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edit: is in EE *
yes and no, the chests either always spawn monsters, or never spawn, you cannot set % chance of spawning for container.
I will look into "better ways" of implementing it if possible, but this is just theory i havent checked yet. If its possible I will make it so the same chest doesnt always spawn, that way it will be more random if booby trapped monster chest or regular chest spawns. It will feel more varied then each session.
the shrines in EE actually use the reference to the shrines in Act 2/3 Egypt/Orient, so it is the same setup for shrine buff distribution
By Default, It is 1 Relic from the chest. The 1 relic drops from Chest, is default and it drops this Normal Tier on all 3 difficulties. This cannot be changed to drop 3 different item tiers. So I did not change this function.
In addition, the completion was always set to /1. That means you always received full relic, and you could never receive the bonus because shards don't exist.
I fixed these two issues in the mod by adding -
A) 2 shards of relic are given on quest complete by the King, the tier depends on the Difficulty the quest was completed on
B) The completion is set to /2, that means you now can manually complete the relic to get a completion bonus on it.
edit: ok I found it dw
2nd edit: Ok it's fixed now XD, I am working on a huge update so that "fix" will come out whenever the rest is finished, so let me know if theres anything else stupid like that and ill see
However, for the Hades Palace portal, it actually can be used, it's just a weird trick to it
https://www.youtube.com/watch?v=9Y0NfxVv9UM
You have to go above it, then you should be able to use it, like this