Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

【CTRM】Call to Revolution : The Last Red of Millenium
无垠之兰的筱宁  [developer] 13 Dec, 2023 @ 1:20am
Bug Report 错误报告,如遇以外跳出请发送错误报告
请提供错误代码
如何复制错误代码:
打开文档/my game/gate of hell/log/gamelog,拉到最后一行即可看到上次游戏的错误代码。
黏贴错误代码时请附带其上5行的信息,以及在报错发生之前的行为。
非常感谢
Last edited by 无垠之兰的筱宁; 13 Dec, 2023 @ 5:39am
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Showing 1-15 of 176 comments
Gravity 2 Jan, 2024 @ 9:17pm 
[00:01:39] Resource not found - resource/entity/-vehicle/prc/tank/isu152_prc/start.anm (eIORepository.cpp:433) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> entity:raw
>> file "/entity/-vehicle/prc/tank/isu152_prc/isu152_prc.def"
> file "isu152_prc.mdl"

6: {sequence "start" {speed 0.7}«}
7: {sequence "stop" {speed 0.7}}
8: {sequence "fire" {speed 0.75}}
9: {sequence "hit" {speed 0.5}}
10: {sequence "open" {speed 0.7}{resume}{events {2 "hatch_heavy"}}}


CALL TO ARMS - GATES OF HELL - v1.036.0 - standard x64
2023.12.18 13:44 - x64 - ebc211ba4 - 0x016334A9
好像今天更新以后就一直跳出
[00:08:11] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/csa/airborne/x/f-105_airstrike_x/f-105_airstrike_x.def/f-105_airstrike_x.mdl, 211)
[00:08:11] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/csa/airborne/x/f-105_airstrike_x/f-105_airstrike_x.def/f-105_airstrike_x.mdl, 216)
[00:08:11] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/csa/airborne/x/f-105_airstrike_x/f-105_airstrike_x.def/f-105_airstrike_x.mdl, 229)
[00:08:11] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/csa/airborne/x/f-105_airstrike_x/f-105_airstrike_x.def/f-105_airstrike_x.mdl, 234)
[00:08:11] /entity/-vehicle/prc/cannon/hj8_stan/ch_atgm_hj-8_d.dds: No MIP levels! (eBitmapImageDDS.cpp:950) @ [main_loop]
[00:08:11] No Stuff found for tags 'ammo hj8 atgm' (may lead to crash) (/entity/-ammo/-shells/prc/hj8a/hj8a.def, 5)
[00:08:14]
***************** Exception *****************
[00:08:14] Resource not found - resource/entity/-vehicle/prc/tank/isu152_prc/start.anm (eIORepository.cpp:433) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> entity:raw
>> file "/entity/-vehicle/prc/tank/isu152_prc/isu152_prc.def"
> file "isu152_prc.mdl"

6: {sequence "start" {speed 0.7}«}
7: {sequence "stop" {speed 0.7}}
8: {sequence "fire" {speed 0.75}}
9: {sequence "hit" {speed 0.5}}
10: {sequence "open" {speed 0.7}{resume}{events {2 "hatch_heavy"}}}


CALL TO ARMS - GATES OF HELL - v1.036.0 - standard x64
2023.12.18 13:44 - x64 - ebc211ba4 - 0x016334A9
OBJ 326 3 Jan, 2024 @ 12:20am 
Exception
×
Program will be terminated.
APP_ERROR: Resource not found -
resource/entity/-vehicle/prc/tank/isu152_prc/start.anm(W:\GoH\source_workyelORepository.cpp:433)
RIP=7ffb9caccf19 [main_loop]
RAX=00000000
RBX=30b314ca0
RCX=00000000
RDX=00000000
RSI=356304f50
RDl=0bad0001
RSP=04f8e060
RBP=000001b1
≥二>>>>>>>gui.cmd.exec_all>> >2222> gui.cmd.exec(generic)>>>>>>> gui:cmd:exec_generic>>>>>> gui.mp.showpage>>>>: gui:pm:show
>>: gui:pm:activate(page_launcher_multiplayer)>>> entity:raw
> > file "/entity/-vehicle/prc/tank/isu152_prc/isu152_prc.def"> file "isu152_prc.mdl"
6;
{sequence "start" {speed 0.7}ya}
7:
fsequence "stop" ispeed o.7
8:
isequence "fire" ispeed 0.751}
9:
isequence "hit" ispeed 0.5"}
10:
fsequence "open" ispeed
0.7HresumeH{events {2 "hatch_heavy"m
CALL TO ARMS - GATES OF HELL - v1.036.0 - standard x642023.12.1813:44 - x64 - ebc211ba4 - Ox016334A9
确定
24个g内存不够吗?
[00:00:15] Entity redefinition: mortar_single_80 (eEntityRaw.cpp:55) @ [main_loop]
[00:00:15] Entity redefinition: mortar_single_80_dummy (eEntityRaw.cpp:55) @ [main_loop]
[00:00:15] Entity redefinition: pf69 (eEntityRaw.cpp:55) @ [main_loop]
[00:00:15] Start sound manager
[00:00:15] Load MSS modules from d:/steamlibrary/steamapps/common/call to arms - gates of hell/binaries/x64/mss
[00:00:16]
***************** Exception *****************
[00:00:16] Trying to modify nonexistent level (eThirdPersonControl.cpp:108) @ [main_loop]
------------------------------------------------------------------
>> file "/set/stuff/bazooka/at4cs_v1.weapon"
> file "define 'zoom_at4'"

30: {level 2«
31: {camera "human_zoom4"}
32: {scope_vignette "/texture/common/environment/lens_effects/zoom_vignette_infantry_at4"}
33: {blur_mask "/texture/common/environment/lens_effects/zoom_vignette_scope_02_mask"}
34: ;{bump_spec_mask "/texture/common/environment/lens_effects/zoom_vignette_infantry_at4"}


CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0
无垠之兰的筱宁  [developer] 4 Jan, 2024 @ 5:50am 
Originally posted by 莎兰菲雅莉提不起劲:
[00:00:15] Entity redefinition: mortar_single_80 (eEntityRaw.cpp:55) @ [main_loop]
[00:00:15] Entity redefinition: mortar_single_80_dummy (eEntityRaw.cpp:55) @ [main_loop]
[00:00:15] Entity redefinition: pf69 (eEntityRaw.cpp:55) @ [main_loop]
[00:00:15] Start sound manager
[00:00:15] Load MSS modules from d:/steamlibrary/steamapps/common/call to arms - gates of hell/binaries/x64/mss
[00:00:16]
***************** Exception *****************
[00:00:16] Trying to modify nonexistent level (eThirdPersonControl.cpp:108) @ [main_loop]
------------------------------------------------------------------
>> file "/set/stuff/bazooka/at4cs_v1.weapon"
> file "define 'zoom_at4'"

30: {level 2«
31: {camera "human_zoom4"}
32: {scope_vignette "/texture/common/environment/lens_effects/zoom_vignette_infantry_at4"}
33: {blur_mask "/texture/common/environment/lens_effects/zoom_vignette_scope_02_mask"}
34: ;{bump_spec_mask "/texture/common/environment/lens_effects/zoom_vignette_infantry_at4"}


CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0

模组乱序导致的,请重新载入模组方可解决
zerooz 6 Jan, 2024 @ 3:16pm 
***************** Exception *****************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000000

RIP=1401ae09c [main_loop]
RAX=00000000 RBX=1df036030
RCX=00000000 RDX=00000002
RSI=11c516e00 RDI=00000000
RSP=070af340 RBP=1df036450
> gui2:lre:spawn(isu-152_prc)

CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0

应该是之前的west 81 没有正确安装,重新安装后选科技树上的152好像也有问题,感觉报错和之前一样的:

***************** Exception *****************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000000

RIP=1401ae09c [main_loop]
RAX=00000000 RBX=d11d0d60
RCX=00000000 RDX=00000002
RSI=1352636c0 RDI=00000000
RSP=0709f340 RBP=d11d1180
> gui2:lre:spawn(isu152_prc)

CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0

Last edited by zerooz; 6 Jan, 2024 @ 9:01pm
zerooz 7 Jan, 2024 @ 3:37am 
刚刚玩征服模式遇见了一个bug,不确定是不是你这边的(我mod只有 冷战地图,1968, west81,千禧)

***************** Exception *****************
[04:55:00] Light extender : bone not found in entity : post_algere1{0x298f gameentity} (eEntityLightExtender.cpp:211) @ [quant]
------------------------------------------------------------------
>>>>>>> eQuantExecutor:Execute
>>>>>> quantThread:onExecute:nq
>>>>> quantThread:quant
>>>> scene:quant
>>> scene:quant.ebf
>> ia:call
> ia:call

CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0
AK-12 12 Jan, 2024 @ 4:55am 
bmp2m榴弹发射器无法重装,艾布兰m240机枪和BMPT 榴弹发射器第三人称下无法显示。包括悍马,lav25,艾布兰1a1及1a1ha在内的载具上的m240无法使用携带弹药,PLZ05高射机枪用的是5.8mm机枪 99a穿甲弹无法补给,高机贴图错误,高机和同轴瞄具反了
Last edited by AK-12; 12 Jan, 2024 @ 5:02am
玩家 12 Jan, 2024 @ 5:23am 
选择联邦德国就会出现,其他国家没有
***************** Exception *****************
[00:03:43] Could not find any maps for campaign_capture_the_flag on winter (eCampaignSaveInfo.cpp:745) @ [main_loop]
------------------------------------------------------------------
>>>>> gui.cmd.exec_all
>>>> gui.cmd.exec(page_show)
>>> gui:cmd:exec_show(page_dynamic_campaign)
>> gui:pm:show
> gui:pm:activate(page_dynamic_campaign)

CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0
无垠之兰的筱宁  [developer] 12 Jan, 2024 @ 6:59am 
Originally posted by AK-12:
bmp2m榴弹发射器无法重装,艾布兰m240机枪和BMPT 榴弹发射器第三人称下无法显示。包括悍马,lav25,艾布兰1a1及1a1ha在内的载具上的m240无法使用携带弹药,PLZ05高射机枪用的是5.8mm机枪 99a穿甲弹无法补给,高机贴图错误,高机和同轴瞄具反了
收到,将在下个版本修复
才羽 モモイ 14 Jan, 2024 @ 5:53am 
***************** Exception *****************
[00:00:12] Unknown curve (eStuffWeaponBullet.cpp:323) @ [main_loop]
------------------------------------------------------------------
> file "/set/stuff/bazooka/proj_weapon.pattern"

27: {curve "cumulative"«}
28:
29:
30: {projectileDamageThreshold 3}
31: {projectileDamage 0}


CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0
打开游戏显示加载模组资源后闪退
加了autoaamedic天气切换 第三人称优化+更多伤害三合一
SeraphinaGlacia 17 Jan, 2024 @ 10:37pm 
***************** Exception *****************
[00:00:16] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
> file "/set/breed/mp/frg/era1960/jag_antitank.set"

16: ("jager"«)
17: }
18: {veterancy
19: (include "ability.inc")
20: ("veterancy_lvl_2")


CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0

在已使用mod manager按照指定顺序进行排列后启动时发生弹出;在仅解除本模组加载后即可正常启动。(可能是由68 81更新导致)
9630_Noob 18 Jan, 2024 @ 5:09am 
Program will be terminated.
EXCEPTION_ACCEss_VIOLATION read at Ox00000178
RIP=1400cfa0a [main_loop]
RAX=0000000o
RBX=378b0b50
RCX=00000001
RDX=141474455
RSl=1a28ea98
RDI=1280b6378
RSP=072ef400
RBP=072ef500
> gui:dialog:ku(btn_army_prev)
CALL TO ARMS -GATES OF HELL - v1.037.0 - standard x642024.01.02 12:32 - x64 - bbdbae3ed - Ox016292FO

征服中选择国家出错
627002312 18 Jan, 2024 @ 6:54am 
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000178

RIP=1400cfa0a [main_loop]
RAX=00000000 RBX=d55c41e0
RCX=00000001 RDX=141474455
RSI=3b8f00d8 RDI=30ea17e8
RSP=0727f400 RBP=0727f500
> gui:dialog:ku(btn_army_prev)

CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0
征服选择国家的时候,由芬兰转美国会出现这个错误
627002312 18 Jan, 2024 @ 7:01am 
Could not find any maps for campaign_capture_the_flag on wood (eCampaignSaveInfo.cpp:745) @ [main_loop]
------------------------------------------------------------------
>>>>>> gui.cmd.exec_all
>>>>> gui.cmd.exec(page_show)
>>>> gui:cmd:exec_show(page_dynamic_campaign)
>>> gui:pm:show
>> gui:pm:activate(page_dynamic_campaign)
> file ""

374: {roundsHistory}«
375: }

CALL TO ARMS - GATES OF HELL - v1.037.0 - standard x64
2024.01.02 12:32 - x64 - bbdbae3ed - 0x016292F0
加载含有美国的旧档会出现这个错误,其他的旧档正常
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