Counter-Strike 2

Counter-Strike 2

Market
Jake  [developer] 10 Sep, 2014 @ 1:15pm
Feedback
I am looking for all feedback, good or bad i will consider all.
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Showing 1-11 of 11 comments
git gud 11 Sep, 2014 @ 2:36pm 
I can't play it right now I'm afraid so this may be pointless, but as a peice of advice post the minimap/radar on the workshop so people can see the layout. I'll give you some more detailed feedback about how it plays sometime tomorrow, maybe spin it up with some friends. Looking quite good from the screenshots so far tho, best of luck with it on the workshop in future.
Jake  [developer] 11 Sep, 2014 @ 3:29pm 
the radar should be posted as a screenshot
Pastel 11 Sep, 2014 @ 9:09pm 
There is already one map called "Market" in the Workshop,I suggest changing it.
Jake  [developer] 12 Sep, 2014 @ 3:30am 
when i frst began work on it there wasnt a map called market on the workshop. The other 'market' is a defusal map whereas mine is a hostage. If anyone has any other creative names i will consider changing it.
Juan Deagle 12 Sep, 2014 @ 8:01am 
Originally posted by Midg3tJake:
when i frst began work on it there wasnt a map called market on the workshop. The other 'market' is a defusal map whereas mine is a hostage. If anyone has any other creative names i will consider changing it.


Supermarket! :D
Mall ?

(I think I'm the author of the map you are talking about, though not sure if there are many maps named as market..)
Jake  [developer] 12 Sep, 2014 @ 9:03am 
Originally posted by Gooby:
Originally posted by Midg3tJake:
when i frst began work on it there wasnt a map called market on the workshop. The other 'market' is a defusal map whereas mine is a hostage. If anyone has any other creative names i will consider changing it.


Supermarket! :D
Mall ?

(I think I'm the author of the map you are talking about, though not sure if there are many maps named as market..)

Yes you are the author i am talking about :P i will change the name to supermarket. when i thought of that i think i felt it sounded a bit weird but i guess it should be fine
Juan Deagle 12 Sep, 2014 @ 9:26am 
Originally posted by Midg3tJake:
Originally posted by Gooby:


Supermarket! :D
Mall ?

(I think I'm the author of the map you are talking about, though not sure if there are many maps named as market..)

Yes you are the author i am talking about :P i will change the name to supermarket. when i thought of that i think i felt it sounded a bit weird but i guess it should be fine

Indeed it would..

Lol you actually did it. Supermarket just sounds so.. weird XD
Last edited by Juan Deagle; 12 Sep, 2014 @ 9:30am
Jake  [developer] 12 Sep, 2014 @ 9:35am 
It's not THAT bad. I will keep it until i think of something better
git gud 12 Sep, 2014 @ 10:34am 
Mall sounds good. I'll play a round wit freinds tell ya what i think
Last edited by git gud; 12 Sep, 2014 @ 10:34am
git gud 12 Sep, 2014 @ 11:48am 
After some detailed playtesting we established some things:
- The map is a bit too small. Maybe add an upstairs area, with ladders on the outside and a balcony/stairway on the inside, which could lead to very interesting play.
- CT spawn could do with being further from the hostages, it's usually very hard to stop a CT if he's got one
- The litter near CT spawn (next to the ramp) has weird clipping if you try to walk over it from certain angles, causing you to get stuck
- There is a small gap between some walls and floors
- Detail is looking quite good, could do with a li'l bit of touching up here and there.
- Roof and walls look a bit bland from playing angles, add some decals?

This was all the bad stuff we could pick up on, but there's a lot of good here too! (Sorry if comment sounds negative, but I thought constructive criticism is more helpful)
Jake  [developer] 12 Sep, 2014 @ 3:00pm 
Originally posted by Why me?:
After some detailed playtesting we established some things:
- The map is a bit too small. Maybe add an upstairs area, with ladders on the outside and a balcony/stairway on the inside, which could lead to very interesting play.
- CT spawn could do with being further from the hostages, it's usually very hard to stop a CT if he's got one
- The litter near CT spawn (next to the ramp) has weird clipping if you try to walk over it from certain angles, causing you to get stuck
- There is a small gap between some walls and floors
- Detail is looking quite good, could do with a li'l bit of touching up here and there.
- Roof and walls look a bit bland from playing angles, add some decals?

This was all the bad stuff we could pick up on, but there's a lot of good here too! (Sorry if comment sounds negative, but I thought constructive criticism is more helpful)

I have been trying different ways of how CT spawn can be, i do have a few ideas im working on.

I thought about adding a second floor, but at the time i wasnt brilliant at texturing so i thought it may look really weird.

I know about the litter near ct but hammer is broke right now so i couldnt fix that

where is the walls and floor that has gaps? i searched the map many times over and never found anything :P

I know i still need to touch up some places i do do that every once in a while when i find somewhere that looks really boring, i have been thinking what i can do to the roof to make it a bit better.

This is good feedback this is exactly what i have wanted :) thanks.
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