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-+25% damage
-Hitting an enemy will give you a 60% damage resistance against them specifically.
-User does not receive more damage from damage bonuses (nullifies mini-crits and crits) while held.
--50% swing speed
--25% holster speed
level 1813 Fisticuffs
+ Deals double damage against enemy buildings.
+ Able to remove Electro Sappers (in one hit).
+ 100% critical hit vs wet players.
- 20% damage penalty vs. players.
Heavy can now help his engineers
move as fast as your enemy while attached
+25 percent faster fire rate
_ no random crits
- 50 damage penality
- can not be healed while active
-on hit deal minicrits to specific target for 3 seconds on next hits
--75% fire rate
--no random critical hits
+ 35 damage
guaranteed crits on wet players
no random crits
im sorry man but spy has it hard enough
+Taunt: Bleeding tornado - Heavy will twirl and hit nearby enemies. While twirling, it can reflect projectiles.
-Damage penalty
-Melee Weapon vulnerability