Garry's Mod

Garry's Mod

Advanced Material | REBORN
 This topic has been pinned, so it's probably important
StrawWagen  [developer] 20 Dec, 2023 @ 2:37pm
Suggestions
Suggestions that fix a problem.
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Showing 1-15 of 18 comments
idksomething 20 Dec, 2023 @ 4:54pm 
Pin this thread to fix the issue of it getting lost in the sea of threads
【warrensane】 20 Dec, 2023 @ 9:00pm 
1900000000000000000000/10
Ryohei Arisu 22 Dec, 2023 @ 12:52pm 
yeah I believe there should be a submaterial option
deanjensen8 24 Dec, 2023 @ 10:16am 
cheaple materiel
80Hg 26 Dec, 2023 @ 7:26am 
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
StrawWagen  [developer] 26 Dec, 2023 @ 11:54am 
They were spaget, and github is open for PRS!
squam 24 Jan, 2024 @ 12:38pm 
Originally posted by pearple:
sub material option
*cough* submaterial tool *cough*
mer girl 18 Feb, 2024 @ 12:21am 
add please animated materials support
Melancholy 21 Mar, 2024 @ 4:51pm 
perhaps the ability to get materials off of effects
Melancholy 21 Mar, 2024 @ 5:02pm 
or maybe textures from non-vanilla props
StrawWagen  [developer] 21 Mar, 2024 @ 5:43pm 
Pac3's asset browser pairs great with this, would recommend.
Melancholy 22 Mar, 2024 @ 3:30pm 
Originally posted by StrawWagen:
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
StrawWagen  [developer] 13 Apr, 2024 @ 6:52pm 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
pobblebonk 10 Nov, 2024 @ 5:02pm 
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
StrawWagen  [developer] 12 Nov, 2024 @ 10:57am 
Can't promise anything but that does bother me too sometimes
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