Team Fortress 2

Team Fortress 2

The Hacksaw
Bluhu 30 Jun, 2023 @ 7:31am
Desired changes in design and stats.
Design: It is really far fetched from what the medic in design and in personality is like. Not to mention some of the design standards that the game has.

So let's start with the last one mentioned. Most weapons in tf2 are very grounded. Not too grounded obviously as most weapons lack function, or even logic. For example, the scattergun has a built in drum magazine in it, for you to reload that, you would have to add shells into it instead of just cocking the lever over and over again to add more shells into the magazine. Instead, scout would need to add in the shells, pull the lever, then after firing it he would need to pull it again to eject the empty shell and add a new one into the barrel. The fact that it's double barreled just makes it have even less sense. Is there a mechanism inside it that puts one shell to the right and one shell to the left? God knows, and it can defenietly store more then just 8 shotgun shells.

What I'm saying is, most weapons don't follow a lot, if any logic at all. Then there are also the ones that are just plain stupid, like the holy mackarel, which is just a fish, you can not kill people with that.

But when it comes to design, they mostly look like weapons from that era that the game takes in, if not older then that (70's). They are usualy a combination of different weapons that still feel belivable to the naked eye (most of them at least). There are many exceptions, yes, but we won't touch on those right now.

Even though just like the weapons, the characters and so is the world, the story and the comics are equally just as whacky, but they always follow a design, a rule.

Now onto character, medic is very sadastic in nature, which is the complete opposite of a healer and that's why it's so funny. I would love a weapon that would tap more into the sadistic side of the medic like the übersaw. So I actually do like the rust, but most of his melee weapons look like surgical tools. For example, it's always good to return to the very base of the medic, which is a plain bonesaw, grounded, belivable, but why would anyone carry a bonesaw in a active battlefield? And that is something that makes it so much fun! Therefore, most of the medic's weapons look like some sort of a surgical tool, which are usually one handed precision tools. This is also emplafied by the medic's stance while holding these weapons. Giving him something that requries two hands make him look more like the doctor from Dead By Daylight rather then the medic from Team Fortress 2. Medic is sadistic, yes, but he isn't brutal. He acts more like an elegant surgeon then a crazy lunatic, which is why this would fit the pyro better.

my suggestion would be that you build most of it around the circular saw part, make it one handed, way smaller, and make it clean, like it's from a hospital. It could also have some blood on it, and you can always add plus stuff, like that attached glass tube that is already in this design. With colours, I would prefer white, or dark bown, or black. No spikes, and no pointy ends (at least not in the way that is in this weapon). You could try to make it look a bit rusty and old, brutal, but it should work more like a psychopath, they are really good at mimicing emotions, so you never know what is under the surface. Think about it like a circular saw used for cutting off limbs, you wouldn't think that it would be used for anything else like killing, until it is.



Stats:

I like how it forces them to switch to their melee, I think that would make it a very special weapon which would pair very nicely with the other medigun you already made.

I think it could also give them a similar effect like the trenquliser from Team Fortress Classic where it slows down the target, opening them up to more hits.

I also find it important for them to be able to find back, so a damage vounrability (Let's say 30%) when active would do nicely. Or rather only when the weapon's effect is active (so after being hit).

This could be a weapon that could create combos, you hit an enemy, and then you drain some of their health with the medigun you (the author) made (this leads back to my stat suggestion on this authors medigun weapon belonging to this set). Or just in general, you could gun them down with your syringe gun, a situation where it would actually be a viable option. Healing yourself up with the blutsauger, or if this authors medigun existed, then it could pair nicely with the overdose too.

Also, the reason I'm making this is because I would love a weapon like this, especially a health draining medigun. Somethig like that would pair really nicely with a melee weapon like this.

Summery:

Design:
-make it look more like a clean surgical tool.
-get rid of the pointy bits and spikes.
-make it one handed.
-make it have the all class weapons swing animation, but with medic holding the circular saw as it should be held.
-you can make it a bit rusty, but don't make it too brutal looking.


Stats: "Deep cuts": Slows down thee target and foces them to switch to their melee for 3 seconds.
While this is active, the wearer has a 30% damage vounrability

(Like this it stays a simple weapon with interesting stats that can be comboed nicely with other weapons, but it also needs skill and some thinking if you want to use this efficently, especially with different weapons).
Last edited by Bluhu; 30 Jun, 2023 @ 7:43am