Project Zomboid

Project Zomboid

Dress for Success
 This topic has been pinned, so it's probably important
Braven  [developer] 11 Dec, 2023 @ 7:47pm
Bug Reports
If you find any bugs, please do let me know here so that I can fix it asap!
Please keep in mind I might take some time to fix a bug.

How to file a report?
Be thorough. I need to know whether it happened in Singleplayer or Multiplayer, if you have any related mods installed, what you were doing, how, when, etc.

"I have 400 mods, some must be causing issues. Fix plz" doesn't help anybody.
If you suspect a mod incompatibility, find out which mod is causing the issue and discuss with whoever developed it.

In order to preserve my sanity and not waste anybody's time, Bug Reports that do not follow these guidelines will be ignored.

Stay Updated!
Remember to always read the release notes each update so you can keep up to date with the latest bug fixes! 💖
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Showing 1-15 of 26 comments
lawsen 18 Dec, 2023 @ 12:47pm 
Mods used:
1. Cheat Menu: Rebirth (just so I could set up the testing faster)
2. Little Yoschi's Skill Books (I think this bug will occur with all skill book mods)
3. Mod Manager (convenience)
4. Dress for Success

- I made a character and gave him the 'Handy' trait for %75+ Maintenance and Carpentry.
- Started the game and used Cheat Menu to spawn in some items: Maintenance Skill Book (Little Yoschi's mod), Foreman vest (for the +50% added by Dress for Success mod), and a metal pipe to bash a door so I could level up maintenance.

- Normally, if you read the skill book (in this case skill book lvl 1) you get xp boost until you reach lvl 2, but with the dress for success mod, if you wear the foreman vest while the xp boost from the book is active you don't lose the xp bonus once you level up, in other words the xp boost from the book doesn't go away after reaching lvl 2 like how it is normally supposed to, and this happens when I wear the vest. - Even after taking off the vest and restarting the save, the xp boost remains.

To be more precise:

Skill book gives 3.0 multiplier,

Wearing Foreman vest gives an additional 0.5 multiplier for a total of 3.5.

If it was working properly it would make sense that the 3.0 multiplier would go away after leveling up to lvl 2, however it persists if you wear the foreman vest while leveling up.

If you take off the foreman vest, there is still the 3.0 multiplier from the book which normally doesnt stay.

Even restarting the save, the 3.0 multiplier stays.

The skill book mod usually works normal.
CarlosRojasCu 18 Dec, 2023 @ 12:51pm 
Hello, thanks for this... in what I tried the tooltips they are throwing a Missing Translation error and it does not translate some tooltips correctly.

:)
Braven  [developer] 18 Dec, 2023 @ 4:25pm 
Originally posted by CarlosRojasCu:
Hello, thanks for this... in what I tried the tooltips they are throwing a Missing Translation error and it does not translate some tooltips correctly.

:)
Could you please write a list of which items is this happening in?
CarlosRojasCu 18 Dec, 2023 @ 5:00pm 
As far as I've tried, it happens with all the Tooltips, apparently it's something that is missing in the .lua that defines its translation line. I attach sample lines, the ones that are missing are the same, I get the same error. My language in the game is Spanish. (ES)

[18-12-23 19:52:27.200] LOG : General , 1702947147200> ERROR: Missing translation "Multiplicador de Sastrería +50%".
[18-12-23 19:52:49.929] LOG : General , 1702947169929> ERROR: Missing translation "Multiplicador de Puntería +50%".
[18-12-23 19:53:06.716] LOG : General , 1702947186716> ERROR: Missing translation "Multiplicador de Hacha +50%".
[18-12-23 19:53:25.048] LOG : General , 1702947205048> ERROR: Missing translation "Multiplicador de Carpintería +50%".
[18-12-23 19:53:39.759] LOG : General , 1702947219759> ERROR: Missing translation "Multiplicador de Cocina +50%".
[18-12-23 19:53:57.476] LOG : General , 1702947237476> ERROR: Missing translation "Multiplicador de IGUI_perks_Electrical +50%".
[18-12-23 19:54:16.967] LOG : General , 1702947256967> ERROR: Missing translation "Multiplicador de Primeros auxilios +50%".
[18-12-23 19:54:33.528] LOG : General , 1702947273528> ERROR: Missing translation "Multiplicador de Pesca +50%".
[18-12-23 19:54:49.411] LOG : General , 1702947289411> ERROR: Missing translation "Multiplicador de Estado físico +50%".
[18-12-23 19:55:12.150] LOG : General , 1702947312150> ERROR: Missing translation "Multiplicador de Rebuscar +50%".
[18-12-23 19:55:43.033] LOG : General , 1702947343033> ERROR: Missing translation "Multiplicador de Sigilo +50%".
[18-12-23 19:56:03.020] LOG : General , 1702947363020> ERROR: Missing translation "Multiplicador de IGUI_perks_Short Blunt +50%".
[18-12-23 19:56:15.195] LOG : General , 1702947375195> ERROR: Missing translation "Multiplicador de Fuerza +50%".
[18-12-23 19:56:26.391] LOG : General , 1702947386391> ERROR: Missing translation "Multiplicador de Trampas +50%".
[18-12-23 19:56:37.098] LOG : General , 1702947397098> ERROR: Missing translation "Multiplicador de Lanza +50%".

****Edit, doing the test I got this STACK TRACE. Only your mod is active in that test.****

[18-12-23 19:57:59.658] LOG : General , 1702947479658> -----------------------------------------
STACK TRACE
-----------------------------------------
function: TryModifyBoost -- file: BB_DressForSuccess_Main.lua line # 251 | MOD: Dress for Success
function: perform -- file: BB_DressForSuccess_TimedActions.lua line # 35 | MOD: Dress for Success.
[18-12-23 19:57:59.663] LOG : General , 1702947479663> __add not defined for operands in TryModifyBoost.
[18-12-23 19:57:59.807] LOG : General , 1702947479807> creating new sourcewindow: C:/Users/Carlo/Zomboid/mods/DressForSuccess/media/lua/client/BB_DressForSuccess_Main.lua.
[18-12-23 19:58:05.391] ERROR: General , 1702947485391> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __add not defined for operands in TryModifyBoost at KahluaUtil.fail line:82..
[18-12-23 19:58:05.402] ERROR: General , 1702947485402> DebugLogStream.printException> Stack trace:.
[18-12-23 19:58:05.473] LOG : General , 1702947485473> -----------------------------------------
STACK TRACE
Last edited by CarlosRojasCu; 18 Dec, 2023 @ 5:03pm
Rivercommando 18 Dec, 2023 @ 8:05pm 
I just noticed that when running this mod with Spongie's Open Jackets, and selecting to wear an item with with a multiplier in any state (rolled, tucked, etc.), it won't apply the boost and then completely removes the xp text from the clothes item upon wearing and after. Not a huge deal, just a smidge of feedback. It's a really cool mod though. I enjoy the mods w/random bits like this, which make each run feel more unique or random. Thanks for all your hard work and creativity!
CarlosRojasCu 18 Dec, 2023 @ 8:45pm 
Originally posted by Rivercommando:
I just noticed that when running this mod with Spongie's Open Jackets, and selecting to wear an item with with a multiplier in any state (rolled, tucked, etc.), it won't apply the boost and then completely removes the xp text from the clothes item upon wearing and after. Not a huge deal, just a smidge of feedback. It's a really cool mod though. I enjoy the mods w/random bits like this, which make each run feel more unique or random. Thanks for all your hard work and creativity!

This happens because each item of clothing when it changes state (rolled, tucked, etc.) is a different item and with a different ID, in order for it to continue with the experience multiplier state, Braven will need to add each item of that mod in its state (rolled, tucked, etc.) existing, it will surely soon do so. Or if you teach a method of how to make an addon, someone could add more compatibilities from another mod requesting this, thus relieving some of the work and worry for Braven, giving their respective thanks, of course.
Rivercommando 19 Dec, 2023 @ 3:40am 
I figured it was something like this, and definitely not a huge problem. This mod is ideal for some game modes I have in mind. I definitely have too many great mods installed and running at the same time and should probably start scaling back on every run!
Matchutchuc 19 Dec, 2023 @ 4:18pm 
Playing on multiplayer.

Removing a buff item by dragging it, say to your backpack, doesn't remove the bonus. This makes it possible to repeatedly equip and remove the clothing until you have massive multipliers. As others said above, the game also fails to recognize the moments you should be losing your bonus, such as after going through a level threshold from books
Last edited by Matchutchuc; 19 Dec, 2023 @ 4:18pm
MeMyselfAnDie 20 Dec, 2023 @ 12:28am 
There’s an issue in the sandbox options file: “StrengthBoostMultiplier” should be “StrengthMultiplier”. As is, strength clothing throws an error when you try to equip it. (It's also "StrengthBoostMultiplier" in the localization files)
Last edited by MeMyselfAnDie; 20 Dec, 2023 @ 8:02pm
Braven  [developer] 20 Dec, 2023 @ 9:07pm 
Originally posted by lawsen:
Mods used:
1. Cheat Menu: Rebirth (just so I could set up the testing faster)
2. Little Yoschi's Skill Books (I think this bug will occur with all skill book mods)
3. Mod Manager (convenience)
4. Dress for Success

- I made a character and gave him the 'Handy' trait for %75+ Maintenance and Carpentry.
- Started the game and used Cheat Menu to spawn in some items: Maintenance Skill Book (Little Yoschi's mod), Foreman vest (for the +50% added by Dress for Success mod), and a metal pipe to bash a door so I could level up maintenance.

- Normally, if you read the skill book (in this case skill book lvl 1) you get xp boost until you reach lvl 2, but with the dress for success mod, if you wear the foreman vest while the xp boost from the book is active you don't lose the xp bonus once you level up, in other words the xp boost from the book doesn't go away after reaching lvl 2 like how it is normally supposed to, and this happens when I wear the vest. - Even after taking off the vest and restarting the save, the xp boost remains.

To be more precise:

Skill book gives 3.0 multiplier,

Wearing Foreman vest gives an additional 0.5 multiplier for a total of 3.5.

If it was working properly it would make sense that the 3.0 multiplier would go away after leveling up to lvl 2, however it persists if you wear the foreman vest while leveling up.

If you take off the foreman vest, there is still the 3.0 multiplier from the book which normally doesnt stay.

Even restarting the save, the 3.0 multiplier stays.

The skill book mod usually works normal.


Originally posted by Matchutchuc:
Playing on multiplayer.

Removing a buff item by dragging it, say to your backpack, doesn't remove the bonus. This makes it possible to repeatedly equip and remove the clothing until you have massive multipliers. As others said above, the game also fails to recognize the moments you should be losing your bonus, such as after going through a level threshold from books


Originally posted by MeMyselfAnDie:
There’s an issue in the sandbox options file: “StrengthBoostMultiplier” should be “StrengthMultiplier”. As is, strength clothing throws an error when you try to equip it. (It's also "StrengthBoostMultiplier" in the localization files)

Fixed! Thank you for your feedback.
Matchutchuc 21 Dec, 2023 @ 10:51am 
Continuing my multiplayer save after the update, players lost their pre-update book xp buffs. Only clothing buffs are being applied. Can't reread the books to get them again, obviously.

Will try to read books for other skills and see if they work properly of if they'll also get wiped out and edit this later.

Edit 1: Read cooking book level 1, a few moments later (didn't quite catch exactly when), buff was gone. No clothes were changed, no cooking clothes were being worn.
Last edited by Matchutchuc; 21 Dec, 2023 @ 11:17am
RandomDude 21 Dec, 2023 @ 11:07am 
Echoing @Matchutchuc's comment, we also are having this issue on our server, even when using this mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2754939870 - to reset book read status, so we can read them again, the skill bonuses eventually disappear seemingly at random within a game day or two.
Once we deactivated this mod, the issue disappeared. Sounds like a tricky one to nail down! Take care.
CTGamerBear 22 Dec, 2023 @ 11:19am 
@RandomDude thank you - yeah, I had some issues with it. I decided to use that with a mod that gives you the XP you missed out in a level. as long as I just don't cheese it it let's me work around the issue.

my best guess (without looking at the code) is that perhaps the mod is checking to see if you are wearing the clothing that gives the XP modifier, and if not, removes the XP bonus you had
Commissar 22 Dec, 2023 @ 11:57am 
I've been having issues on my server, book XP isn't applying properly or in some cases at all. Some people are getting lower or no multipliers to XP after reading a book, some are able to read a book that has already been read to regain a multiplier, but it's not as much as it should be and some people are having a zero XP multiplier after reading a book.

I've removed the mod and it's kept the broken multipliers locked, going to see if levelling up skills and reading books will enable to correct multiplier.
Toonz 26 Dec, 2023 @ 6:00am 
currently having a bug where

Originally posted by Commissar:
I've been having issues on my server, book XP isn't applying properly or in some cases at all. Some people are getting lower or no multipliers to XP after reading a book, some are able to read a book that has already been read to regain a multiplier, but it's not as much as it should be and some people are having a zero XP multiplier after reading a book.

I've removed the mod and it's kept the broken multipliers locked, going to see if levelling up skills and reading books will enable to correct multiplier.

i also had this issue and had to remove the mod, there is a fix, theres a mod called reset skill books that was a work around to this however would really like to be able to use this mod , hopefully update will happen after the holidays
Last edited by Toonz; 26 Dec, 2023 @ 6:01am
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