer, it also feels stiff on some roads, because the trailer will essentially stick to the direction of the ZRAP (if that makes sense) instead of the ZRAP towing the trailer normally.
Update: When both the ZRAP and the KI5 heavy cargo trailer are unloaded, I can drive normally. However, both the ZRAP and the heavy cargo trailer are still tilted upwards and the trailer is still sticks to the direction of the ZRAP.
Hood gets Damaged. Armor does not.
Hood gets broken then engine.
Front armor no good.
Can fix pls thank you my engrish not so good