Total War: WARHAMMER III

Total War: WARHAMMER III

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 This topic has been pinned, so it's probably important
Rhox  [developer] 13 Dec, 2023 @ 11:00pm
Known issues & Planned Works
General issues
  • Texture of Calithian Gatekeepers's sword. (I; Rhox did the temp thing and it's not looking good)
  • Sceolan neck part
  • Sceolan can't see climate even though climate matters to him: Not showing climate is a feature in the DB and is tied to culture, and I don't want to data core to remove just that.
  • Gargul campaign animation has flame vfx: Will fix after ToD
  • You can hear female voices when you camp raid with Volrik & Thorgar: Will be fixed after post ToD update


Other mod related issues
  • Do not play it with the old standalone Torinubar mod. That mod is no longer supported and will crash when launched together
  • Script break while using Confederating you can get: I don't know why but that mods overrides the caravan scripts in a bad way. Don't use it together
  • Volrik WoM bar hovering Crash: Due to mods overriding the vanilla TWUI with the old one. At the moment I'm writing this discussion (2023/12/20) UI IMPROVEMENTS mod is causing it and some of the other mods that add a scrollbar to the scrap style upgrade etc.
  • Norsca horseman gets buffed by Norsca infantry techs, Norsca vanilla effects are applied twice: Due to using Mixu's LL mod together. Mixu's LL adds chs_marauders unit_set into Norsca tech effect for Egil and this unit_set has Maruder horseaman in it. LCCP mod adds Norsca horseman into chs_marauders for a gift thing. So double and horseman is getting included. It's just some stat difference so ignore this for now. If you care about it, use this mod
  • I'm running TOW and IEE together, and the mod is crashing at opening the elector counts panel and some more bugs: Please don't do that. While this mod has IEE required, you can run it without it. Turn off IEE if you're playing TOW and vice versa


Planned Works

We might work on it, might not. But it was on our list for some time
  • Beorg is moving to another mod after ToD. He is in the IE region, so kinda out of the spirit from the start.
  • Aelfric: One of the future planned lords. Implementation is dependent on how IEE progresses. You can play him in the custom battle only for now
  • Revellers of Dolmance - Dolmance: Remove generic lords from them, and add a new Slaanesh corrupted one without the troth.
  • Far Away Kingdom - Sceolan: Campaign Animations with the bow
  • Tide of Pestilence - Orgotths: Maybe some proper quest battle. Probably a whole rework on the mechanics
  • Sons of Phakth - Karitamen: Dwarf mount of some kind. From WHFRP2 I believe
  • Keepers of the Keys and 3 other factions: I'm finishing Keeper of the Keys, and is my top priority as we requested a key from the ChaosRobie. We're also planning to make factions for cr_brt_leofrics_fellowship, cr_hef_tor_elithis, and Nova Ind, but we may not make it.
  • Alongside the Burlok's ingredients, artifact_vault_tab_icon_vault.png (Experiment tab button) and top holder
  • Maybe a unique Chaos Gift for the Engra?

Q. I want character X or new models
A. I (Rhox) don't do the models. If you want it, seek out the modelers and see if they're interested.

Q. Does this mod work with Multiplayer? (MP)
A. I don't play with MP, so I don't know. Some players say it is, and others say it does not. So I don't know.

Q. Why is Sceolan not supported in the TOW?
A. Before I started working on TOW, another guy said he would make a faction for him on TOW. If I didn't know it, I would have made one, but since I know somebody else is making one, I won't make one.

And please don't leave comments here
Last edited by Rhox; 26 Apr, 2024 @ 5:03pm