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-instead of disarming it has a 50-70% chance to negate (block) all melee damage (ONLY while active).
-90% damage (except backstab)
not sure, but -
-Kills silently (the same way YER does)
And blocking melee is again useless because the knife does only 10% damage of the normal it'll take a hell lot of time to kill him. Is like, you hit and he just ignores you walking to replenish his life. The enemy would just laugh in your face xD No offence tho. It could be a good idea only if the damage was double, not almost 0.
Anyway here is some stats
+Every backstab kill the spy gets he earns 5% movement speed (maximum of 20%)
+While equiped you cloak 20% faster and disguise 40% faster
-Spy starts with 10% less speed
-50% ammo from ammo boxes (this is the same for spy watches.
Small note acts like eyelander if you kill another spy that has this weapon(If you kill a spy that has this weapon with like 10% speed you gain that speed + the kill you got so the -10% would change to 5%)
This weapon will alow you to be a sneaky spy with great speed.
and as a side note if people still play medevil it would be really annoying
Pros:
+50% Faster Swing
+15% Speed When Active
Cons:
Does only 20 damage (Is not sharp like the regular knife)
Honorbound: Cannot be undrawn until it kills
Notes:
Backstab and Taunt still Insta-Kills.
I gave more speed to the spy for two reasons:
1. A ninja is a smooth and fast assasin
2. It will help to keep up with other classes and gain the power to undraw as fast as possible.
I like the idea of adding Honorbound since this is also an eastern melee weapon just like the Half-Zatoichi so it makes sense. :p
But I'm not sure about the faster swing thing because this looks a lot heavier than any of the rest Spy knives.
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+Increase speed movement 9.23%
+reisted by fires
-decrease heath 25%
while taunt and killed a emeny with the taunt will increase your ammo to 25%