Barotrauma

Barotrauma

Steve's Strange Sub pack (Old)
 This topic has been pinned, so it's probably important
Steve_the  [developer] 22 Dec, 2023 @ 11:49pm
Bug reporting
A discussion for reporting bugs
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Showing 1-9 of 9 comments
voidslayer 7 Jan, 2024 @ 5:33pm 
One of the weapon slot of spire (the one in the control room) seems not connect with any ammo loader.
Steve_the  [developer] 7 Jan, 2024 @ 5:41pm 
Originally posted by voidslayer:
One of the weapon slot of spire (the one in the control room) seems not connect with any ammo loader.
Fixed
Draconis🐊 10 May, 2024 @ 3:21pm 
Run into some issues with the reactor controller setups, locked wiring top docking hatches and some misc issues with waypoints or walking on shell parts in airlocks causing movement/pathing issues for bots and also players.

The Mackimore(sic) got picked for a campaign and possibly intentional its engine is partially outside of the hull and thus degrades rapidly from water exposure. similarly many of the other subs with constantly over volt due to the reactor controls and players spawn in front of the electrical junctions which has several times causes back to lobby on start because the entire crew died in a fire at the start due to overvolted junctions.
Steve_the  [developer] 11 May, 2024 @ 12:52pm 
Aye, the simple reactor controller really does not like it if it and the reactor’s own auto control’s enabled, they’ll fight one another and tear of the junctions apart in the process. You should be able to disable it with a switch nearby though on most designs.

Please say which subs specifically have locked wiring up top, there should be very little to none of that in most subs.

The electrical issues are partially intentional, It's caused by the battery backup especially V1 (the non circuit box one). Inorder to be absolutely sure the subs with it never undervolts whenever it detects it it haults charging immediately, usually dumping ~2000Kw strait back into the grid rapidly until the undervolt stops. Usually it's manageable but this tends to get exacerbated if the reactor's auto controllers are fighting.
I justify it as being the tradoff for never undervolting, but of you understandably don't like the oversensitive grid just isolate/disconnect the batt backup.

The Merrimack-c does have the engine partially outside intentionally, the non challenge version does not

And lastly I'm working on waypoints rn, I think the update messed some of them up.
moonshine 3 Sep, 2024 @ 11:35am 
merrimack: oxygen shelves and diving suit lockers don't refill oxygen tanks (even in the casemate)

reamer: the top docking port, when destroyed, doesn't allow water in (when open, it also has a sliver of water which doesn't change much but it is visually unpleasing)
Steve_the  [developer] 3 Sep, 2024 @ 11:40am 
I'll take a look at them shortly
Steve_the  [developer] 4 Sep, 2024 @ 9:19am 
Fixed the reamer’s gap issue last night, the merrimack just needs wires run up from the wreck into the lockers and shelves up in the casemate
moonshine 4 Sep, 2024 @ 1:55pm 
update on the merrimack: i'm not sure how oxygen generators work but the current one seems to be inadequate, i've been filling oxygen tanks with it and sometimes even THAT doesn't work

this makes me believe that oxygen gens prioritize filling the sub with air before filling the oxygen tanks (which results in the oxygen tanks inside the oxygen generator not filling if there isn't 100% air quality everywhere)
Steve_the  [developer] 4 Sep, 2024 @ 2:00pm 
No, it's just controlled by a circuit
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