Counter-Strike 2

Counter-Strike 2

De_Lush
AtmoBenzin 14 Sep, 2014 @ 1:53pm
Things myb?
Good evening!
I just wanted to write a short comment, but it turned out more than 1000 characters, but I still wanted to leave you my feedback, so here it is i guess?! :D
I really like the concept of the map, but I do have some things I would like to point out.

It feels like the building needs more enterances for T`s, otherwise if CT`s rush it, it just turns into giant poolday, and 70% of map becomes useless. Though, I guess it might be intentional forcing T`s clever use of smokes and flashes.

Other thing is that the stairs to second floor feel like they could use some work. Feels like if there would be two CT`s, then there is no way T`s are getting up there.

Also kind of feels like the dining hall could maybe have another exit on the far end, otherwise it feels like wasted space: as a T you have no reason to go there, as a CT you have no cover and no place to go if the kitchen gets cut off.

Also where do CT`s come from? Where they just like chillin in the sauna when T's came and pooped the party? :D

Otherwise I really like the whole conept of the rooms you have to check on the second floor and quick drop to the other bombspot seems like fun times. Kinda reminds me of motel map in the last operation, and I did enjoy that one a lot. Really hoping for something like this to be included in the upcoming op.

NIce work so far. Visually map looks great. GL with future map-making endevours.
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VicRamone  [developer] 14 Sep, 2014 @ 4:25pm 
Thank you so much! This was very helpful for me :) I'll start thinking on some new changes. The layout was made 5 months ago, back then I was impressed, but now I fell like it needs something else. I made the CT Spawn kinda misleading :P I will think of new ways to make the pointless T rooms more useful and I tottaly agree with you :) Once again, thank you for the discussion, I did'nt know my 2nd map ever would get such good feedback. :P
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