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Whether it's NAPA, CDF, CHDKZ, AFRF, USAAF, when the sounds would be triggered, in the debug display, the "selected sound" is empty, and no sound plays.
Using zeus and spawning a group of soldiers from the same RHS mod factions, it works fine for them.
I understand how by default the mod wouldn't work for antistasi ultimate as the classnames of the units that are used are default arma 3 unit ones like I_soldier_F, not the ones that are used in the RHS mods when spawned normally (probably so antistasi units can be customized more if I could guess).
I do hope that if the RHS factions unit voiceovers can eventually work in antistasi ultimate, that 3CB RHS factions voiceovers can as well.
Thanks for the tests. Seems UVO will not work as intended with Antistasi's custom factions, at least for now
------- For example, since there are 3 sides in the game by default: BLUFOR, INDFOR, OPFOR, depending on what factions you have selected for use in antistasi, you could select your desired voices for each side in the mod options, such as:
I am currently doing a Chernarus campaign with NAPA as rebels, CDF as occupiers, and AFRF for invaders (and CHDKZ for rivals).
In my specific example, I would select the Czech voicepack for the INDFOR side, the Czech voicepack for the BLUFOR side, and the Russian voicepack for the OPFOR side.
Theoretically it could work, though the downside in practice would mean having to select which voices you want for specific sides, and it not being dynamic like intended. The upside, though, at least it would work for the specific circumstance (hopefully).
As I said previously, I'm not a modder, so I don't know if or how it would work, but I thought I would throw out the idea just in case. Cheers.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3173558956&searchtext=uvo
It is edited by the Antistasi Event Team. So you may check it out if it really work with Antistasi mod.