Garry's Mod

Garry's Mod

[VJ] Borderlands 3 Maliwan Forces SNPCs
METROHUNTER3  [developer] 23 Dec, 2023 @ 3:48am
Advanced Info
Troopers
Assault Trooper
  • spawns with random weapon elements (radiation,fire,shock,corrosive,ice)
  • has shields
  • attempts to dodge dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • throws random elemental grenades
  • critical hitspot: head
Badass Trooper
  • spawns with random weapon elements (radiation,fire,shock,corrosive,ice)
  • uses dual pistols
  • has shields
  • attempts to dodge dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • critical hitspot: head
Breach Trooper
  • uses shotgun
  • has shields
  • can activate his flash mode for a period of time
  • attempts to dodge dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • throws random elemental grenades
  • critical hitspot: head
  • weakpoint: backpack (launches the trooper forward and kills it instantly)
Cloak Trooper
  • spawns with random weapon elements (radiation,fire,shock,corrosive,ice)
  • has shields
  • can activate his flash mode for a period of time
  • can cloak itself
  • attempts to dodge dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • throws random elemental grenades
  • critical hitspot: head
  • weakpoint: backpack (launches the trooper forward and kills it instantly)
Flash Trooper
  • spawns with random weapon elements (radiation,fire,shock,corrosive,ice)
  • has shields
  • can activate his flash mode for a period of time
  • will sometimes dodge like the matrix, being immun to damage durring this time
  • attempts to dodge dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • throws random elemental grenades
  • critical hitspot: head
  • weakpoint: backpack (launches the trooper forward and kills it instantly)
Jet Trooper
  • spawns with sniper rifle
  • has shields
  • can start flying around, will return to ground after a period of times
  • attempts to dodge dangerous projectiles like AR2 balls while on ground
  • has death animation depending on damage type
  • taunts his killed enemy while on ground
  • throws random elemental grenades
  • critical hitspot: head
  • weakpoint: jetpack (explodes, instantly killing the trooper)
Med Trooper
  • spawns with random weapon elements (radiation,fire,shock,corrosive,ice)
  • has shields
  • can heal other units
  • attempts to dodge dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • throws random elemental grenades
  • critical hitspot: head
Riot Trooper
  • spawns with random melee weapon elements (radiation,fire,shock,corrosive,ice)
  • has shields
  • uses a shield for extra protection
  • can perform leap attacks
  • attempts to step away from dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • can throw his sword to create an damage zone wherever the sword lands
  • critical hitspot: head
Reflect Trooper
  • spawns with random melee weapon elements (radiation,fire,shock,corrosive,ice)
  • has shields
  • uses a shield for extra protection
  • used shield deflects projectiles
  • can perform leap attacks
  • attempts to step away from dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • can throw his sword to create an damage zone wherever the sword lands
  • critical hitspot: head

Heavys
Pyrotech Heavy
  • uses fire... who would have known
  • has shields
  • has range attacks
  • attempts to get away from dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • leaps to close distance with enemy
  • backpack detaches on death, working like a grenade... a dangerous one
  • critical hitspot: head
  • weakpoint: backpack (backpack malfunction, blowing the heavy up and leaving an elemental pool behind)
Powerhouse Heavy
  • uses power... who would have known
  • has shields
  • has range attacks
  • attempts to get away from dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • leaps to close distance with enemy
  • backpack detaches on death, working like a grenade... a dangerous one
  • critical hitspot: head
  • weakpoint: backpack (backpack malfunction, blowing the heavy up and leaving an elemental pool behind)
Icebreaker Heavy
  • uses ice.. who would have known
  • has shields
  • has range attacks
  • attempts to get away from dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • leaps to close distance with enemy
  • backpack detaches on death, working like a grenade... a dangerous one
  • critical hitspot: head
  • weakpoint: backpack (backpack malfunction, blowing the heavy up and leaving an elemental pool behind)
Contaminator Heavy
  • uses acid... who would have known
  • has shields
  • has range attacks
  • attempts to get away from dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • leaps to close distance with enemy
  • backpack detaches on death, working like a grenade... a dangerous one
  • critical hitspot: head
  • weakpoint: backpack (backpack malfunction, blowing the heavy up and leaving an elemental pool behind)
Badass Pyrotech Heavy
  • uses fire... who would have known
  • focuses more on melee combat
  • has shields
  • has range attacks
  • attempts to get away from dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • has leap attacks
  • backpack detaches on death, working like a grenade... a dangerous one
  • critical hitspot: head
  • weakpoint: backpack (backpack malfunction, blowing the heavy up and leaving an elemental pool behind)
Badass Powerhouse Heavy
  • uses power... who would have known
  • focuses more on melee combat
  • has shields
  • has range attacks
  • attempts to get away from dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • has leap attacks
  • backpack detaches on death, working like a grenade... a dangerous one
  • critical hitspot: head
  • weakpoint: backpack (backpack malfunction, blowing the heavy up and leaving an elemental pool behind)
Badass Icebreaker Heavy
  • uses ice... who would have known
  • focuses more on melee combat
  • has shields
  • has range attacks
  • attempts to get away from dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • has leap attacks
  • backpack detaches on death, working like a grenade... a dangerous one
  • critical hitspot: head
  • weakpoint: backpack (backpack malfunction, blowing the heavy up and leaving an elemental pool behind)
Badass Contaminator Heavy
  • uses acid... who would have known
  • focuses more on melee combat
  • has shields
  • has range attacks
  • attempts to get away from dangerous projectiles like AR2 balls
  • has death animation depending on damage type
  • taunts his killed enemy
  • has leap attacks
  • backpack detaches on death, working like a grenade... a dangerous one
  • critical hitspot: head
  • weakpoint: backpack (backpack malfunction, blowing the heavy up and leaving an elemental pool behind)


NOGs
NOG
  • has shields
  • has range attacks
  • can use his droneswarm like a surfboard as long as he has shields left
  • has death animation depending on damage type
  • taunts his killed enemy
  • can command a healing drone to an ally
  • critical hitspot: back
Badass NOG
  • has shields
  • has range attacks
  • can use his droneswarm like a shield whenever he has no shields left
  • droneshield can be destroyed, leaving him defenseless for the durration
  • has death animation depending on damage type
  • taunts his killed enemy
  • can command a attack drones to an ally
  • critical hitspot: back
NOGromancer
  • has shields
  • has range attacks
  • can use his droneswarm like a surfboard as long as he has shields left
  • has death animation depending on damage type
  • taunts his killed enemy
  • can summon an harbinger followed by 2 attack drones
  • critical hitspot: back
Frontrunners
Frontrunner
  • has shields
  • robotic enemy
  • randomly uses flash mode to dodge
  • has death animation depending on damage type
  • taunts his killed enemy
  • completly melee focused
  • critical hitspot: head
Badass Frontrunner
  • has shields
  • robotic enemy
  • spawns with random weapon elements (radiation,fire,shock,corrosive,ice)
  • will leap around followed by an slowly increasing firerate weapon
  • will start to hunt its enemy target if it took cover from the weaponfire and create a shield
  • created shield can be destroyed
  • will return to its leap and suppressive fire after some time or after melee attack
  • has death animation depending on damage type
  • taunts his killed enemy
  • critical hitspot: head
Gunwolf
  • has shields
  • robotic enemy
  • spawns with random weapon elements (radiation,fire,shock,corrosive,ice)
  • has death animation depending on damage type
  • taunts his killed enemy
  • critical hitspot: head
Nullhound
  • has shields
  • robotic enemy
  • create a electric field on melee attack that slows down players
  • has death animation depending on damage type
  • taunts his killed enemy
  • completly melee focused
  • critical hitspot: head

Overspheres
Overspheres
  • robotic enemy
  • can fly
  • has a range attack
  • critical hitspot: wings
Stinger
  • robotic enemy
  • can fly
  • has a range attack
  • has a missile attack
  • critical hitspot: wings
Harbinger
  • robotic enemy
  • can fly
  • wants to hug you
  • critical hitspot: wings
Defender
  • robotic enemy
  • can fly
  • creates a forcefield around itself
  • critical hitspot: wings
  • malfunction after shields destruction and turn into an Offender
  • Offender: create a stromcloud around itself
  • Offender: sometimes attempts to get close to its targets
Deathsphere
  • robotic enemy
  • can fly
  • spawns with random elemental damage (radiation,fire,shock,acid,ice)
  • uses a weaker deathblossom attack, spewing projectiles all around the area
  • can perform a laserbeam attack


Mechs
Hoplite
  • robotic enemy
  • spawns with random weapon elements (radiation,fire,shock,corrosive,ice)
Reaper
  • robotic enemy
  • uses a scythe melee weapon
  • has leap attacks
  • completly melee focused
Arbalest
  • robotic enemy
  • shoots homing rockets
  • can start rocket barrage
Valkyrie
  • robotic enemy
  • shoots homing projectiles
  • can start a projectile hail



Behemoths
Thor
  • robotic enemy
  • uses energy cannons
  • turns stationary and creates a forcefield and recieves shields when low on health
  • removes forcefield and turn mobile again when shields have been depleted
  • has leap attacks

Kraken
  • robotic enemy
  • uses rockets
  • turns stationary and creates a forcefield and recieves shields when low on health
  • removes forcefield and turn mobile again when shields have been depleted
  • has leap attacks
  • has melee attacks




Others
Dropship
  • comes with a turret mounted at its front
  • closes distance to enemy and drops 4 trooper and 1 random enemy
  • invincible
  • disappears after payload has been dropped
Maliwan Ammo Chest
  • can be opened
  • contain random assortment of ammo and health items

Maliwan White Chest
  • can be opened
  • contain random assortment of ammo and health items
  • contain 1 random weapon

Maliwan Red Chest
  • can be opened
  • contains 4 random weapons


BOSSES
Captain Traunt
  • has 3 Phases
  • Phase 1: uses ice attacks only
  • Phase 2: on 50% shield health uses fire attacks only
  • Phase 3: on health damage uses both ice and fire attacks
  • has 2 Soundtracks
  • 2. Soundtrack plays once health damage is achieved
  • has death animation
General Traunt
  • has 3 Phases
  • Phase 1: uses shock attacks only
  • Phase 2: on 50% shield health uses corrosive attacks only
  • Phase 3: on health damage uses both shock and corrosive attacks
  • has 1 Soundtrack
  • Like Captain Traunt... but different elements
  • has death animation
Gigamind
  • has 2 Phases
  • Phase 1: stays on his surfboard, summoning troopers and healing drones
  • Phase 2: on health damage uses drones as an shield, once this has been destroyed, he will perform various new range attacks while still summoning troopers and healing drones
  • has 2 Soundtrack
  • 2. Soundtrack plays once health damage is achieved
  • has death animation
Katagawa Jr.
  • has 1 Phase
  • has 1 Soundtrack
  • will clone itself, using his sword or a sniper rifle, same goes for the clones
  • recharges his shield once the clone attack is finished
  • clones share the same health and shield health for extra deception
  • whenever 25% health has been lost, will start to perform leap attacks and teleport randomly for melee attacks or grenade throws
  • has death animation
Katagawa Ball
  • can fly
  • has 3 Phases
  • has 2 Soundtrack
  • Phase 1: uses laser ,missile and deathblossom attacks. uses fire only
  • Phase 2: uses laserblossom and deathblossom attacks. uses all elements in its attack
  • Phase 3: performs various blossom attacks, ranging from lasers, projectiles or pool attacks
  • Phase 3: creates a storm cloud and attempts to randomly get close to its target
  • Phase 3: Katagawas attidude changes... he gets kinda salty
  • has 2 Soundtrack
  • 2. Soundtrack plays once shield damage has been reached
  • has death animation
Wotan the Invincible
  • has small music start
  • has 8 Phases
  • Phase 1: stationary, creates an electric area of denial, forcefield and summons riot troopers (4 max). uses energy cannons
  • Phase 1: once shields have been depleted,removes forcefield and switches to phase 2.
  • Phase 2: now mobile and chasing enemies, summons various types of heavys (6 max)
  • Phase 2: once some damage has been obtains, switches to 3.phase
  • Phase 3: stationary once more, creates a forcefield and starts using missile attacks, summons Mech units (4 max)
  • Phase 3: once shields have been depleted, removes forcefield and switches to phase 4
  • Phase 4: continues to be stationary, performing leap attacks and attempting to crush everything wherever its landing, summons overspheres and stingers ( 10 max)
  • Phase 4: once some damage has been obtains, switches to 5.phase
  • Phase 5: creates 2 layers of forcefields. outer layer protects wotan completly. enemies must enter outer layer and shoot throw the opening of the inner layer. summons assault troopers, breach troopers and badass troopers (max 8)
  • Phase 5: once the shield healthbar has been depleted, the inner shield will be reformed, blocking the opening and starting phase 6
  • Phase 6: now shielded form all side. enemies must use a higher place to shoot through the opening at the top. Summons Kraken and Thor units (2 max)
  • Phase 6: once the shield health has been depleted, wotans upper half detaches and phase 7 starts
  • Phase 7: now seperated, the upper part will fly around and summon defenders ( 4 max). the lower part of wotan will jump various times, creating deadly energyballs in a 360 radius moving outwarts. wotans lower part has a shield. once the shield is depleted, phase 8 start
  • Phase 8: now seperated, the upper part will fly around and summon defenders ( 4 max). the lower part of wotan will jump various times, creating deadly energyballs in a 360 radius moving outwarts. wotans lower part has a shield. once the shield is depleted, phase 8 start
  • has 3 Soundtrack
  • 2. Soundtrack plays once phase 3 started
  • 3. Soundtrack plays once wotan seperated upper and lower body
  • has death animation

RAID BOSS
(Raidboss) Wotan the Invincible
  • like wotan, but more health, shield health, increased damage output, reduced damage from npcs, and a larger amount of max summons in each phase
  • You.Will.Die. (most likely)
Last edited by METROHUNTER3; 23 Dec, 2023 @ 3:48am